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[DE]Megan

Empyrean: Prime Vault 27.1.1

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On 2020-02-11 at 7:58 PM, Voltage said:

Murmur progression uncovering the same Requiem that you just solved on a Lich attempt is also highly disappointing and needs to be addressed as well

This! if i guess a murmur right it should automatically be uncovered and progressions should carry over to the next murmur my last two liches i have guessed the two first murmurs, only for them to be uncovered, form my limited experience it seems like guessing the murmurs is faster alot of the times than actually farming the murmurs

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Gosh these Nekros Prime Accessories are so foking badass....Thanks a bunch! And you are also welcome since I bought them! 😄

 

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I desperately would like to see the Invasion UI tabs working correctly, expanding menus instead of boxes that sent you from clicking the correct one, sometimes it won’t even let you select one at all! 

 

Oberon Prime was next in my list, can’t wait.

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В 11.02.2020 в 22:23, InappropriateTennoName5009 сказал:

feels right if your objective is to add trade value for weapons and epherma by making the process something you want to skip using plat...nothing wrong with that ..just perspectives are different 

The murmur grind is just ain't right. With all the RNG around Liches, there is also a mechanic that literally FORCES you to play same missions for 2 hours straight.

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On 2020-02-11 at 6:58 PM, [DE]Megan said:

NIGHTWAVE INTERMISSION II TIER EXPANSION:

The next Nightwave Series, Glassmaker, is in development! While Glassmaker work continues, Intermission II is reaching (or perhaps has already reached for some) its maximum Prestige Rank 60. In order for those who have prestiged to Rank 60 to have Intermission II Creds to spend in the Cred Offerings store, more Prestige Ranks must be given. Thus we have increased the maximum prestige Ranks to 90! 

Tfw content drought goes on for so long they have to increase the content drought cap

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As a casual player who had no idea what he was getting into, I executed a "mercy" in the middle of a chaotic combat, only to discover I had locked myself into a game mechanic that will probably take me weeks to crawl out of.  Level 60-70 content is a struggle for my gear, but somehow, in a 32-36 level mission, I get locked into a mechanic that requires grinding 60-70 level content (occupied planets) to get relics, murmurs, and break open requiem relics.  I am not a 2 minute speed runner and 60-70 level content is literally at my current max capability (2 missions with thralls, died in 1 out of 2, for example) ... and now I have to grind the hell out of it, at a snails pace, and, all along the way, earning nothing to help me advance so that this very content is more accessible to me so these stressful missions at my mod and experience level get any easier.

In a game that is all about resources and more resources ... I now have a resource monkey on my back that I didn't know I was going to be married to ... because why would I even pay attention to Kuva Liches (as they are more high end content) or how they work or what I accidentally did to myself.  I don't have a powerful clan, the few people I play with are same or lower experience/gear level, and now I get to beg them to help run a grind with no worthwhile rewards for the hours and hours I will need from them to get this &*)(^)&*(!@# stupid mechanic off my damn back.  Why on earth would you expose people unlocking Sedna to a mechanic that might screw them until they can tackle 60-70 content grind, which is no small step and no small feat to get the required mods to survive, let alone thrive, at that level for casual players.  All I can hope is that this Lich doesn't spread beyond Mercury for a while, but how and when they spread is unclear to me.

Wow, DE.  Way to forget that not all your player base are hardcore min/max players.  You peeps worry so much about the hardcore players burning thru your content, you have now forsaken those of us who like to take our time, play less frequently, and exposed us to an in mission choice that cannot be undone and locks us into an insane grind well above our pay grade, all with ZERO in mission context, story build up, or general warning that your day is about to be ruined.  Some of us are horizontal players, who move up the power ladder slower, rather than cruising fast upwards and back filling content with more powerful gear.  Some of us don't play 40 hours a week every week.

