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Additional Railjack Component Stats


Duality52
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Components are largely dominated by one particular House per part (Zetki for Shield Arrays and Vidar for both Reactors & Engines). Aside from the Mk III bonuses, which most are undeniably unfunctionable, there could be additional stat bonuses added for each Component:

Shield Arrays:

  • "Shield Density": A flat damage reduction, serving as a substitute for Armor applying to Shields. Since Railjack is a sort of "proving grounds" and there are plans to improve Shield viability, we can start that off with Railjack shields. Lavan Shield Arrays will have the highest Shield Density (around 45%), Vidar in the middle (around 30%), and Zetki with the lowest (20%).

Engines

  • "Boost Recharge": Boost speed scales mainly from the top speed, making Vidar the most ideal. Making the Boost meter recharge faster allows quicker burst of movement in greater intervals. Lavan Engines will have the highest recharge, while Zetki is in the middle, and Vidar having the lowest recharge bonus.
  • "Boost Efficiency": Similar to Piloting 6 & 7 Intrinsics, this allows your Railjack to consume less Boost for Boosting, Vectors, and Drifting. Lavan will have higher Efficiency over Zetki (middle) and Vidar (the lowest).

Reactors:

  • "Health Regen": Likely suggested before, but have Reactors do more than just serve as an equivalent of Flow and Vitality. The only way it will not function is if the Railjack has a Hull Breach.

Admittedly, Reactors are a tougher one to add on but the other stat additions could help with a little more diversity for Components.

Thoughts?

Edited by Duality52
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instead of giving Shields Armor, you could literally just increase the Shield Capacity values of each Shield type by the same Percentage and have the same thing.
so you might as well just do that then.

having the same Houses ideal for both Boost Recharge & Efficiency might be compounding the Stats so that whichever House lets you generally move around the most will be exponentially better at that?

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17 hours ago, taiiat said:

instead of giving Shields Armor, you could literally just increase the Shield Capacity values of each Shield type by the same Percentage and have the same thing.
so you might as well just do that then

Unless there are changes to Shield Regeneration rate, that would make Lavan Shield Arrays take far longer to regenerate its shields than just having its "shield density"/flat damage reduction.

I suppose the additional Boost Efficiency is excessive since there is Piloting 6 & 7.

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7 minutes ago, Duality52 said:

Unless there are changes to Shield Regeneration rate, that would make Lavan Shield Arrays take far longer to regenerate its shields than just having its "shield density"/flat damage reduction.

Shield Regen in Railjack is a Percentage of total Modded Capacity - so it's either exactly the same or better if you increase the raw value, depending on how you look at it.

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