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Anti-Tenno Spec Ops


CaptainohCaptain
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First, we shall gather all the properties of our most hated enemies.

Second, we shall mix them in the combinations of our doom.

Third, we shall wait if they showed up in the game

Fourth (Situational, Optional), we shall redeem the rewards for killing them.

 

My suggestion is somewhat small:

 

Grineer suppressor

 

 

Call out: Forcing additional enemies to spawn, regular on low levels, heavies on high levels.

Flash bang: Throwing grenade which works similar to Radial Blind. Only brief stagger effect if you'll be behind cover|turn away.

Charge: Forces all nearby grineer units to went full scale attack, dealing increased damage and moving|meleeing faster.

Towering: Binds him to one place, giving high damage reduction, CC (All power?) immunity and accuracy buff.

 

Weapon of choice: Somewhat new assault rifle, long burst pistol (Possible with 1-burst 1-clip mechanic, like killburst for settler pistol in Rage)..

 

Corpus Mors

 

Turret deploy: Throws a sticky grenade which turns into rapid-fire sentry. Sentry is immune to CC and any sort of AoE damage.

Sappers: Release a swarm of leech-like homing projectiles. Aside from draining shields, they disrupt your HUD and burn your energy (Energy drain with 1:1 health reduction as well, no effect if no energy left).

Shock net: Throws a net which, if not evaded, bounds you for 2.5 seconds. During this, you are still a subject for damage.

Break down: Has ability to destroy any loot lying on the ground.

 

Weapon of choice: Actual Lanka (Like one you can have), Dera-like pistol, Shock gauntlets(?).

 

Infested Akson

 

Possible look: Dunno, somewhat like overfed Ancient?

 

True Sight: Negates invisibility, aggro alterations and all the confusing effects.

Hallucinogenic spit: Randomly swaps your movement and firing|blocking|aiming binds for a short ammount of time.

Mind intervention: Every command gets a delay of 0.3-0.6 for a short ammount of time.

Goo: Comes in "grenades" and trail behind him. Slows you down, attaches weak DoT, reduces your armor.

 

Weapon of choice: Nothing but his abilities. Does NOT run into you, prefers to keep a low profile.

Edited by Icouldjustkissyou
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Infested Akson

 

Possible look: Dunno, somewhat like overfed Ancient?

 

True Sight: Negates invisibility, aggro alterations and all the confusing effects.

Hallucinogenic spit: Randomly swaps you movement and firing|blocking|aiming binds for a short ammount of time.

Mind intervention: Every command gets a delay of 0.3-0.6 for a short ammount of time.

Goo: Comes in "grenades" and trail behind him. Slows you down, attaches weak DoT, reduces your armor.

 

Weapon of choice: Nothing but his abilities. Does NOT run into you, prefers to keep a low profile.

i like this.

 

although the infest could really use some sort of ranged assailant. something like a hydralisk possibly.

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I've had ideas like this for Mini-Boss-style enemies that have a chance to turn up when you're really super un-careful or playing a high-stakes mission.

My idea mostly was them having powers that mess with tenno in different ways, such as a Grineer Psi-Ops that can dispell powers like Molecular Prime or deflect bullets, or Infested Doppelgangers that fool the Tenno by going invisible or shapeshifting into copies of their companions...

Edited by Sherbniz
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I like the idea of this as new sexy content, buuuuuut....

 

It needs to not be just a random appearance. Optional objective, sure, but the random appearance of crazy hard content in an easy mission that you were farming to level new stuff just isn't fun. 

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How about an enemy vulnerable in close range, but near impossible to kill from a distance, and with an Aura that zapps Energy.

 

At a distance it buffs surrounding troops, but does little damage on its own.

 

To kill it, you must get near it, but doing so means you cant use powers. You have to melee it to death, and depend in your team to protect you while doing so.

 

Would be a cool support-unit that forces strategy rather then all out force.

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