Oh, and at the end of this, I get a great weapon (is it???) ... that I still can barely provide 4x forma for and few mods I don't even have yet!?!?!?  I think I have earned maybe 2000-2500 ducats in the entire time I have played and actually visited Baro like 5 times.  I still need probably 1/3 of the Lith relic contents ... why on earth would you link 60-70 level, locked in penalty content, to fairly low level content!?!?!?!?!?!?!?

Suggestions:

1.> Add worthwhile drops to this grind for mid tier players working their way up, so that you at least improve in tandem with the super awful grind this appears to be.  My occupied planet is Mercury ... geee ... guess what, these missions are doing nothing to help me, even when playing at level 60-70 lich mode.  What a tedious, boring, awful experience this is already, and I have run 2 missions in the occupied territory ... 30-40 more to go of this old content and newbie reward set ...?!?!?!?  Maybe by then, I will have 1/3 of the requiem relics i need, but will then struggle to unlock, getting common after common after common.

2.> Don't make the commitment in the mission = instant triggering of the quest.  Change the dynamic to commitment to that Lich, but require it to be enabled in the quests system before the Lich is re-born and becomes a resource drain before you are ready to actually tackle it.

3.> Simply add a quest to just enable the stupid Kuva Larvae in the first place ... removing the accidental bad decision for those of us completely naive and unconcerned with knowing everything about the new, higher level content you are releasing that we can't play in yet.

Now that I know more about the Kuva Lich system, the whole thing seems to be poorly thought out. 

* "Quest" line lock in is start-able at level 30+ content (maybe lower?)

* Requiems relics available via Kuva siphon missions (levels 25-35) and flood (80-100) ...?!?!?!  Uh, OK.

* Thralls ... 60-70 level, provide Requiem relics.

* Opening Requiems relics is level 60-70 missions... ?

For end game content?  This is annoying to 30-50 level content players, as we can't efficiently grind the dozens of missions to get relics or open them.  This is also annoying for end game players, as this content is not challenging to them, so it is tedious for the opposite reason.  50 thralls kills per parazon mod identification on a planet that possibly has no drops or resources that a 30+ could really benefit from is certainly double worse for end game players, who really don't need more crap mods and ferrite.  Nobody wins the entire distance to the weapons.  I also don't hear anybody being super excited about these weapons from youtube etc, so a long, tedious grind for everyone, no matter what, and I am not even sure if I the end result will be worthwhile.

While I appreciate that Warframe continues to generate new content at a rapid pace, please keep in mind that some of us aren't going to see all of it for a while, so it would be great if you didn't trick us into decisions that not only force us into it, but lock us into it, for god knows how long.  Thanks.

Edit:  Oh, and now to discover I can only run one of each of the freaking occupied missions, so I can't even get this Kuva monkey off my damn back by running the 60-70 level missions that are more accessible to my gear and experience endlessly ... I am done with Kuva Lich.  If his influence spreads beyond Mercury, I guess the game just got needlessly harder for me until I can cruise thru 60-70 level content.  Awesome. 😞

Edited by BlackRogue1
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Yo.

The Synth set effect seems to break a lot and stop working. I notice it a lot after dying and reviving. Kinda sucks, fix pls?

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11 hours ago, BlackRogue1 said:

As a casual player who had no idea what he was getting into, I executed a "mercy" in the middle of a chaotic combat, only to discover I had locked myself into a game mechanic that will probably take me weeks to crawl out of...

This is why I believe the Lich system should have been implemented as a repeatable quest from the codex. Doing so would require players to consciously activate it, larvling spawns could be tied to a specific node, and lastly the quest box in the codex could be used to relay the pertinent pros and cons to new players before they choose to open it.

 

I really see no reason DE did not implement it as an additional repeatable quest. Just pure failure I suppose.

