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Posted (edited)

Please consider adding a consumable that rerolls the numbers within the mod(s) of a randomly generated item. Primarily I'm thinking rivens, but theoretically this could work for other RNG systems like RJ guns and Kuva weapons.

E.g. a riven with 67% fire rate and 96% combo efficiency could reroll to anything in its normal range (say 72% fire rate and 89% combo efficiency). 

 

No guarantee of getting better rolls, so some effort would still be required to try for better results.

Edited by thurmack

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