(PSN)Toolriz Posted February 14, 2020 Share Posted February 14, 2020 (edited) I hear the reasoning behind getting rid of misery was because the drop table was diluted. I don’t see why anyone would complain of getting another possibility or opportunity to get these mods no matter what the chance it’s better then no chance at all. Also there should be some indication like whispering or message that tells you that acolyte has left the tile. Kind of stinks running around looking for an acolyte that isn’t even on the tile however I have to look at hub or u won’t know it is gone. Edited February 14, 2020 by (PS4)Toolriz Details and explanation 2 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted February 14, 2020 Share Posted February 14, 2020 23 minutes ago, (PS4)Toolriz said: Kind of stinks running around looking for an acolyte that isn’t even on the tile it tells you in navigation where they are though.. wait until it has a node location for that acolyte, then do the mission. if you go in at that point it's a guaranteed spawn, you just need to find the room where the Acolyte is. would be ncie to fight Misery again though, and good for people wanting his Codex scans. Link to comment Share on other sites More sharing options...
JackHargreav Posted February 14, 2020 Share Posted February 14, 2020 I personally don't see the reason behind acolytes. None of the mods seem to be worth it. 1 Link to comment Share on other sites More sharing options...
OrSpeeder Posted February 14, 2020 Share Posted February 14, 2020 1 minute ago, JackHargreav said: I personally don't see the reason behind acolytes. None of the mods seem to be worth it. The melee combo mods are mandatory in Melee 3.0 if you are a Naramon user. Only good thing Naramon has, is the combo passive. Combos 12x don't do anything, unless you have acolyte mods. I wish I knew that before I picked up my first focus school... I went with Naramon because it looked like it was the "tactics" school, but it is just a stupid and crappy melee school that require Acolyte grinding to be minimally functional. Link to comment Share on other sites More sharing options...
(PSN)chubbslawson Posted February 14, 2020 Share Posted February 14, 2020 I just need one scan of misery. Link to comment Share on other sites More sharing options...
Yxivi Posted February 14, 2020 Share Posted February 14, 2020 14 minutes ago, (PS4)robotwars7 said: it tells you in navigation where they are though.. wait until it has a node location for that acolyte, then do the mission. if you go in at that point it's a guaranteed spawn, you just need to find the room where the Acolyte is. would be ncie to fight Misery again though, and good for people wanting his Codex scans. Sometimes, you get in a game, accessed straight from the Navigation Alert for an Acolyte and then waste some good minutes searching the entire map only to find out that the Acolyte had moved on. Idk why it's like that and not make it work like Arbitration that if you entered at the last 5 seconds, the mission doesn't change to the new arbitration mission. Or as stated, at least make an in-mission notification that the acolyte had left the node/planet. Link to comment Share on other sites More sharing options...
JackHargreav Posted February 14, 2020 Share Posted February 14, 2020 4 hours ago, OrSpeeder said: The melee combo mods are mandatory in Melee 3.0 if you are a Naramon user. Only good thing Naramon has, is the combo passive. Combos 12x don't do anything, unless you have acolyte mods. I wish I knew that before I picked up my first focus school... I went with Naramon because it looked like it was the "tactics" school, but it is just a stupid and crappy melee school that require Acolyte grinding to be minimally functional. Yeah. Honestly I don't see the reason to have this event for three or two useful mods once a year. Meanwhile the ghouls event has more useful mods and it comes back after two weeks. 1 Link to comment Share on other sites More sharing options...
OrSpeeder Posted February 14, 2020 Share Posted February 14, 2020 Ghouls my beef with it is that it is hellishly buggy, I keep getting locked when not enough Ghouls spawn when I need to kill 30 of them or so. Also it made my warframe crash too. And while I am desperately trying to get DE attention about the bugs... event ends because veteran players kill all ghouls too quickly 😞 Link to comment Share on other sites More sharing options...
TARINunit9 Posted February 14, 2020 Share Posted February 14, 2020 6 hours ago, (PS4)Toolriz said: Also there should be some indication like whispering or message that tells you that acolyte has left the tile. Kind of stinks running around looking for an acolyte that isn’t even on the tile however I have to look at hub or u won’t know it is gone. 5 hours ago, Yxivi said: Sometimes, you get in a game, accessed straight from the Navigation Alert for an Acolyte and then waste some good minutes searching the entire map only to find out that the Acolyte had moved on. Idk why it's like that and not make it work like Arbitration that if you entered at the last 5 seconds, the mission doesn't change to the new arbitration mission. Or as stated, at least make an in-mission notification that the acolyte had left the node/planet. AFAIK this is impossible and you guys just didn't check every closet. If you load into the mission while the Acolyte is still on the planet, you are guaranteed an Acolyte spawn as long as you check every room 1 Link to comment Share on other sites More sharing options...