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15 hours ago, BlackRogue1 said:

As a casual player who had no idea what he was getting into, I executed a "mercy" in the middle of a chaotic combat, only to discover I had locked myself into a game mechanic that will probably take me weeks to crawl out of.  Level 60-70 content is a struggle for my gear, but somehow, in a 32-36 level mission, I get locked into a mechanic that requires grinding 60-70 level content (occupied planets) to get relics, murmurs, and break open requiem relics.  I am not a 2 minute speed runner and 60-70 level content is literally at my current max capability (2 missions with thralls, died in 1 out of 2, for example) ... and now I have to grind the hell out of it, at a snails pace, and, all along the way, earning nothing to help me advance so that this very content is more accessible to me so these stressful missions at my mod and experience level get any easier.

In a game that is all about resources and more resources ... I now have a resource monkey on my back that I didn't know I was going to be married to ... because why would I even pay attention to Kuva Liches (as they are more high end content) or how they work or what I accidentally did to myself.  I don't have a powerful clan, the few people I play with are same or lower experience/gear level, and now I get to beg them to help run a grind with no worthwhile rewards for the hours and hours I will need from them to get this &*)(^)&*(!@# stupid mechanic off my damn back.  Why on earth would you expose people unlocking Sedna to a mechanic that might screw them until they can tackle 60-70 content grind, which is no small step and no small feat to get the required mods to survive, let alone thrive, at that level for casual players.  All I can hope is that this Lich doesn't spread beyond Mercury for a while, but how and when they spread is unclear to me.

Wow, DE.  Way to forget that not all your player base are hardcore min/max players.  You peeps worry so much about the hardcore players burning thru your content, you have now forsaken those of us who like to take our time, play less frequently, and exposed us to an in mission choice that cannot be undone and locks us into an insane grind well above our pay grade, all with ZERO in mission context, story build up, or general warning that your day is about to be ruined.  Some of us are horizontal players, who move up the power ladder slower, rather than cruising fast upwards and back filling content with more powerful gear.  Some of us don't play 40 hours a week every week.

Oh, and at the end of this, I get a great weapon (is it???) ... that I still can barely provide 4x forma for and few mods I don't even have yet!?!?!?  I think I have earned maybe 2000-2500 ducats in the entire time I have played and actually visited Baro like 5 times.  I still need probably 1/3 of the Lith relic contents ... why on earth would you link 60-70 level, locked in penalty content, to fairly low level content!?!?!?!?!?!?!?

Suggestions:

1.> Add worthwhile drops to this grind for mid tier players working their way up, so that you at least improve in tandem with the super awful grind this appears to be.  My occupied planet is Mercury ... geee ... guess what, these missions are doing nothing to help me, even when playing at level 60-70 lich mode.  What a tedious, boring, awful experience this is already, and I have run 2 missions in the occupied territory ... 30-40 more to go of this old content and newbie reward set ...?!?!?!?  Maybe by then, I will have 1/3 of the requiem relics i need, but will then struggle to unlock, getting common after common after common.

2.> Don't make the commitment in the mission = instant triggering of the quest.  Change the dynamic to commitment to that Lich, but require it to be enabled in the quests system before the Lich is re-born and becomes a resource drain before you are ready to actually tackle it.

3.> Simply add a quest to just enable the stupid Kuva Larvae in the first place ... removing the accidental bad decision for those of us completely naive and unconcerned with knowing everything about the new, higher level content you are releasing that we can't play in yet.

Now that I know more about the Kuva Lich system, the whole thing seems to be poorly thought out. 

* "Quest" line lock in is start-able at level 30+ content (maybe lower?)

* Requiems relics available via Kuva siphon missions (levels 25-35) and flood (80-100) ...?!?!?!  Uh, OK.

* Thralls ... 60-70 level, provide Requiem relics.

* Opening Requiems relics is level 60-70 missions... ?

For end game content?  This is annoying to 30-50 level content players, as we can't efficiently grind the dozens of missions to get relics or open them.  This is also annoying for end game players, as this content is not challenging to them, so it is tedious for the opposite reason.  50 thralls kills per parazon mod identification on a planet that possibly has no drops or resources that a 30+ could really benefit from is certainly double worse for end game players, who really don't need more crap mods and ferrite.  Nobody wins the entire distance to the weapons.  I also don't hear anybody being super excited about these weapons from youtube etc, so a long, tedious grind for everyone, no matter what, and I am not even sure if I the end result will be worthwhile.

