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Buzlok

@DE void fissure inconsistency and frustration / suggested fix

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The relic system is arguably one of the better bits of warframe's loot system, but there is something annoying and inconvenient about it that I've noticed. While some relic tiers like axi sometimes have up to 4 fissures up at once, another relic tier like meso could only have a single mission option. Only having 1 randomly generated option up at one can be very dis-likable. What if you want to do an endless mission, but it's mobile defense or vice versa where you don't want to do an endless mission and end up being one of those bastards that leaves on the first wave?

Suggested Fix: Make it so that there is ALWAYS 1 endless and 1 non endless mission up for each relic tier. This would mean that their would always be 10 fissure missions up at a single time (2 for each relic type).

This one is a very simple, but quality of life change for void fissures. Wanting to crack open relics only to see that you have 1 option that might be a mission type you hate or just think is inefficient, isn't a good feeling in my book. Any feedback? Thoughts on this? Other ideas? Memes?

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make it atleast 10, leaving the game with the capability to have more than that if it decides to generate them, but ensuring there's atleast a little bit of variety at all times.

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