Ham_Grenabe Posted February 28, 2020 Share Posted February 28, 2020 (edited) 3 minutes ago, anfuerudo said: You're right, no denying that. But that's just another band aid in this patchwork of a game. And even if we leave aside band aid nature of this proposal, a question "what's wrong with being good?" still remains. Nothing is wrong with being good. But DE thinks otherwise. It depends on where they’re going. Now, given years of experience with DE, I am not confident that they really have that long range of a plan, but these things might be steps in a direction that many players claim they want (i.e., challenge, difficulty) Whether they actually want it when they see what it looks like is a different question, because challenge/difficulty-focused changes can’t happen on just the enemy side of the equation. Edited February 28, 2020 by Ham_Grenabe Link to comment Share on other sites More sharing options...
Domaik Posted February 28, 2020 Share Posted February 28, 2020 Bless you DE. It only took 6 years to get so many of these done (we've been asking since the dawn of times) but late is better than never. Thank you, all these changes are very good. Nerfs will be nerfs and people will complain but I don't think there are disastrous nerfs listed. All good changes for me. 2 Link to comment Share on other sites More sharing options...
Domaik Posted February 28, 2020 Share Posted February 28, 2020 2 hours ago, The364thOnion said: Genuinely amazed you thought some of these changes were a good idea I understand the idea behind status becoming more unified with greater than 100% status being implemented but the current system of status for pellet based shotguns already provides a greater version of what you're suggesting making this a huge nerf. With regards to arcanes increasing ranks on the dmg type resistances to allow for 100% is a fantastic idea. However when it comes to the grind unless the drop tables for eidolons become multiple arcanes at once this will be a huge increase in grind for new players and regardless of that will force existing vets to grind out the same arcanes they already own multiple sets of. The cooldown sounds like an excuse to nerf the more popular arcanes rather than establish a more diverse meta, as certain utility will always be more useful than other effects. These changes seem to go directly against the statement that you want to maintain the power fantasy and follow the trend of the past 3 years of nerfing the meta rather than creating content to allow other builds to shine. I hope you revert these plans. The new event will let you CHOOSE arcanes to obtain, making it possible to farm a specific arcane. 1 Link to comment Share on other sites More sharing options...
VisionAndVoice Posted February 28, 2020 Share Posted February 28, 2020 (edited) 1 hour ago, eboomer said: Much higher shield capacity and a longer invincibility period during shield gate I think. You think. So, it wasn't mentioned midstream. That's not what I meant and you know it. She's effectively passive-less now. Edited February 28, 2020 by VisionAndVoice Link to comment Share on other sites More sharing options...
Entrophiuz Posted February 28, 2020 Share Posted February 28, 2020 (edited) Killing self damage to enable more weapon options is great, but it doesn't have to kill chroma. Can't he just get his full buff when using his ability, rather than having to take damage to trigger it? This change also affects mirage and her need for self fire or self electricity status procs to reliably use her big damage buff, can she just get an option to toggle between dark/light buffs at will? (maybe with a small nerf to compensate). Arcane changes are good, the only mystery meat so far is arcane energize, it says "Added duration and Cooldown added (cannot re-trigger while active).", leading me to believe the core functionality is changed, as on live it gives all of it's energy instantly. A big part of why people want this arcane is for it's functionality to replenish energy while a continous energy drain ability is active, will that functionality go away? Operator arcanes are also a bit worrying, potential nerfs to elevate/repair would hurt gameplay significantly, there aren't many options for self healing in this game, and nerfing those to the ground would reduce us to only having large health restore pads as an universal healing method. Other than that loving the changes! Edited February 28, 2020 by Entrophiuz Link to comment Share on other sites More sharing options...
HunterDigi Posted February 28, 2020 Share Posted February 28, 2020 (edited) About liches, now that you guys seem to want to incentivize people playing lich missions together, there's an annoying issue if someone defeats a lich it causes the mission to no longer spawn any thralls... and when that happens at the start of a survival or defense it just makes people abort because there's no point in the mission anymore unless they just want their lich to spawn too. I don't see this being fixed in the mentioned lich fixes so that's why I'm bringing it up. Edited February 28, 2020 by HunterDigi 1 Link to comment Share on other sites More sharing options...
DrivaMain Posted February 28, 2020 Share Posted February 28, 2020 The nerfs to Arcane Aegis and Arcane Guardian is probably too much. Not only you have to farm an additional 10 piece of unranked aegis and guardian, you also reduced the trigger chance of the arcanes and changed arcane aegis shield regen from flat value to percentage based which can hurt low shield frames. I hope you either revert the nerfs or buff arcanes to something like you stated (Removed arcsne stacking, but single arcanes are 50% more effective) Aegis : 9% Chance for +80 flat shield regen Guardian : 30% chance for 900 armor Personal question : How will post balanced Arcane Energize cooldown will last? I hope it’s only a small 3-5 second window to make it not entirely irrelevant and inferior to Energy Pads and Zenurik Dash and not screwed the investsments of people spend their time ACTUALLY grind Eidolons for this Arcane and not by swiping their credit cards. 1 Link to comment Share on other sites More sharing options...