While I appreciate that Warframe continues to generate new content at a rapid pace, please keep in mind that some of us aren't going to see all of it for a while, so it would be great if you didn't trick us into decisions that not only force us into it, but lock us into it, for god knows how long.  Thanks.

Edit:  Oh, and now to discover I can only run one of each of the freaking occupied missions, so I can't even get this Kuva monkey off my damn back by running the 60-70 level missions that are more accessible to my gear and experience endlessly ... I am done with Kuva Lich.  If his influence spreads beyond Mercury, I guess the game just got needlessly harder for me until I can cruise thru 60-70 level content.  Awesome. 😞

Cant you send your lich away from the dojo? Or is that only for trading it to another player?

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55 minutes ago, Leqesai said:

Cant you send your lich away from the dojo? Or is that only for trading it to another player?

Only trading it, and only once you defeat it. 

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Please add the old ability stats that appears when a frame is at a curtain level that visually show what the stats are at the current level and configuration
What is the ETA on the global loot pickup system that was mentioned in a previous DEV Stream. It is frustrating to run everywhere 2 get loot because no one wants to be in one area for any given time, for this reason a lot of loot is lost to rest of the team. If I can a suggestion please Mack it a aura mod, if it is a normal mod it become a curtsy item which almost no one will use.  
Please remove credit cashes from level 30+ missions as a reward in AABC rotations please, or Please increase the credits obtain from the rewards and Make them rarer to be obtain per rotation.
Can we get a form of a queue function in the foundry, which lets us queue multiple items of the same type a time, it can have a resources multiplier for queueing them.
Can we get Salvage missions other than the infested mission also Please. 
Thank U for all the work U have put in to warframe, and thank U for all the quality of life updates so early in the year, I hope the game fares well for a long time to come, there are bugs here and there that will be fixed in time I hope.

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On 2020-02-11 at 8:58 PM, Voltage said:

The core gameplay for Kuva Liches still doesn't feel right. 

Don't get me wrong, the changes to weapon visibility is nice, but a majority of the core gameplay is Murmur farming which is quite frustrating a majority of the time. Unless you guess the first 2 Requiems correctly before you started to unlock the third Murmur tier, your Kuva Lich takes much longer to vanquish/convert. The pacing of Liches seem to be all over the place because of Murmurs and the structure of Liches. Sometimes as a player you are asking yourself if these intended to take 2-3 hours sometimes or just 1 and a half. Despite all the awesome changes for visibility and opting in to a Lich, the core loop is still the same. You must farm Murmurs whether you want to brute force Parazon combinations or solve your Requiems. Murmur progression uncovering the same Requiem that you just solved on a Lich attempt is also highly disappointing and needs to be addressed as well.

Lich spawns themselves are pretty awful and inconsistent. The anger meter resetting each time until Rank 5 doesn't make sense. Liches sometimes spawning multiple missions in a row while also having some situations where an Enraged Lich won't spawn is annoying. The time in which a Lich does spawn should be reduced to the first 90 seconds of a mission. Doing an Exterminate/Capture/Sabotage/Rescue in under 2 minutes only to alt-tab for 2-3 more minutes to ensure you don't miss any Thralls or a Lich spawn is not great gameplay.

As always, thank you for the Oberon Prime and Nekros Prime Unvault.

I wish they made murmur farming more skill based, where if you were good enough you could speed it up significantly. Perfect opportunity to fix the thing to make it enjoyable AND add skill based content some people want so much.

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On 2020-02-12 at 7:58 AM, [DE]Megan said:

Fixed inability to trade a Converted Kuva Lich if you currently have an active Kuva Lich.

Could you please explain how this works?

