SPEKTRE76 270 Posted February 17, 2020 Share Posted February 17, 2020 Tennogen Creators, Could I get by with Z-Brush Core making assets? I ask because it is only $9 USD/mo. I already pay $63/mo for Adobe products. I just can't add another $30 to that. Link to post Share on other sites
Vulbjorn 664 Posted February 18, 2020 Share Posted February 18, 2020 (edited) Theoretically yes, it's possible, but you will lack a whole array of super important functions like polygroups, zremesher, layers, custom brushes, ability to import/export fbx and others. But you can make something in it of perfectly acceptable quality if you know what you're doing. In terms of sculpting capabilities it's better than Blender (which is a really good alternative, free too). P.S. Adobe can go sit on a thermonuclear cactus with their subscription plans. Edited February 18, 2020 by Vulbjorn Link to post Share on other sites
SPEKTRE76 270 Posted February 18, 2020 Author Share Posted February 18, 2020 4 hours ago, Vulbjorn said: Theoretically yes, it's possible, but you will lack a whole array of super important functions like polygroups, zremesher, layers, custom brushes, ability to import/export fbx and others. But you can make something in it of perfectly acceptable quality if you know what you're doing. In terms of sculpting capabilities it's better than Blender (which is a really good alternative, free too). P.S. Adobe can go sit on a thermonuclear cactus with their subscription plans. I COMPLETELY agree with you. I wanted to downgrade my plan to just Illustrator and Photoshop. Nope f--k me right. No, you have to get a Photoshop Package or an Illustrator package at $59.99/mo USD EACH. Or get all the programs for $59.99/mo. It's why I want to switch to CorelDRAW 2020. Or shall I say, back to CD. Link to post Share on other sites
lukinu_u 6,260 Posted February 19, 2020 Share Posted February 19, 2020 (edited) I made my first skins with Sculptris (the free version of Zbrush which less complexe than Zbrush Core), so with a bit of practice, you definitely can produce something good looking. But as Vulbjorn said, you will lack a lot of tools that are super useful and can speed up your process if you master thems, so you will end up wasting time if you go with Zbrush Core. Also, since it's free you should try Sculptris first and see how it goes before upgrading to Zbrush Core. Both are less complexe than Zbrush but one is free while the other is 1/4th of the price, so if you can work with the free one without issue. Edited February 19, 2020 by lukinu_u Link to post Share on other sites
SPEKTRE76 270 Posted February 21, 2020 Author Share Posted February 21, 2020 I got 2019 now. So, the learning begins. I think I will start out with a Heavy Blade before I try and tackle a full on WF. Link to post Share on other sites
Vulbjorn 664 Posted February 21, 2020 Share Posted February 21, 2020 If you're going to be making a tenno themed blade, here's some brushes I often use. Very useful for robotic or sleek models (which is ironic, I guess, considering all I make is lumpy monsters). https://www.dropbox.com/s/t53byuccuc8654p/MAHMechBrushes.zip?dl=0 Link to post Share on other sites
SPEKTRE76 270 Posted February 22, 2020 Author Share Posted February 22, 2020 How come when I sculpt everything is low poly? Is there a toggle like in 3DSMax to make everything be viewed in High poly? AND THANK YOU!!!!! Link to post Share on other sites
Vulbjorn 664 Posted February 22, 2020 Share Posted February 22, 2020 (edited) 6 hours ago, SPEKTRE76 said: How come when I sculpt everything is low poly? Is there a toggle like in 3DSMax to make everything be viewed in High poly? AND THANK YOU!!!!! Two ways of doing it. Either you work with dynamic subdiv (toggle like 3DSMax/Maya, where you do classical modelling, it's under Geometry shelf), or if you sculpt, you should subdivide model a couple of times with Ctl+D. Shift+d will go down a subdiv level, D - up. Edited February 22, 2020 by Vulbjorn Link to post Share on other sites
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