LetsGameYK Posted February 28, 2020 Share Posted February 28, 2020 I am extremely hyped for the updates and look forward for them to appear. Great work y'all, I've never been more tuned into a game more than I was in Warframe. All updates I particiapted in were amazing and never a let down, keep it up guys! We all surely do appreciate it, ever since Fortuna happened things only get far better by there expotenially. I wish you a lot of luck and success guys! Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted February 28, 2020 Share Posted February 28, 2020 Dunno if this is feedback or clarifications required, but the shield gating for Corpus has some issues. In the lower levels, ya sure, one shoot everything. Once you get to level 30-40 Corpus will arbitrarily require 2 hits, in most contexts. This will make them far more survivable than any other faction, till slightly above level 100. ya, you can hit the "weak spot," but lots of weapons (particularly melee) aren't exactly aimable. The damage probably needs to go from 5% to something like 25%-35%. If I hit a level 50 enemy Corpus with 150K damage it should instantly die regardless of the damage type and hit location. Same as it is with infested and Grineer. Also, if lets say I am fighting an enemy Corpus with 30K shields and 50K health, and hit them with a slash proc. It will burn through the shields. Will it pause then? Get removed? Or just go straight to burning enemy health? For the player, this is nice, making many of the squishier frames better. I still think the shield values need to go up on most frames. The gap is closer to heavy armor frames, but it is still a massive difference. Link to comment Share on other sites More sharing options...
SilentMobius Posted February 28, 2020 Share Posted February 28, 2020 So that looks like some really great changes, many thanks for the hard work. But... Are you really talking about lauching a time-limited operation involving the Railjack while still ignoring the supposed solo path to use a Railjack? I mean, it was bad enough that you considered it acceptable to just drop it in favour of a self-imposed deadline, but if it is what it appears we're getting to the dealbreaker stage for this founder. I put in my railjack work, using the bad pathing and geometry "caves" so I could do everything with my Archwing because that was the only way a solo player could. But I didn't like it, now were going to have time-limited new content and you're still leaving solo player in the cold, not even a preview or taster to give us a chance? 1 Link to comment Share on other sites More sharing options...
Darkncoldead Posted February 28, 2020 Share Posted February 28, 2020 So if everyone is getting shield gating, will hildryn's passive change? I kinda get the felling you forgot to said something about it Link to comment Share on other sites More sharing options...
kyori Posted February 28, 2020 Share Posted February 28, 2020 6 hours ago, [DE]Rebecca said: Arcane Changes Max rank 3 Arcane now need 10 pieces, so does a max rank 5 Arcane gonna need an additional 10 pieces for a total of 20 pieces for rank 5? If yes, then it is a grind as opposed to what Steve said it's not meant to be grindly. We know where this is going after playing Warframe for so long, it's the same every time... Grind. 1 thing you guys or Scott must know is that most Arcane's ability has no real usage in the game, except for that few. So even if giving those many Arcane with no real usage in the game some great wonderful numbers, just won't help. Players simply won't use them because they have no real usage in the game. 1 Link to comment Share on other sites More sharing options...
WhoNeedszzz Posted February 28, 2020 Share Posted February 28, 2020 Thanks for bringing these changes in. Most of them are welcome, although some of them are questionable as others have mentioned. For example, it does seem rather strange to nerf certain builds rather than add more diverse content to have less goto builds. There's one thing that really stuck out to me that I feel really needs to be put in the spotlight and has been mentioned by many people over the years - can we PLEASE get an update that focuses on squashing long-standing bugs? New content is nice, but the feeling of enjoyment is greatly reduced when you see that the same extremely frustrating bugs are still ever present. This is an issue that many game studios fail to address and it drives away players of all experience levels. For example, pathing. There have been multiple attempts to fix pathing issues, but the current iteration is still quite lacking. It's incredibly frustrating when you have a whole squad of experienced players trying to do missions efficiently just to have to go several hundred meters away just to kill the stuck enemies. There are also still plenty of times where you are standing around with no enemies in sight in a mission that is supposed to have a constant onslaught of enemies. Another related pathing issue is enemies getting stuck in terrain or constantly jumping up and down on terrain causing them to be stuck in place and difficult to hit without spamming an aoe attack. Another related pathing issue is your frame getting stuck on terrain after bullet jumping, completely halting the flow you had. Please spend some significant time on your collision logic! We're supposed to be space ninjas, right? Well what kind of ninja moves around majestically and then all of a sudden gets stuck on some tiny piece of terrain? Another particularly frustrating bug is when you use Limbo's rift and enemies can walk straight through it without being taken into the void causing you to have to leave the rift and shoot inside of it, which is not how it's supposed to work at all. This is especially frustrating on high level defense missions where the enemies now get multiple seconds of free shots on the crypopod. Or even worse, if there is also a Frost globe on the cryopod and the rift is larger, you now can't kill the enemies at all unless Frost destroys his globe first. One of the most frustrating bugs to me is the mechanic of press vs hold. There are so many times where I hold the button, but it's interpreted as a press so it doesn't do what I intended. This bug seems to be related to movement. This is particularly frustrating with Vauban where you cycle to a different mine instead of throwing down the current selected mine causing you to think you threw it and then when you realized you didn't, accidentally throw the wrong one, wasting precious energy on a mine you didn't want. No, I don't want a boost pad when I'm trying to throw down a Flechette. I hope this is read by the team and also hope it is taken as sincere feedback of a long-time player that wants to continue playing the game (and continuing to support you financially), but is seriously considering stopping playing due to the aforementioned long-standing bugs. Link to comment Share on other sites More sharing options...
