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[DE]Megan

Empyrean: Prime Vault 27.1.1

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Empyrean: Prime Vault 27.1.1

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PRIME VAULT

Oberon and Nekros. Two forces in eternal balance have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more! 

Find their Relics in the Void or Bounty rewards today! 

Or check out the Prime Vault program here: https://www.warframe.com/prime-vault

Vauban Prime and Ash Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables. 

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Upcoming Ducat Price Changes: 
We have a heads up regarding coming changes to a couple Vaulted Prime part rarities and their Ducat prices. In order to give you plenty of notice for these changes, we will not change these until next week at the earliest (February 18th week). 
https://forums.warframe.com/topic/1167890-psa-upcoming-ducat-price-changes/

 

NIGHTWAVE INTERMISSION II TIER EXPANSION:

The next Nightwave Series, Glassmaker, is in development! While Glassmaker work continues, Intermission II is reaching (or perhaps has already reached for some) its maximum Prestige Rank 60. In order for those who have prestiged to Rank 60 to have Intermission II Creds to spend in the Cred Offerings store, more Prestige Ranks must be given. Thus we have increased the maximum prestige Ranks to 90! 


Hotdropped live on all platforms:

  • Fixed inability to trade a Converted Kuva Lich if you currently have an active Kuva Lich.

Kuva Lich Changes & Fixes:

  • Kuva weapon innate bonus damage values now show when you are equipping the weapon in the Arsenal!
  • Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet.
  • Fixed Kuva Larvlings downed by Warframe abilities not displaying their Kuva weapon above their head. As reported here: https://forums.warframe.com/topic/1166045-killing-a-larvling-with-abilities-prevents-the-weapon-ui-from-showing-investigating/
  • Fixed Ally Kuva Liches having the Enthrall ability and Enthralling Tenno factions like Defense Consoles, Sentinels, etc.
  • Fixed inability to Vanquish/Convert your Kuva Lich if a player in the mission is dead.
  • Fixes towards diminished Health on a Kuva Lich not being maintained after a Host migration occurs.
  • Fixes towards Kuva Liches spawning midair in the Jupiter Gas City tileset and falling forever into teleport volumes.
  • Fixed cases of default Corpus enemies spawning in a Kuva Lich controlled Jupiter Gas City Spy, Sabotage, or Rescue mission once the Objective has been reached. 
  • Fixed a crash that occurred when a Host migrated while a Kuva Lich was downed.  


Railjack Changes & Fixes:

  • The Railjack Payload screen will now show the total Ordnance Ammo you have in your account when you're in the Dry Dock, to make it clear that you aren't wasting anything if you craft more than your Railjack can carry.
  • Fixed ability to spawn Crewships almost indefinitely, resulting in exploitive Intrinsic farming.
  • Fixed getting a black screen after exiting the Railjack while Transferring to the Operator at the same time.
  • Fixed inability to Scrap the Fiery Phoenix Battle Avionic due to the description exceeding the screen limits.
  • Fixed an invisible blocking volume when a Clan Hall is placed just below the Drydock
  • Fixes towards a script error after returning to the Dry Dock from a Railjack mission.
  • Fixed a lengthy hitch when switching Loadouts in the Railjack Navigation panel.

Changes:

  • You can now access Ivara’s Leverian when viewing Ivara Prime in the Codex.
  • Updated the Warframe crash handler to provide clarity for what the crash handler is requesting of you. 

Fixes:

  • Fixed inability to complete a Mobile Defense mission due to Datamasses disappearing if a Host migration occured. 
  • Fixed Shade’s Ghost Precept Mod not cloaking you in invisibility.
  • Fixed Host and Clients not appearing in the correct position while inside a streaming tunnel (Railjack, gates of Cetus, etc).
  • Fixed Ivara’s Prex Card appearing overly stretched when viewed in the Codex Fragments section.
  • Fixed Kuva Bramma explosion and projectile sounds being too loud for non local players.
  • Fixed Gorgaricus Spores not falling correctly after the sac is shot.
  • Fixed an issue where Clients would be unable to hit Gorgaricus sacs in some cases.
  • Fixed equipping Regalia on one side of your Kubrow applying to both sides, resulting in a Regalia overlap. As reported here: https://forums.warframe.com/topic/1166139-double-emblememblem-copy/
    • We're working on fixing this issue for Kavats.
  • Fixed the Left Hulta Leg Guard being offset when equipped on Hydroid Prime. As reported here: https://forums.warframe.com/topic/1165714-hydroid-severe-offset/
  • Fixed Chat Linked Mods not displaying correctly when setting Menu Scale to the minimum.
  • Fixes towards a case of Mods appearing obscured in the Arsenal once returning from a Mission.
  • Fixed the Codex displaying a broken Requiem Mod after returning from a Mission.
  • Fixed some filepath Tips on the Mission load screen.
  • Fixed <archwing> text appearing in the Arsenal stats when comparing an Archwing.
  • Fixes towards numerous Glyphs not propagating when searching keywords in the Profile > Glyph screen. 
  • Fixed spotloading the Vitruvian UI Theme when you do not have it set and we want to use it for a specific screen (IE: the actual Vitruvian).
  • Fixed a rare case where Warframe might crash while attempting to report another crash.
  • Fixed a crash when attempting a Conclave match via Dedicated Server.
  • Fixed a script error when casting numerous Warframe abilities.
  • Fixed a script error when joining a mission while someone is Fishing.
  • Fixed a script error when Upgrading Mods.
     
