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Rail jack or base game


(PSN)sweatshawp
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Just now, Lion said:

Well, the eventual goal is that the two will be synonymous. Railjack is going to be interconnecting to every mission, every node, every map.

 

Honestly I think that'd be great if implementation is on par. And I have low hopes for that. Either it'll be very one sided or unnecessary for them to connect in the way that they do it

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2 minutes ago, (PS4)sweatshawp said:

Honestly I think that'd be great if implementation is on par. And I have low hopes for that. Either it'll be very one sided or unnecessary for them to connect in the way that they do it

I agree. I think Railjack has a lot of potential, but it does have a lot of things it needs to iron out. That said DE (for the most part, mind you they've dropped the ball on many things) has a good track record of revising and updating major content pieces until its closer to what they imagined. PoE for example came out pretty rough at launch. Now it has little in common from the first draft, and for the better.

 

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Ive said it before, I'll say it again. Railjack grindy, buggy and content light as it is, is still a huge acmplishment with enormous potential.

To go from manning stations in a capital ship, fighting off boarders running repairs manning gunnery pods (Railjack)>To a fighter (Archwing)> To warframing it up on a ship or station, all with nary a loading screen, all but seamlessy, is a towering techincal acomplishment that has broken every other game that tried.

Does it still need work? SURE! Look around what dosen't? but the basis the ship and its transitions? Are already more dynamic than any other game has managed. Lets give them some time and cut them some slack.

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I for one think RJ has the potential to be really amazing.  Once it is optimized and most all the bugs are gone.

I can imagine myself in a mission where:

  • Civilian ship is under attack (Grineer, corpus, infested)
  • We need to board and sabotage the attacking ship (Grineer, corpus, Infested)
    • Rare type mission, giant Jordas/space infested needs to be killed
      • Kill it from the inside OR from space with RJ/archwings
  • Exterminate the boarders on civilian ship (Completed sabotage quickly/left reserves on RJ to keep X number of ram-sleds from invading civilian ship)
    • If too many enemies reached civilian ship, it becomes an evacuation mission as the civilian ship is critically damaged
  • Space escort (non-evacuation) ship to planet for new settlement
  • Defense/mobile defense mission (optional if they didn't need evacuation from their ship) to establish settlement.

Just maybe make shorter abridged versions of the missions if you stack more into a scenario.  (Like while sabotaging ship, don't need to open blast doors, we planted a bomb and can exit the way we came before blowing reactor)

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2 hours ago, Lion said:

Well, the eventual goal is that the two will be synonymous. Railjack is going to be interconnecting to every mission, every node, every map.

 

The problem with this plan I foresee is that the devs would basically need to take about a year off and rewrite a TON of underlying code. We're talking a level of effort that could realistically create Warframe 2.

While I fully expect them to create a lot more Railjack content, I don't see DE as I know them having either the time or talent to completely throw out the old starchart or merge it into a complete Railjack version of Warframe. They are probably going to coexist for the foreseeable future

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I think Railjack sets Warframe up for a ton of new ideas, and I see it growing over time just like Warframe did from its initial release. 

Railjack is literally Warframe 2. I think it's going to have that kind of impact.

 

Been here since day 1 on xbox, I know I wont be going anywhere, I think that's how you should view it. It's an initial launch with so many more areas to take it.

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1 minute ago, TARINunit9 said:

The problem with this plan I foresee is that the devs would basically need to take about a year off and rewrite a TON of underlying code. We're talking a level of effort that could realistically create Warframe 2.

While I fully expect them to create a lot more Railjack content, I don't see DE as I know them having either the time or talent to completely throw out the old starchart or merge it into a complete Railjack version of Warframe. They are probably going to coexist for the foreseeable future

I think as more content comes there gunna be some fixes along the way. I do agree it felt a tad rushed out but I think the community patience was really thin by Christmas 

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6 minutes ago, (XB1)Cram Duahcim said:

I think as more content comes there gunna be some fixes along the way. I do agree it felt a tad rushed out but I think the community patience was really thin by Christmas 

Not quite what I was talking about. I'm talking about the fact Warframe is about seven years worth of "landfill" code. Not in the sense it's garbage, but in the sense it all just piles on without getting properly rewritten. It's the reason Raids died, they were buried under two years of code they weren't compatible with, so the devs were CONSTANTLY digging into the landfill to apply temporary fixes

Railjack has potential, I agree, but if the devs were serious about it completely replacing old Warframe, they would have to go dead silent for a year -- no quests, no Nightwave, no updates at all -- as they put all 200+ staff members on just Railjack development

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I feel the only way to make railjack truly part of the game is to require stop instant planet hopping we're apparently able to do with our orbiters and require "travel missions" with the railjack to access any of the current star chart missions. Obviously, a lot of people would complain about the additional time it takes to do that, but that can be solved by giving out exactly the kind of reward the players can get from these missions themselves.

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the launch was sloppy, but DE are turning it around now. I think Scarlet Spear will be the next Milestone for railjack, so let's see how that goes. I like that in tomorrow's devstream they are apparently going to talk more about fixing existing problems like Self damage. let's see if their proposals mirror the ones the community have, or if they decide to fix things differently somehow..