YuriKeller Posted February 28, 2020 Share Posted February 28, 2020 Follow-up questions/comments regarding self damage: - Will the "new anti-self-stagger" Cautious Shot be available for e.g. Bramma? - What does this mean for Spoiler Mode self damage? - Any plans to fix self damage occuring for Shraksun regardless of what you hit? Arcanes: - Will we be able to fuse our 2xR3 Arcanes (or disasseble them somehow)? UI changes: - Speaking of "Ctrl+F index": Please make search usable by allowing Ctrl+F (and maybe not lettig it find totally random stuff). Link to comment Share on other sites More sharing options...
IggySnow Posted February 28, 2020 Share Posted February 28, 2020 2 minutes ago, BlackLightZer0 said: If i'm getting it right, the status chance changes aren't a nerf but a buff, because it would work like crits, putting more stats on the same shot the higher from %100 one is. the way the math works for shotguns now is pretty messed up, Its a massive nerf to all shotguns that use a 100% status chance build, but a buff to every shotgun that doesn't use 100% status chance. Right now the status % is the average chance of getting a single pellet to proc per shot. But if you get to 100% status then every pellet is guaranteed to proc, which is why 100% status shotguns are really the only ones people use with a couple of exceptions like the arca plasmor, because it only shoots 1 projectile. With the proposed changes any shotgun that can currently reach 100% status chance will no longer get a guaranteed proc per pellet. For example the Tigress prime, even with the 3x multiplier to its status chance per pellet, will only have a 44% chance per pellet to proc. A huge nerf compared to its 100% chance per pellet that it has now. Its similar to Chromas elemental ward nerf from a while ago. Yes, the way it works now is unintentional, but that doesn't change the fact its a nerf and that its been this way since day 1, and many shotguns have been balanced around this unintentional mechanic. Link to comment Share on other sites More sharing options...
Muxailo Posted February 28, 2020 Share Posted February 28, 2020 Will Stunning Speed (for this i hope at least +30-40% status chance) Proton Jet, Motus Setup, Hunter's Bonesaw, Proton Snap, Weeping Wounds (nerf a bit, to +35% for example) also be tweaked to fit over 100% status chance? Link to comment Share on other sites More sharing options...
(NSW)MarulArifin Posted February 28, 2020 Share Posted February 28, 2020 Arcanes changes is cool and what not but having to farm roughly (21) arcanes for rank 5 is a job. Not everyone is capable or have enough resources to form a group of 4 to run eidolons every now and then. It’s just something not much people could archive 1 Link to comment Share on other sites More sharing options...
Nekromast Posted February 28, 2020 Share Posted February 28, 2020 vor 2 Stunden schrieb eboomer: If it is 72 hours I will basically never use this. I use close to 100 pads per Eidolon hunt sometimes. For me to suck it up and farm Railjack missions, crafting time would have to be 10 minutes or less (to make the pads per minute equivalent to the 10x recipe). I just saw it is 72 hours for research and 2 min for crafting. Link to comment Share on other sites More sharing options...
JabroniWaldo Posted February 28, 2020 Share Posted February 28, 2020 These changes sound great, thanks for the hard work. Link to comment Share on other sites More sharing options...