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Thanks for the update

tho please fix dethcube vaporise ability, it only zap down or dead enemies

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On 2020-02-11 at 7:58 PM, [DE]Megan said:

The Railjack Payload screen will now show the total Ordnance Ammo you have in your account when you're in the Dry Dock, to make it clear that you aren't wasting anything if you craft more than your Railjack can carry.

it still would be better the payload would just be build automatically when entering the dry dock - even without the benefits of the intrinsics bonus (we sure have enough resources by now).

On 2020-02-11 at 7:58 PM, [DE]Megan said:

Fixed ability to spawn Crewships almost indefinitely, resulting in exploitive Intrinsic farming.

that was no exploit. if anything, it was due to the lack of foresight in development. and you didn't really get intrinsics faster this way either... still, it's ok that there won't spawn new CS's every time one removes the pilot of another - i can't count how often i left the seemingly last ship just to got insta-shot by a new arriving CS on the field (that was before the short invulnerability time though).

aside from that, it would still be nice if the remaining enemy ships on the map would not flee when the kill-count is reached - in normal extermination mission the grineer doesn't jump ship either, right? they not even really flee from us (at least not for long ^^)  it would also help with those embarrissing moments when you're on a CS and the damn thing warps out...

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3 hours ago, fr4gb4ll said:

aside from that, it would still be nice if the remaining enemy ships on the map would not flee when the kill-count is reached - in normal extermination mission the grineer doesn't jump ship either, right? they not even really flee from us (at least not for long ^^)  it would also help with those embarrissing moments when you're on a CS and the damn thing warps out...

I'm pretty sure they do actually try and flee to some degree after you meet the threshold.

Also I personally prefer them bugging out. Hell I wish they'd do it faster.

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31 minutes ago, DeltaPangaea said:

I'm pretty sure they do actually try and flee to some degree after you meet the threshold.

Also I personally prefer them bugging out. Hell I wish they'd do it faster.

like i said: "not for long"... though it could be interpreted as "since they die soon after" - which is also true ^^)

but yes, they start running away but usually (even when not shot at) stop doing this rather fast and return to attacking the player. guess they have bad memory - bad cloning procedures and such...

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I'm gonna say this now, because this is the ONLY reason I will stop playing railjack all together. OTHER PEOPLE SHOULDN'T BE ALLOWED TO PILOT *YOUR* RAILJACK OR SELECT MISSIONS!!!

Too many times have people decided to not be useful, causing the pilot to get up and actually do the mission and the pilot -me- comes back to find someone piloting MY railjack instead of being a USEFUL crew member! KEYWORD!!! CREW!!! MEMBER!!!!!!!

Before I had made my railjack ridiculously tanky, too many people would not secure the ship -- causing me to get up and do so -- and then I would come back and the clem is driving the railjack from behind a good cover spot where we could recover.

Regardless of what gunnery level you have, you shouldn't be allowed to use other people's ordnance.

AND MOST IMPORTANTLY!! YOU SHOULDN'T BE ALLOWED TO ACCESS THE NAVIGATION TO SELECT MISSIONS!! YOU HAVE TO GO BACK TO DOJO TO MAKE MORE STUFF!! DOING THIS FORCES ALL MEMBERS INTO ANOTHER MISSION!!

I know this is meant for parties but there are just some things people SHOULDN'T BE ALLOWED to do PERIOD

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So, I was going to try and respond to some of the angrier recent posts....and then I kept playing.  There's really no way to play this game and not see where the anger is coming from.

 

Can we please get some basic bug fixes and QoL improvements?

