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Omni, master of the four elements.


(NSW)Mystc
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This one's got a bit of a gimmick to him, so I'll cover that first. He has a meter that fills whenever you use any ability or do elemental melee damage. Abilities give 5%, and elemental melee damage adds 0.5% per hit. However if you do no elemental damage of any kind for 5 seconds, the meter decays by 1%/second. Once filled, hold any ability button to draw exalted dual swords after the ability gets done casting. While the dual swords are drawn, the ability buttons swap between four different stances, and the abilities are cast for free when using one of the stance's attacks, but only the ability of the stance that shares its slot can be used, and you can not use guns while the dual swords are eqquipped. Running out of meter or energy forces him to put away the swords, or you can hold an ability button to put them away. Stats on the dual swords are:

Meter drain: 3%/second (duration)

Energy drain:  3/second (efficiency, duration)

Attack speed: 1.75

Crit chance: 23%

Crit damage: 1.8x

Status chance: 40%

Damage: 600, 20% slash, 17%i mpact, 13% puncture, 50% current stance's element (strength)

Slam attack: 1.250

Slam radius: 5

Range: 2

Heavy attack: 3,600

Heavy attack wind up: 0.85

 

Now for his stats and abilities. All stats are for level 30.

Health: 450

Sheild: 275

Armor: 375

Energy: 375

Sprint speed: 1.0

Passive: Mana edge - add 20% elemental damageto melee weapon. Element is based on last ability used (default heat), and it doesn't mix with other elements.

1st ability: pheonix burst - omin claps his hands together, unleashing a blast of fire that does heat damage to enemies, and heals and gives health regen to allies. Can be charged to increase effect.

Energy: 25 (efficiency)

Damage: 400, 100% heat, burn proc guarenteed (strength when exalted is equipped)

Heal: 250 (strength when exalted is not equipped)

Regen: 50 health/s (strength when exalted is not equipped)

Max charge multiplier: 2x (strength)

Range: 20m (range)

Buff duration: 15s (duration)

Exalted stance: pheonix blaze (default stance) - wide horizontal swings and sweeping arcs burn all that dare stand before you. Heavy attack uses pheonix burst for free, with the combo multiplier multiplying the effects instead of a charge up (regen caps at 4x), as well as adding an ignore fatal damage once for 10 seconds (combo multiplier,  max 45 seconds) effect, but the buff is lost completely if this triggers.

 

2nd ability: toad leap - omni rushes forward, appearing to have become a wave of water, dealling cold damage to enemies caught in his path, as well as restoring sheilds and giving sheild regen to nearby allies, can give oversheilds.

Energy: 50 (efficiency)

Damage: 600, 100% cold, cold proc guarenteed (strength when exalted is equiped)

Sheild restore: 300 (strength when exalted is not equipped)

Sheild regen: 75/s (trength when exalted is not equipped)

Buff duration: 20s (duration)

Buff radius: 10m (range)

Width: 3m (range)

Speed: 15m/s (strength)

Wave time: 3s (duration)

Exalted stance: surging toad - he unstopable rage of the river washes evil away with vertical slashes and lunging thrusts. Slide attack casts toad leap for free, doubling the width and the buff now also gives 0.5 energy/second.

 

3rd ability: tortoise shell - omni uses the power of the land to enhance his armor at the cost of movement speed. Allies within affinity range gain the armor buff without the speed debuff. Enemies that get close to anyone with the buff take gradual toxic damage.

Energy: 75 (efficiency)

Armor: 750 (strength)

Speed loss: 60% (-strength)

Duration: 30s (duration)

Damage: 250/s, 100% toxic, 75% status chance (strength)

Damage radius: 4m

Exalted stance: stalward tortoise - with this series of spins and slams, show them that you shall never yeild. Blocking casts tortoise shell. It starts at 75% armor and damage, but it builds up the longer you block, ending at 150%. Allies no longer need to stay in affinity range to keep the buff, with those that were outside the range getting it for its remaining duration once they're in range.

 

4th ability: dragon dive - omni leaps into the air, generating bolts of lightnig while in the air that hit random enemies in range, then slams into the ground where he's aiming, dealling damage to enemies and increasing allies general speed (movement, fire rate, melee attack, and reload). Hold the ability button to stay in the air longer, but it will drain energy.

Energy: 75 (efficiency)

Energy/s: 5 (duration, efficiency)

Bolt damage: 500, 100% electric, electric proc guarenteed (strength)

Slam damage: 1,500, 70% electric 25% impact 5%blast, 100% status chance, 90% chance the proc will be electric (strength while exalted is equipped)

Speed up: 45% (strength when exalted is not equipped)

Radius: 15m (range)

Buff duration: 20s (duration)

Exalted stance: tempest dragon - rain destruction on all who opose you with this series of downward strikes and spiralling uppercuts. Generate lightning when in midair that hits random enemies. Slam attack uses dragon dive's slam, with heavy slam applying the combo multiplier to the damage and speed buff (caps at 4x on the buff).

 

Would like to hear some feedback on this one. Personally not really sold on the name of the frame or 2nd ability, and couldn't think of any name for the exalted, so i'd like to hear some sugestions for those as well.

Edited by (NSW)Mystc
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