Edited by [DE]Megan
It's actually 27.1.1...oops!
  • Like 33

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The core gameplay for Kuva Liches still doesn't feel right. 

Don't get me wrong, the changes to weapon visibility is nice, but a majority of the core gameplay is Murmur farming which is quite frustrating a majority of the time. Unless you guess the first 2 Requiems correctly before you started to unlock the third Murmur tier, your Kuva Lich takes much longer to vanquish/convert. The pacing of Liches seem to be all over the place because of Murmurs and the structure of Liches. Sometimes as a player you are asking yourself if these intended to take 2-3 hours sometimes or just 1 and a half. Despite all the awesome changes for visibility and opting in to a Lich, the core loop is still the same. You must farm Murmurs whether you want to brute force Parazon combinations or solve your Requiems. Murmur progression uncovering the same Requiem that you just solved on a Lich attempt is also highly disappointing and needs to be addressed as well.

Lich spawns themselves are pretty awful and inconsistent. The anger meter resetting each time until Rank 5 doesn't make sense. Liches sometimes spawning multiple missions in a row while also having some situations where an Enraged Lich won't spawn is annoying. The time in which a Lich does spawn should be reduced to the first 90 seconds of a mission. Doing an Exterminate/Capture/Sabotage/Rescue in under 2 minutes only to alt-tab for 2-3 more minutes to ensure you don't miss any Thralls or a Lich spawn is not great gameplay.

As always, thank you for the Oberon Prime and Nekros Prime Unvault.

Edited by Voltage
  • Like 32

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Thanks for Unvault/Hotfix DE

Looking forward to the Raid unvault!

Also can we get a fix to Weapons having "too much  Attack speed" and your meele attacks bugging because of this?

 

Edited by --Q--Andy
  • Like 2

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Hey Megan,

the Nekros Prime accessories are kinda ebic tbh.

Are there any plans to make Arch-Melee useable again? Without auto-targeting Arch-Melee is as useful as Nyx‘s abilities.

Any chance that you will further balance the resource costs of Railjack related stuff? Titanium and Asterite are still very limited. It feels so bad when you can’t build any part at all, because of the lack of Titanium and/or Asterite. Rush Repair Drones from the market are gone now. The 0,25% drop chance for Drones was probably the biggest meme of 2020 so far. Please adjust the drop rate to a reasonable rate, if you want to keep them in the game.

=> 5 minutes Gian Point runs = 1 Drone every 2000min/33,3h at average => Bruh moment

 

Some other stuff:

Trinity and Dual Kamas unvault before 2035?

Epic Nyx buff/rework before 2035?

Split Flights before 2035?

New epic Primed Mod from Baro before 2035?

Third spooder boss fight in Orb Vallis before 2035?

New leaderboard event before 2035?

And most important… Will my friend get his Machete from logins before 2035? Imagine having like 1200 logins and still no Machete.

^__^

Edited by Afterburner_X
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where my riven dispo changes tho

 

Ok but Hawk Eye isn't an Exilus Mod... When can we get a fix on that?

Edited by Transference
band together tenno we must solve this issue
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Thank you for fix, waiting for kuva weapons nerfs now that i spent 80 formas just to level them to 40 

Edited by ELMINSTER
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Still no fix for:

Oberon Prime's back tabard being too floaty:

Sybaris Prime horns not animating properly:

Thanks for your time. Hope everyone enjoys the paladin and the necromancer as much as I do 🙂

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3 minutes ago, [DE]Megan said:
  • Kuva weapon innate bonus damage values now show when you are equipping the weapon in the Arsenal!

Thank you

  

3 minutes ago, [DE]Megan said:
  • Fixed Chat Linked Mods not displaying correctly when setting Menu Scale to the minimum.

Finally.

Edited by Kylo.

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3 minutes ago, Afterburner_X said:

Hey. The Nekros Prime accessories are kinda ebic tbh. There is a 9-69% chance that I will edit my comment. ^__^

shut 

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Did you forget to tone down visuals on Bramma so that they stop crashing people's GPU drivers?

  • Like 3

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1 minute ago, -FOD-Swarro said:

Trying to purchase the prime vault, then it pops up:

 

500

Internal Error, Please try again

it takes a a minute or 2 for the pa to change 

Edited by Ceejay

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5 minutes ago, [DE]Megan said:

Kuva weapon innate bonus damage values now show when you are equipping the weapon in the Arsenal!

Not sure if we can handle that much information, but THX.

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Thank you for the fix! Bramma will no longer be the scourge it was, and that's more than enough reason to update the game for me.

There are still more Conclave bugs, though!

If you can ever get around to these, we'd greatly appreciate the changes.

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4 minutes ago, Voltage said:

Sometimes as a player you are asking yourself if these intended to take 2-3 hours sometimes or just 1 and a half.

That isn't even long considering the weapons are some of the best ones in the game. I personally prefer being rewarded for actively playing the game instead of waiting 24 hours for a weapon to build and doing absolutely nothing meanwhile.

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