AtraUnam Posted February 11, 2020 Posted February 11, 2020 Title kind of says it, if an enemy is midway through an animation other than standard movement or shooting (including transitions between the aformentioned) then it will be completely immune to paralysis, the actual effect of this is that the abillity only works on any given enemy about 50% of the time sometimes requiring several casts if you want to stun one specific enemy. This makes the abillity exceedingly unreliable badly impacting its utility as both a source of finishers and as a means by which to CC enemies.
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