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I'd prefer them focus on RJ and then integrate it with the base game as was planned.  ...like, invading Galleon and suddenly you're on grineer ship tiles, (can do the same with corpus/infested ships and orokin towers), at which point you can rework the archwing specific missions to incorporate some limited RJ use.  Planet based missions would function similar to how they are and you'll need the orbiter to descend to the location.  Get the squad link going for open-world locations (Plains/Vallis).  That's a good amount of variety to play with assuming you get it working.  Imagine a ship based defense mission where boarding teams have to protect from the inside and the RJ protecting from the outside, or phases where you neutralize the ship crew on the defense phase, then have to protect the defence target's ship/station from being destroyed by approaching fleets.   

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1 hour ago, (PS4)robotwars7 said:

I like that in tomorrow's devstream they are apparently going to talk more about fixing existing problems like Self damage.

Railjack's failure of a launch combined with the negative reception of Liches is likely the reason Excavator health is finally being scaled, self damage is being changed, and Primed Chamber being in Baro's inventory last rotation. If you examine the situation, it's clear that the suffering of their last major update is the driving factor in all this sudden care towards years old problems.

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28 minutes ago, Voltage said:

Railjack's failure of a launch combined with the negative reception of Liches is likely the reason Excavator health is finally being scaled, self damage is being changed, and Primed Chamber being in Baro's inventory last rotation. If you examine the situation, it's clear that the suffering of their last major update is the driving factor in all this sudden care towards years old problems.

It's probably also the reason why I have gotten more high percentage discounts in the last 3 months than in the previous 2 years combined.

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The biggest issue i have is that RJ takes away from the "Warframe" aspect too much.if RJ is the new core then why bother with these fancy frames and s if they are only used 10% of the time. I say drop Rj focus on core game. Im so board sitring in the gunner chair pew pewing instead of using my fav frame. And now that its been out and people have got fud theres 0 challenge. Its sit in gun shoot and maybe look at the pretty skybox for 20 minutes.using it to tie the other game modes is pointless. f i want to play defense im not going to want to fight my way there, squad link is just going to be a broken gimic that rarly gets used, its too different from what the game is to become a core part. If ai wanted to play Starfox i would just play Starfox.

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2 hours ago, ty91 said:

the more they keep adding to the game the more we see the cracks in their underlying code

If you consider how much they've manged to add to the game they've achived quite alot, many many many many many other games would of stopped adding stuff YEARS ago cause "the code wasn't built for it" while Buggy quite often, and sometimes Game breakingly buggy, its still a game you can enjoy. thats an big achivement in my books

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5 minutes ago, mrbubblepants said:

The biggest issue i have is that RJ takes away from the "Warframe" aspect too much.if RJ is the new core then why bother with these fancy frames and s if they are only used 10% of the time. I say drop Rj focus on core game.

no, if they drop RJ and go back to the core game, RJ will end up in the exact same state that Archwing is in, cause thats what they did

they intented for Arching to be intertwined with base game, people asked them to focus more on core, and then Archwing got left in the dust
what they Need to do is continue to make the base game and RJ one, and intertwine it like they wanted to do with Archwing, and that will make the base game so much more than what it is now

and I have done many a pubs without anyone ever useing the side guns, going out with a good archwing, is plenty enough, if you really want to use your Warframe, go invade the objective, killing enemies and collect the loot, that benifits everyone

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1 hour ago, Voltage said:

Railjack's failure of a launch combined with the negative reception of Liches is likely the reason- *snip*

I never understand how people come to the conclusion that [x] update is a failure, the one singular update that I've seen almost unanamious dislike for, is the Lich system
every single other I've seen dating all the way back to when Vauban and Nova where first added, has been equaly liked and disliked, its just the running theme for this game, [X] people will love the update, and [X] people won't, its always been this way (with the exeption of Kuva Lich, that was a yikes)

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3 hours ago, TARINunit9 said:

Not quite what I was talking about. I'm talking about the fact Warframe is about seven years worth of "landfill" code. Not in the sense it's garbage, but in the sense it all just piles on without getting properly rewritten. It's the reason Raids died, they were buried under two years of code they weren't compatible with, so the devs were CONSTANTLY digging into the landfill to apply temporary fixes

Railjack has potential, I agree, but if the devs were serious about it completely replacing old Warframe, they would have to go dead silent for a year -- no quests, no Nightwave, no updates at all -- as they put all 200+ staff members on just Railjack development

Sounds like were getting alot of news about that tomorrow on the devstream, might not be to the degree your thinking of but ikk take anything at this point. 

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9 hours ago, DeccanTraps said:

Ive said it before, I'll say it again. Railjack grindy, buggy and content light as it is, is still a huge acmplishment with enormous potential.

To go from manning stations in a capital ship, fighting off boarders running repairs manning gunnery pods (Railjack)>To a fighter (Archwing)> To warframing it up on a ship or station, all with nary a loading screen, all but seamlessy, is a towering techincal acomplishment that has broken every other game that tried.

Does it still need work? SURE! Look around what dosen't? but the basis the ship and its transitions? Are already more dynamic than any other game has managed. Lets give them some time and cut them some slack.

Our railjacks are corvettes, LCSs at best. The only reason they're not sloops is because they have more than one deck.

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