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Paxis suggestions


DanteVonLucifer
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Sooo the paxis became a thing for primaries and secondaries, but for mods that do not affect the DPS, unlike for warframes... Well, I know two mods that are somewhere covered in deep layers of dust which would be nice to have them on the paxi slot. Pecculiar Bloom and Growth. Dunnu if anyone else remembers them, but I'd love for them to be a pexi paxi taxi mod. 

Yes, I know that the paxis are currently warframe exilus mods, but would be rather worth in the paxi slots for primary or secondary weapons. 

Please consider it DE:D 

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17 minutes ago, (NSW)Sniperfox47 said:

The OP wants Peculiar Bloom and Peculiar Growth to be available as Weapon Exilus mods.

Exilus is for convenience mods. Cosmetics go into the ephemera category, which doesn't currently exist for weapons. The Peculiar mods were an experiment made when DE were trying to figure out how to handle these things, much like the blood sigil for warframes. Now that DE has finalized the system, it would make sense to create an ephemera slot for weapons and put the Pecluliars in there, and also convert the blood sigil into an ephemera for frames.

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8 minutes ago, SordidDreams said:

Exilus is for convenience mods. Cosmetics go into the ephemera category, which doesn't currently exist for weapons. The Peculiar mods were an experiment made when DE were trying to figure out how to handle these things, much like the blood sigil for warframes. Now that DE has finalized the system, it would make sense to create an ephemera slot for weapons and put the Pecluliars in there, and also convert the blood sigil into an ephemera for frames.

Or... you know... just flip a single flag and treat them as fun optional mods in the exilus slot rather than totally redesigning them and sinking a bunch of time and resources into it...

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2 minutes ago, (NSW)Sniperfox47 said:

Or... you know... just flip a single flag and treat them as fun optional mods in the exilus slot rather than totally redesigning them and sinking a bunch of time and resources into it...

Or... you know... have a consistent system for how cosmetics are handled in the game without weird legacy exceptions and outliers...

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1 minute ago, SordidDreams said:

Or... you know... have a consistent system for how cosmetics are handled in the game without weird legacy exceptions and outliers...

Why is having legacy systems a problem? These mods change the weapon parameters of the weapon, and it's effects. They modify the weapon. They're fine as mods.

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3 hours ago, SordidDreams said:

Exilus is for convenience mods. Cosmetics go into the ephemera category, which doesn't currently exist for weapons. The Peculiar mods were an experiment made when DE were trying to figure out how to handle these things, much like the blood sigil for warframes. Now that DE has finalized the system, it would make sense to create an ephemera slot for weapons and put the Pecluliars in there, and also convert the blood sigil into an ephemera for frames.

Weapon ephemera seems like way more time waste for that to be done at the moment, I think it would be easier to recode that for the peculiar mods and turn them into weapon exilus mods

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