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Should kuva lich be more aggressive in gameplay?

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Seeing the lich not being much of the "nemesis" (I haven't played the game they took inspiration from), I think it's time DE to up the lich gameplay?

1. Whenever you finish a mission in a planet under the lich influence, they will appear to take their idiot tax/tithe personally. Whenever this happens, the extraction will be disabled and only appear whenever you downed the lich to make them leave, stab them or die

1.1 The lich will go all out chasing you, no more leaving them 100m behind

2. Dying to the lich means they're taking all your "lunch money" like a bully, means all things you collected in that mission is stolen

3. They appear with bunch of thralls as underlings to gang up on you

4. Whenever you're being revived, they will mock you for being weaker than them and acting tough just because you are in a team

5. If the teammates don't revive you, they will give a one liner about "getting better teammates"

6. If you choose to use self revive, they will leave while calling you as a scaredy cat/coward for retreating or taking the shortcut instead of fighting to the last drop of your blood

For missions themselves

1. Whenever you do normal missions, you will see some thralls acting as the watchmen of the place where killing them means avoiding the lich to appear from the call

2. If the normal missions are not grineer in nature, you will see grineer invasions with some thralls between them as the attempt to take over the sector for the lich

More will be added

What do you guys think?

 

Addition

1. Vain lich

- they will spend your stolen items for many "beautiful things", starting from their own statue to immortalize their beauty, to numerous useless "beautiful things"

*they're lich exclusive items so you may get things like sugatras that isn't seen anywhere, or maybe some weird orbiter decoration like rubedo stool? Be quick though, they will eventually spend all of the resources and when you vanquish the lich, you will get lots of lich exclusive things and they're "beautiful things" that you may see as hideous instead of your stolen things so you don't want to spend too much time with this lich if you happen to need lots of materials

2. Pyromaniac lich

- spends your stolen items for lots of fire related items

3. Bloodhound lich

- spends your stolen items for invisibility countering items

Edited by 844448
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I like everything except 1. I don’t want to be “forced” to fight the lich when I am not powerful enough at that time if I want to escape.

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I like "resource spending" idea.

They steal very insignificant amounts of lame stuff (unless its a riven...but riven is not a resource)....And getting it back doesnt feel great.  

So i would love if Lich turned those into something intersting....Or just built a new Thumper model and released it on the Plains for me to have fun with.  Or got itself a jetpack and invisibility detecting visor. Anything really.....

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I like everything but 1 as well. Mostly because it would stop me from leaving a mission when I might not want to live in that mission for half an hour waiting for my lich to show.

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I like everything except lich leaving on self revive. In this case most of not enough strong players won’t be able to kill in solo, or if you have really bad teammates, but it’s rare.

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Yes, please.

1. That'd be more immersive.

2. Imagine the salt of those crying on the forums lich took their riven or whatever "Dey turk er mods, durkur duur!”

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All but 1 yes please. 

Ive stated this before about the 'taxes' not being enough, Let them take rivens and rewards, just leave the requiems alone as we need those to kill them in the first place.

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All is great but if all that is connected somehow to shorten the murmur grind it will be the best.
I've run lich missions for the past week with unleveled frames and weapons just to make some "challenge" and to be able to die.

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I'd like them to have some more mocking lines, outside of combat a Villain is only as good as it's taunts and threats. not sure about a couple of those ideas, but more personalities, resource taxes that actually feel like a dent, and resouce spending could really work, especially fi you can get unique decorations or whatever from the Lich upon it's death.

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I do want the lich to be more aggressive and threatening (coz that's their whole point) but I also understand why they made it seem like an option to fight them rather than a must. Some players hate the lich system, some players might also not be too powerful to face the lich and will only want to fight the lich when they are prepared, so forcing to fight them (remember The Wolf fiasco? Unkillable *to some, randomly crashing on your game and preventing you to finish the mission) might not be a pretty good idea. 
Leaving upon self-revive is...forgetting about solo players? The lich can just mock me to death but pls. don't go lol. Imagine if you're trying a combination, you got 2 and now you only need to try the last mod but lich killed you, and so now bye-bye gonna have to try that combination next time we meet! 😕

But other than those, these are interesting, especially the "spending" that will give us some exclusive items. More reason to hunt lich even if you have the weapons and ephemera. 

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Il y a 5 heures, 844448 a dit :

Seeing the lich not being much of the "nemesis" (I haven't played the game they took inspiration from), I think it's time DE to up the lich gameplay?

1. Whenever you finish a mission in a planet under the lich influence, they will appear to take their idiot tax/tithe personally. Whenever this happens, the extraction will be disabled and only appear whenever you downed the lich to make them leave, stab them or die

2. Dying to the lich means they're taking all your "lunch money" like a bully, means all things you collected in that mission is stolen

3. They appear with bunch of thralls as underlings to gang up on you

4. Whenever you're being revived, they will mock you for being weaker than them and acting tough just because you are in a team

5. If the teammates don't revive you, they will give a one liner about "getting better teammates"

6. If you choose to use self revive, they will leave while calling you as a scaredy cat/coward for retreating instead of fighting to the last drop of your blood

For missions themselves

1. Whenever you do normal missions, you will see some thralls acting as the watchmen of the place where killing them means avoiding the lich to appear from the call

2. If the normal missions are not grineer in nature, you will see grineer invasions with some thralls between them as the attempt to take over the sector for the lich

More will be added

What do you guys think?

