Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

Railjack ground troops are just bullet sponges


(PSN)zeratul____12
 Share

Recommended Posts

The only problem with Railjack............is the fact that midway through the Saturn Proxima I have spent more time wailing on ground troops than engaged in the new Railjack mechanics. Seriously the ground troops are just bullet sponges. From my point of view the idea of using Intrinsic's to lock off levels so players are prepared for the challenge is one thing...however it doesn't take into account ground troop difficulty. Earth goes from 15-53, Saturn goes from 48-75 and the Veil is 80-90. Though fighter level in the Veil is only 45.....the ground troop level is double that I can barely hold my own against the level 70 enemies, though this is partly my fault as I haven't really looked into great builds and I'am an on-and-off again player. 

 

 

Link to comment
Share on other sites

That's because railjack grineer have higher stats than their non railjack counterparts. For example the base eviscerator has a base cloned flesh value of 150 while railjack eviscerators have 750 flesh at base. So they're all beefier and take longer to deal with, especially in later areas. The change in flesh type changes their resistances and weaknesses a little bit too. 

I use Nezha quite a bit in railjack. Divine Spears lock down boarders and crowds, Blazing Chakram lights them up and makes them more vulnerable to damage, and the Reaping Chakram augment can get you back some orbs if you shred up a speared crowd with your ring. I also use Divine Spears to lock down crewship enemies when I don't want to fight them and just want to omni back to the railjack as soon as possible. 

Edited by KCToxic
added more info
Link to comment
Share on other sites

There's a lot of problems with railjack- mainly stemming from bugs- but the troops can be dealt with if you take a more meta approach to them. Their armor is about the same as standard Grineer but their health is 3+ times more. This means Viral procs (-50% Max HP) are especially useful in lowering their Time To Kill. Due to the close quarters nature of crewships and points of interesting, melee and short range but powerful guns will be your best bet (Think Catchemoon Kitguns). Currently I run Nezha and a Paracesis w/ a combination status and crit build and they die fairly quickly on the Veil, but nowhere near as fast as normal Grineer even at higher levels.

DarkSkysz is right though. Beyond Earth Proxima, they really only expect high Mastery Rank players to be leaving the ship. The taxi passengers tend to stay on the ship to use the turrets and repair, rather than deal with the absurdly tough enemies.

Edited by Teksorbkyva
Link to comment
Share on other sites

There a couple of ways to handle this problem.

1. Don't get boarded. You can shoot the boarders before hand, because if they do reach your ship, they can be a pain to deal if you are undergeared.

2. When inside the crewship, just avoid fighting them. CC them, explode the reactor and leave.

3. Same applies to objectives - remember, there is no requirement to fully clear it. Use a CC or stealth frame and just complete the objectives, while ignoring most of the enemies. Done.

Moreover, there are certain frames that can shred even veil ground troops without too much issue. For example, Ivara Prime (and she is probably easier to get at this point than regular Ivara) doesn't need any fancy pants mods or even high power strength to deal with them - just go invisible and explode them with your artemis bow. Valkyr can also handle them rather well with hysteria+war cry, but you may need to play around a bit with her power strength and the mods in her claws. Revenant just laughs at these fools with his mesmer skin and mind control, plus his reave can allow you to take huge chunks of their health or outright kill them, depending on your ability strength (while they are CCed and completely harmless to you), his 4 is also not too bad.

 

 

Link to comment
Share on other sites

9 hours ago, (PS4)zeratul____12 said:

.......is the fact that midway through the Saturn Proxima I have spent more time wailing on ground troops than engaged in the new Railjack mechanics. Seriously the ground troops are just bullet sponges.

They have 20 times more base health than normal Grineer, resulting in hundreds of thousands of hit points once you get to Saturn. And not only that, this might be a bug, because they have CORPUS Hit Points instead of Grineer Cloned Flesh

Link to comment
Share on other sites

11 часов назад, (PS4)zeratul____12 сказал:

.......is the fact that midway through the Saturn Proxima I have spent more time wailing on ground troops than engaged in the new Railjack mechanics. Seriously the ground troops are just bullet sponges. From my point of view the idea of using Intrinsic's to lock off levels so players are prepared for the challenge is one thing...however it doesn't take into account ground troop difficulty. Earth goes from 15-53, Saturn goes from 48-75 and the Veil is 80-90. Though fighter level in the Veil is only 45.....the ground troop level is double that I can barely hold my own against the level 70 enemies, though this is partly my fault as I haven't really looked into great builds and I'am an on-and-off again player. 

