EzioTheEagle Posted February 18, 2020 Share Posted February 18, 2020 Ever since they removed channeling, all prime accessories armor sets special effect now depend on combo multiplier mods and duration mods Edo Prime Targis Prime Acanthus Prime This is a bad idea imo.. This could be like toggle effect on and off.. It's now like we are forced to use the combo counter mods and combo duration mods to see the effects... Its definitely a bad idea... Link to comment Share on other sites More sharing options...
XideBeast Posted February 18, 2020 Share Posted February 18, 2020 BADDDDDDDDDDDDDDDDDD IDEAAAAAAAAAAAAAAAAAAAAAA 1 Link to comment Share on other sites More sharing options...
ikkabotz Posted February 18, 2020 Share Posted February 18, 2020 Gerting rid of channeling was lame Link to comment Share on other sites More sharing options...
(XBOX)calvina Posted February 18, 2020 Share Posted February 18, 2020 Channeling should've been tied to the heavy attack, like a beserk mode of sorts from God of War, Devil May Cry, etc. Higher combo count = more effective channeling on a longer duration when you do a heavy attack. Link to comment Share on other sites More sharing options...
Jarriaga Posted February 18, 2020 Share Posted February 18, 2020 I actually like it. It sort of works as a visual indicator of your WF being in melee monster mode. 1 Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted February 18, 2020 Share Posted February 18, 2020 I think prime armor channeling fx is now out famed by ephemeras Link to comment Share on other sites More sharing options...
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