 

Addition

1. Vain lich

- they will spend your stolen items for many "beautiful things", starting from their own statue to immortalize their beauty, to numerous useless "beautiful things"

*they're lich exclusive items so you may get things like sugatras that isn't seen anywhere, or maybe some weird orbiter decoration like rubedo stool? Be quick though, they will eventually spend all of the resources and when you vanquish the lich, you will get lots of lich exclusive things and they're "beautiful things" that you may see as hideous instead of your stolen things so you don't want to spend too much time with this lich if you happen to need lots of materials

2. Pyromaniac lich

- spends your stolen items for lots of fire related items

I'd say no to most of those, except the doushy one-liners, we need more of those.

I'd suggest to have them actually hunt you down through the level, the guy is supposed to be furious at me, but he won't leave the corner he spawned in. Added to that, lichs should spawn in any mission, when you're not actively hunting them. That would give incentive to run away from the lich that'd now be chasing you.

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Yesterday i spwaned a lich magnetic because the pull aura thing...

Was the most hard lich i ever see in my life....magnetic damage make us almost blind to see where is the lich. Every  member from my party died a lot and all left me alone.

In the almost end of countdow mission i killed...i think they are hard enough.

 

 

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7) Warframe will be destroyed after dying without revive. You have to farm another one.

8) Immune to all abilities including operator's arcane.

9) Actually hunts you down instead of playing hide and seek.

10) Reduces damage dealt by non-owner by 95%

11) Gains a GLOBAL aura that drain X% of Max hp per second(The more Hp you have, the more it drains) and block any source of healing. (Bye Inaros)

12) Spawns with 5 Un-nerfed Grineer Manic.

13) Gains +1 level with every thralls killed (Only thralls that they convert/spawn with)

 

Edited by -AiLuoLi-

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1 hour ago, -AiLuoLi- said:

7) Warframe will be destroyed after dying without revive. You have to farm another one.

8) Immune to all abilities including operator's arcane.

9) Actually hunts you down instead of playing hide and seek.

10) Reduces damage dealt by non-owner by 95%

11) Gains a GLOBAL aura that drain X% of Max hp per second(The more Hp you have, the more it drains) and block any source of healing. (Bye Inaros)

12) Spawns with 5 Un-nerfed Grineer Manic.

13) Gains +1 level with every thralls killed (Only thralls that they convert/spawn with)

 

Calm down Satan. But I agree on Point 9, they should chase you like stalker throughout the level. Not standing in the room he/she spawned in.

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16 minutes ago, DrivaMain said:

Calm down Satan. But I agree on Point 9, they should chase you like stalker throughout the level. Not standing in the room he/she spawned in.

That don't just stand there. They refuse to leave the room. I try to lead a lich out of a room, and they just go stop once the door closes. Lich AI buff would be nice...

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22 hours ago, Kainosh said:

invisibility detecting visor

That will be an operator cosmetic for bloodhound quirk lich. But, cosmetic only

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20 hours ago, SpicyDinosaur said:

I like everything but 1 as well. Mostly because it would stop me from leaving a mission when I might not want to live in that mission for half an hour waiting for my lich to show.

Don't worry, the lich will be a guaranteed spawn every time you finish the objective and it will be in 10 seconds so there will be no waiting at all

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I would start by making the lich fight more engaging first. Currently all the lich AI does is this:

activate 1 ability > shoot you( with the aim time and rate of fire of a grineer ballista ) or try to grab you > charge at you/teleport away > repeat

we need more attack patterns and some cc abilities/attacks, % health based heavy attack (so you have to dodge and not face tank), some special attacks that can be parried follow by a counter attack finisher, QTE etc. Just bring a bit of boss fight elements from Nier, dark souls, Sekiro, code vein etc. Those did it well.

I also understand the difficulty in enemy AI movement in narrow corridors, so what several new tile sets that is specifically optimized for boss fight? Like Razorback Armada room,  Ambulas tile set and  Kela De Thaym arena.

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On 2020-02-12 at 5:11 PM, vegetosayajin said:

All is great but if all that is connected somehow to shorten the murmur grind it will be the best.
I've run lich missions for the past week with unleveled frames and weapons just to make some "challenge" and to be able to die.

I believe having your lich appears every time you do a mission with a bunch of thralls with more converted during the lich spawn helps to shorten it since you don't put your full focus on murmur to get the lich and you get two birds with one stone

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9 minutes ago, Mr.Fluffins said:

So basically you are suggesting more chances for murmur farm and a bunch of lines that I will never see?

images?q=tbn:ANd9GcTjpTJVNEkztqbiLbFnzn3

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