Psychatix Posted February 28, 2020 Share Posted February 28, 2020 Not sure why everyone is complaining about Arcanes. The majority of the playerbase did not have Arcanes, Arcanes are not a NECESSITY to be good, and they're HARDLY even a major mechanic in the game. This game isn't hard in terms of difficulty and they're already removing a bunch of stuff that gave the game challenge. Blowing yourself up with abilities and weapons needed to stay, you shouldn't be able to rocket launch at a wall in front of you and not die. It gave actual choice to bringing explosive stuff into hgh end missions where you could one shot yourself and ruin the mission for people or yourself. Shield Gating is , again, another example of making this game too easy. Why the #*!% do we need that? If you're fighting something that can one shot you, it should one shot you if you're a S#&$ty player who can't learn to dodge in a game with heavy mobility and acrobatics, and CC. It made higher end missions more challenging since you had to be careful moving around certain packs of enemies and certain rooms you might get caught on a wall with your slide launching and get insta gibbed. But now, I don't understand why they're making the game pussified. No more self harm, removed one shots on top of giving every single frame a short invulnerability on shield break. The game's problem is thigns get boring, there is no challenge, not even a challenge to the grind. The only missins where one shots and killing yourself on accident mattered was SUPER high end missions where mobs could one or two shot you. In that scenario, MOST GROUPS WERE PREMADE AND EVEN IF THEY WEREN'T, THERE WAS ONE FRAME IN THE PARTY THAT MADE THE HIGH END MISSIONS T.R.I.V.I.A.L. Limbo/Gara/sometimes Frost/Vauban make any mission with a central defended objective a joke. Kill missions were a joke with stuff like Ash, Equinox and other mass AOE damage frames. Ivara made a lot of S#&$ trivial with group wide stealth that lasted a while. Trinity in any group ever. Most high end missions had at least one of these guys to where, your objective WOULD NEVER be destroyed. Maybe you had a Trinity so nobody ever died, maybe you had Equinox so everything in the room and a room over was insta killed, or everyone was insta healed every few seconds. What's the incentive to play Warframe if you can't feel like a badass anymore? If you feel like a badass in a scenario where there's really no danger to you whatsoever, well you fall under the defintion of pussification. Objectives in missions had a much higher chance of being destroyed than you being killed. ON THE GOOD POINTS, Status effect chance cap doubled is great. This could open up lots more builds. And for people complaining about Riven mods, I'd rather they delete Arcanes from the game than Rivens. Riven make weapons NOBODY EVER USED OTHER THAN MR FODDER, viable in a much larger portion of the game. It make weapons just barley able to be considered meta and great for high end missions, actually viable for high end missions, and gave every weapon a MASSIVE power increase while also balancing it with some kind of negativity in themod, like longer reload speed or fire rate. It gave us a real end game thing to grind for, the best rivens for our favorite guns. 1 Link to comment Share on other sites More sharing options...
AnonumusSoldier Posted February 28, 2020 Share Posted February 28, 2020 My fashion frame is ready, bring it! Link to comment Share on other sites More sharing options...
Rotmaster Posted February 28, 2020 Share Posted February 28, 2020 Does the total amount of arcanes we need to get to get a max rank arcane change? Link to comment Share on other sites More sharing options...
Psychatix Posted February 28, 2020 Share Posted February 28, 2020 8 minutes ago, (NSW)MarulArifin said: Arcanes changes is cool and what not but having to farm roughly (21) arcanes for rank 5 is a job. Not everyone is capable or have enough resources to form a group of 4 to run eidolons every now and then. It’s just something not much people could archive Well that's why it's an end game grind activity. It's not meant for the majority of the playerbase, it's meant for people who play this game a lot. It's baffling how people treat this like ti matters to the majority of the playerbase. Link to comment Share on other sites More sharing options...
sKayllaZ Posted February 28, 2020 Share Posted February 28, 2020 7 hours ago, [DE]Rebecca said: Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor. So how will this change affect Ash 1st and 4th skill?? Since his 1st was pretty good at applying damage and even killing the Corpus by bypassing their shields Link to comment Share on other sites More sharing options...
Mephane Posted February 28, 2020 Share Posted February 28, 2020 (edited) 7 hours ago, [DE]Rebecca said: Arcane Aegis: On Rank 5: On Shield Damaged:3% chance for +30% Shield Recharge for 12s. Oh wow so I have to upgrade this only to receive a buff that is probably worse than before (depending on whether this is 30% of max shields or 30% of regular regeneration) with a shorter duration and half the proc chance. I thought rank 5 should be roughtly 1.5x rank 3, this here is more like 0.5x rank 3. Arcane Barrier will now be clearly superior by a huge margin since it retains the much more resonable 6% chance (which is an actual factor of 1.5x from the current rank 3). Considering that many of the new values at rank 5 are actually upgrades over rank 3 (Arcane Guardian being notably weird, same armor values as rank 3, lower proc chance but higher duration, so technically probably a very minor buff, but mostly just extra grind to stay where you already are), Arcane Aegis really stands out as a weird, uncalled for nerf. I don't even hear it mentioned much in discussions about Arcanes, so it's not like it is currently the must-have meta Arcane... Edited February 28, 2020 by Mephane 2 Link to comment Share on other sites More sharing options...
Recommended Posts