(XBOX)Architect Prime Posted February 17, 2020 Posted February 17, 2020 Impact - enemies stumble longer/further and have a good chance to drop their weapons. Puncture - projectile gains X amount of punch through, but all the damage is converted to puncture after the first enemy. Slash - Slash proc does increased damage. Heat - An AOE of heat around the projectile that scales with the percent... Like most of these... Cold - Slows enemies increasingly. They can be totally halted. Toxin - The length of the proc increases. Electric - Chance to causes electric arcs between enemies. Blast - Increases radius, but only does blast damage from that point onward. Gas - Aoe increases and a chance of it catching fire. Radiation - Chance to cause a random proc. Viral - Chance to jump to another enemy within X meters. Corrosive - Chance of splashing the acids onto nearby enemies on the technical form of several arcing projectiles. Magnetic - Chance to make enemies get stuck to metal surfaces or each other.
bubbabenali Posted February 17, 2020 Posted February 17, 2020 Easy: get a second(different) proc with the same bullet.
SASoHBoss Posted February 17, 2020 Posted February 17, 2020 I really like this idea. It would make some weapons from mediocre to room pricing areas.
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