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Fix rhino roar color


(XBOX)Yufix4574
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Changing it is a bad idea. I want to be able to see the buff clearly and recognize it easily. It would also conflict with other effects in the game visible on our frames. And I think the color isn't just random. It's meant to show what it does. As an other example, Trin's energy vampire is blue and well of life is green.

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On 2020-02-13 at 6:38 AM, zioxei said:

Changing it is a bad idea. I want to be able to see the buff clearly and recognize it easily. It would also conflict with other effects in the game visible on our frames. And I think the color isn't just random. It's meant to show what it does. As an other example, Trin's energy vampire is blue and well of life is green.

1) You can clearly see if roar is active by icons and timer.

2) Iron skin is affected by energy/details colors.

3) As far as I remember, only roar has that kind of visual effect.

4) I don't care about trinity since the stuck colors are on the enemies and not on my frame/sentinel.

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Yeah, you can almost make a case for why Oberon's and Sentinels' heals are green or EV is blue based on there being universal colors for those kinds of effects, with the caveat that they are by no means universal. Rhino doesn't have that excuse; the effect is static because he's old, which is not coincidentally true of Trinity and Sentinel healy beams, but it doesn't even match anything in particular.

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2 hours ago, (XB1)francy x096 said:

if you do not want to match energy color, you could easily put different emissive and energy colors.

matching Energy Color can be fine, it would just need a new VFX that is more distinctive to coincide with it.

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