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Condition Overload and Gas damage



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CO now adds linear bonus damage per status effect on the target at the same level as Pressure Point, rather than being an exponentially scaling bonus to damage at the end of the calculation.

It can be a decent alternative to Primed Pressure Point for status heavy weapons/frame combinations that lack for damage amplification, and occasionally useful in conjunction with it. It's also a nice option for heavy attack-oriented melee builds that are used occasionally when there are targets that will have a large number of status effects on them.

Overall, though, it is much less powerful a mod than it was prior to Melee 3.0 and far less of a must have for damage amplification.


I should probably not post when half awake, lol.

Drachnyn already answered your question.

Edited by TheGrimCorsair
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