 

 

Than Veil Proxima definitely won’t be your thing in that case lol. As everyone mentioned they have a lot of HP and Crewships officers are immune to armor strip so... Viral and slash are your only friends. If I feel lazy I just pick Grendel and viral Kuva Shildeg, but honestly any good critical melee with more than 200% crit heavy attacks build is easily done with them. With primary unfortunately it’s harder, I guess I just suck so most of my weapons takes few seconds to kill EACH single trooper with headshots. Garuda also can be fun. 4 + 100k stacked damage 1 will kill big groups of enemies in seconds too, she’s also very tight with proper build. Very high strength Saryn 1+4 will kill them fast too, but Saryn will be very squishy in such build. And ofc super lame Inaros even not worth mentioning because it’s the most lame and lazy variant lol 😄 

Link to comment
Share on other sites

they are pretty tanky. I only fight them when I have to, but one of the main problems is that Intrinsics are tied to killing these enemies, hence why the Ivara Stealth farm technique was used for a while. right now I just CC them with a Kuva Bramma and then once most of them have lost a ton of health and armor, I finish them off with an Atterax. plenty other options as well: Paracesis, Pennant, and various Meta melee weapons work well. it's just that you can't do railjack misions with sub-par gear at all, unless you're the pilot and have others to fight boarders and do objectives for you.

Link to comment
Share on other sites

I'm hoping that they get looked at and reduced (though when they brought it up in a devstream, they showed an enemy type that didn't get as much of a boost, so I'm concerned that they may be trying to downplay the issue). I get the idea in principle, you aren't going to be facing as many enemies in a Railjack, so beef them up. The problem is that in practice, while the enemy counts overall are a bit lower than regular missions, the enemy density (IE: how many you'll generally be fighting at any one time) is the same, if not higher in places due to the more cramped environments.

Plus, the degree to which they're tougher is excessive. I would understand if they were 2 or 3 times as durable (which would put their stat to spawn ratio roughly in line with regular missions), but some of them have more than 10x the effective health without even factoring in level scaling. Meta setups shouldn't be mandatory to deal with basic enemies in a timely fashion.

Link to comment
Share on other sites

16 hours ago, (PS4)Gentleman_Raven_ said:

Yes, this! I thought these guys were too beefy, and honestly wondering if I'll be able to solo the Veil. 

What Elemental damage works best with Viral to kill these tanks quicker?

You're supposed to be doing it in a squad. They specifically said that it was balanced around that. 

Yes we CAN do it solo, but it is going to be tougher that way. 

Choose wisely, Tenno. 

Link to comment
Share on other sites

1 hour ago, Fallen77 said:

Goes into a high level mission without having farmed for the right gear => makes a forum post complaining that he can't deal with the ennemis...

 

2 hours ago, Corvid said:

Meta setups shouldn't be mandatory to deal with basic enemies in a timely fashion.

 

  • Like 2
Link to comment
Share on other sites

17 minutes ago, (XB1)Lucas Jameson said:

It's actually only 4-10x depending on the enemy. Otherwise, yeah, you're right

Kosma Elite Lancers have 2500 base health vs the regular version's 150. Not quite 20x admittedly, but closer to it than 10x.

Link to comment
Share on other sites

53 minutes ago, (PS4)guzmantt1977 said:

You're supposed to be doing it in a squad. They specifically said that it was balanced around that. 

Yes we CAN do it solo, but it is going to be tougher that way. 

Choose wisely, Tenno. 

Except that even in a squad you don't want to have more than one person per crew ship or base, especially now that loot from them is shared.

Link to comment
Share on other sites

Not to be that guy, but I like how tough they are. I've been saying for years WF needs fewer enemies at once, who are tougher to kill, because the only way for paper tigers to threaten you is if they also kill you in one hit.

These are good in my opinion, since they are tough and threatening but aren't necessary to kill. Their damage isn't so obscene that they can't be brought down with mid-tier gear and a bit of skill (Strun Wraith, my faithful companion, only ever receives buffs). They add great value to CC frames, who had become overshadowed by damage that would make oldschool Nova proud. In a typical mission, you don't have to spec or pay attention unless you sit around for 90min. I want to walk into a survival, and be immediately greeted by enemies as tough as Empyrean.

Players who can't handle the infantry have plenty to keep them busy. Empyrean has a lot of different roles apart from killing stuff. You can heal the railjack, distract fighters around it in archwing, use the turrets, keep gunners buffed, keep ship systems fueled, CC non-critical targets in crewships/bases... or all of the above, and more.

OP, my question to you is... What kind of goal do you want to work for in a game? Is gear a good enough motivator, even if nothing in the game calls for that kind of power? Isn't it more appealing when there are things you can't do until you become stronger or more skilled? If there are no challenges, what is there to overcome? What is there to train for? I won't judge you for your answer. We may derive pleasure from different things. I'm only wondering what your sentiment stems from.

Link to comment
Share on other sites

1 minute ago, (PS4)guzmantt1977 said:

And particularly weak builds shouldn't be expected to do well in high level content with ease. Adapting to the challenges is an important part of the game. 

The problem is that it's not just "particularly weak builds" that suffer. It's anything that's not a meta setup.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...