  • The black sections on railjack side turrets still exists.
  • Now the Artillery position on the railjack can bug out, and create a plane subdividing it like when you man the equipment it spawns you partially in the wall.
  • Kuva Liches can decide to level up, despite killing them and waiting for their HP to return.  That's fantastic when a single planet doesn't mean a full ring of murmurs completed.
  • Titanium economy still blows.  15,000 units per weapon means you need a minimum of ((5*2)+3+3)*15,000 or 240,000 total titanium to get two of each weapon, one component, and each weapon requiring munitions.  At the rate of about 1000 per mission that's 240 runs.  The catch is most missions yield less than 1000, even adding in the occasional 750 quantity reward cache.  If you assume 5 avionics per run, that's 1200 avionics, or enough to have everything at level 8 and some change.  Who exactly mapped out the plan of progression here?
  • Tanky enemies make Railjack suck.  I've literally unloaded a full clip of Opticor Vandal shots into the face of an enemy, and they didn't die.  That isn't a boarding party which is a challenge, that's a situation where CC is necessary.  Yay, CC is actually viable again...until someone decides to start sticking nullifiers back in because "warframe powers are just too much."  Yeah, I hate that the Quellor and Pennant are a 5% drop from killing a commander.  The problem is the wall of stupidly high level enemies who after 4 corrosive projections still have enough HP to tank.  That's got to be stupidly difficult for players who need a coherent team strategy to survive.
  • Consistency.  Murmur grind is hidden behind a wheel so it's harder to see numbers.  Yes, we know that's the point.  Can you just give us a counter or would that be communicating too much, because there are silent systems meant to meter progression?

 

I guess this is the most depressing quarter in Warframe for the last two years, and potentially ever.  The content is less than half baked, buggier than Fallout 76, and the promise for the future is that eventually there will be enough content to make this make sense.  I just can't imagine being almost 2 months into 2020 and still having no end date for when the 2019 promised content will be here.

 

Good idea on not having a board.  It makes no delivering less obvious.  Sigh.

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5 hours ago, master_of_destiny said:

So, I was going to try and respond to some of the angrier recent posts....and then I kept playing.  There's really no way to play this game and not see where the anger is coming from.

 

Can we please get some basic bug fixes and QoL improvements?

  • The black sections on railjack side turrets still exists.
  • Now the Artillery position on the railjack can bug out, and create a plane subdividing it like when you man the equipment it spawns you partially in the wall.
  • Kuva Liches can decide to level up, despite killing them and waiting for their HP to return.  That's fantastic when a single planet doesn't mean a full ring of murmurs completed.
  • Titanium economy still blows.  15,000 units per weapon means you need a minimum of ((5*2)+3+3)*15,000 or 240,000 total titanium to get two of each weapon, one component, and each weapon requiring munitions.  At the rate of about 1000 per mission that's 240 runs.  The catch is most missions yield less than 1000, even adding in the occasional 750 quantity reward cache.  If you assume 5 avionics per run, that's 1200 avionics, or enough to have everything at level 8 and some change.  Who exactly mapped out the plan of progression here?
  • Tanky enemies make Railjack suck.  I've literally unloaded a full clip of Opticor Vandal shots into the face of an enemy, and they didn't die.  That isn't a boarding party which is a challenge, that's a situation where CC is necessary.  Yay, CC is actually viable again...until someone decides to start sticking nullifiers back in because "warframe powers are just too much."  Yeah, I hate that the Quellor and Pennant are a 5% drop from killing a commander.  The problem is the wall of stupidly high level enemies who after 4 corrosive projections still have enough HP to tank.  That's got to be stupidly difficult for players who need a coherent team strategy to survive.
  • Consistency.  Murmur grind is hidden behind a wheel so it's harder to see numbers.  Yes, we know that's the point.  Can you just give us a counter or would that be communicating too much, because there are silent systems meant to meter progression?

 

I guess this is the most depressing quarter in Warframe for the last two years, and potentially ever.  The content is less than half baked, buggier than Fallout 76, and the promise for the future is that eventually there will be enough content to make this make sense.  I just can't imagine being almost 2 months into 2020 and still having no end date for when the 2019 promised content will be here.

 

Good idea on not having a board.  It makes no delivering less obvious.  Sigh.

God damn, savage bro.

Unfortunately though, you're not lying in the slightest. This is sad times for Warframe.

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