(XBOX)Architect Prime Posted February 17, 2020 Share Posted February 17, 2020 Impact - enemies stumble longer/further and have a good chance to drop their weapons. Puncture - projectile gains X amount of punch through, but all the damage is converted to puncture after the first enemy. Slash - Slash proc does increased damage. Heat - An AOE of heat around the projectile that scales with the percent... Like most of these... Cold - Slows enemies increasingly. They can be totally halted. Toxin - The length of the proc increases. Electric - Chance to causes electric arcs between enemies. Blast - Increases radius, but only does blast damage from that point onward. Gas - Aoe increases and a chance of it catching fire. Radiation - Chance to cause a random proc. Viral - Chance to jump to another enemy within X meters. Corrosive - Chance of splashing the acids onto nearby enemies on the technical form of several arcing projectiles. Magnetic - Chance to make enemies get stuck to metal surfaces or each other. Link to comment Share on other sites More sharing options...
bubbabenali Posted February 17, 2020 Share Posted February 17, 2020 Easy: get a second(different) proc with the same bullet. Link to comment Share on other sites More sharing options...
SASoHBoss Posted February 17, 2020 Share Posted February 17, 2020 I really like this idea. It would make some weapons from mediocre to room pricing areas. Link to comment Share on other sites More sharing options...
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