(PSN)Toolriz Posted February 14, 2020 Author Share Posted February 14, 2020 (edited) Right there is no indication in the mission they really still there. It happens all the time to the frustration of many when searching and up don’t know if someone missed a room or the acolyte is gone. Sometimes they r and sometimes people extract thinking it is. Should be some kind of tell. It wouldn’t be difficult to do something about this. Happens every year and not always are u staring at the list when one pops up lol so I don’t know when it’s about to leave then u spawn unknowingly it’s gone already and u are wasting your time scouring every room for something that isn’t even there.. It really isn’t hard to come up with something. I know I’m not alone in feeling this way. Edited February 14, 2020 by (PS4)Toolriz Auto spell correction Link to comment Share on other sites More sharing options...
(XBOX)ZenithLord 42 Posted February 15, 2020 Share Posted February 15, 2020 I really believe the Acolytes should be present within the main game proper, outside of the event. The Acolytes should either spawn with a very limited chance within any mission when you’re marked by the Stalker or have a chance to show up in the Stalker’s stead. Link to comment Share on other sites More sharing options...
MystMan Posted February 15, 2020 Share Posted February 15, 2020 When you click on a mission node: there is the timer countdown then the screen zooms in on the node while fading into darkness and the screen goes black to start the actual loading During 1 and 2 you can cancel this process at any moment and instantly be back in your orbiter; the mission has NOT loaded in yet. It does this at 3. The acolyte CAN disappear during these critical last seconds of step 1 and 2. It has happened to me only twice throughout the years of acolyte hunting. The odds of such bad luck timing is very low, but it's not impossible. You have to keep the acolyte mission menu open during the mission starting process to notice if the planet name next to their name doesn't instantly change to "unknown location". Otherwise you'll waste your time searching every room for something that isn't there. 1 Link to comment Share on other sites More sharing options...
BloodKitten Posted February 15, 2020 Share Posted February 15, 2020 misery is honestly a bit of a problem, it was more or less the end boss on a defense mission, i think at the end wave her would spawn and bring all the the others back using shadow of the dead, though it been so long ago that i cant remember the spesifics. i dont think he can work correctly outside the defense mission? Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted February 15, 2020 Share Posted February 15, 2020 (edited) 21 hours ago, (PS4)Toolriz said: I hear the reasoning behind getting rid of misery was because the drop table was diluted. Nope, it's just a bug. 11 hours ago, (PS4)Toolriz said: Right there is no indication in the mission they really still there. What do you mean by this? If it says the Acolyte's in the node when you start the mission, it will be there. It's just like an Alert or a Fissure. Edited February 15, 2020 by (XB1)Erudite Prime Link to comment Share on other sites More sharing options...
Xolot Posted February 15, 2020 Share Posted February 15, 2020 (edited) hace 7 horas, BloodKitten dijo: misery is honestly a bit of a problem, it was more or less the end boss on a defense mission, i think at the end wave her would spawn and bring all the the others back using shadow of the dead, though it been so long ago that i cant remember the spesifics. i dont think he can work correctly outside the defense mission? Misery was just a Nekros spectre that spammed SoD, instead of bringing back normal enemies, he brough back the other Acolytes as shadows. Doesn't sound like it would be extra problematic, considering Nekros uses SoD where he wants to, but it might be a bug with the AI or something, when taken outside of that Defense mission. Edited February 15, 2020 by Xolot Link to comment Share on other sites More sharing options...
(XBOX)Cram Duahcim Posted February 17, 2020 Share Posted February 17, 2020 On 2020-02-14 at 8:51 AM, JackHargreav said: I personally don't see the reason behind acolytes. None of the mods seem to be worth it. Theres a few good mods, Argon Scope is still a worth while mod on certain crit builds especially when you dont have a riven. Link to comment Share on other sites More sharing options...
Portlalaland Posted February 17, 2020 Share Posted February 17, 2020 I think the whole acolyte event needs to be retooled. Took me 80 tries to get a nano-applicator from Mania. Having said that, I really don't know what's the best way to improve it. Maybe just have all of them show up at the same time all week long? Link to comment Share on other sites More sharing options...
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