Ozais Posted February 28, 2020 Share Posted February 28, 2020 RIP arcane guardian RIP primary kitgun parts Link to comment Share on other sites More sharing options...
Orakan Posted February 28, 2020 Share Posted February 28, 2020 (edited) Putting cool downs to Arcanes be a huge mistake please don't punish the players. Please give a huge lore and many more voice lines for Kuva liches so we can feel playing against real nemesis and give them lich layer misson like kuva assault Edited March 3, 2020 by Orakan 2 Link to comment Share on other sites More sharing options...
(PSN)d1771Hd Posted February 28, 2020 Share Posted February 28, 2020 (edited) WAIT, so will ANTIMATTER DROP go through WORMHOLE too??? plz plz plz All the other changes sound great btw! Edited February 28, 2020 by (PS4)d1771Hd Link to comment Share on other sites More sharing options...
Dini Posted February 28, 2020 Share Posted February 28, 2020 (edited) A big F in chat to the double energize sets. All my builds have no eff LOL Edited February 28, 2020 by Dini 1 Link to comment Share on other sites More sharing options...
Arcsyrine Posted February 28, 2020 Share Posted February 28, 2020 (edited) @[DE]RebeccaDo you need to have completed Erra to participate in Scarlet Spear? Edited February 28, 2020 by Arcsyrine Link to comment Share on other sites More sharing options...
trunks013 Posted February 28, 2020 Share Posted February 28, 2020 (edited) A lots of those changes are very welcome to be honest i'm quite happy with those ^.^ Edited February 28, 2020 by trunks013 5 Link to comment Share on other sites More sharing options...
Rogunz Posted February 28, 2020 Share Posted February 28, 2020 The shotgun nerf doesn't make any sense and makes shotguns work differently than every other weapon type. Weapons with multishot and 100% status get to proc status for every pellet and high fire rate weapons essentially work essentially the same was as shotguns do but they fire sequentially instead of in bursts. The reliance on 100% status needed to be fixed but it should be fixed by making them like everything else instead of having their own much worse system. 8 Link to comment Share on other sites More sharing options...
(NSW)Kaynak Posted February 28, 2020 Share Posted February 28, 2020 (edited) @[DE]Rebecca Love all the new revisions! However, can us tenno on the switch get an update on tennogen catchup bundles for the switch? Edited February 28, 2020 by (NSW)Kaynak Link to comment Share on other sites More sharing options...
SordidDreams Posted February 28, 2020 Share Posted February 28, 2020 (edited) The vast majority of this is fantastic and exactly what I and may other people have wanted for years, thumbs up! Except this: On 2020-02-28 at 5:21 PM, [DE]Rebecca said: Greater than 100% Status having meaning. That's nice and all, but 100%+ status not doing anything is a not really an issue. The main problem with status is that it only works on trash mobs that die easily without it anyway. Tough enemies that you would want to use status against the most are arbitrarily immune to it (liches, Wolf, and various other mini/bosses). That is the main thing that needs to change. On 2020-02-28 at 5:21 PM, [DE]Rebecca said: Kuva Lich Changes & Fixes: Again some good changes, but there are some severe issues with liches that need fixing and that you seem unaware of, namely: Liches gain no anger and cannot spawn in missions they don't own. In other words, accompanying someone else to their lich mission that your own lich doesn't also own stalls your lich progress. Disincentivizing playing with friends like this in a co-op game seems... unwise. Vanquishing or converting a lich sometimes causes the mission to glitch out and not spawn any more thralls or liches. Supposedly this happens if the host defeats their lich, but I haven't tested it extensively to be able to confirm, all I can say for sure is it happens sometimes. These are relatively minor issues that I'm sure will be addressed in due time. Overall this was one of the best devstreams ever, I don't remember feeling this excited for upcoming changes in years. DE in damage control mode is best DE. Edited February 29, 2020 by SordidDreams 8 Link to comment Share on other sites More sharing options...
trndr Posted February 28, 2020 Share Posted February 28, 2020 3 hours ago, [DE]Rebecca said: Greater than 100% Status having meaning. Years ago we added Orange and Red Critical Damage numbers when you land a Critical with greater than 100%. For years, Status being greater than 100% has done nothing except guarantee Status - which is good, just not an added incentive to go over 100%. We are changing that this update. When you hit a Status Chance greater than 100%, a single damage instance will be able to create two Status Effects. This means if you have a Shot with 200% Status Chance modded with both Blast and Toxin Damage, that single shot will result in both Status Effects! In addition to being able to achieve two Status Effects on a single shot, we are also adding new meaning if you get a duplicate Status Effect on an enemy. For example, AOE knockdown would occur on a second Impact Status on an enemy already inflicted with one! Stay tuned for the full breakdown of each Status’ enhanced effect in the Patch Notes! It is worth noting we are fixing a UI inconsistency that is ‘Display Only’. Right now the Arsenal shows Status Chance affected by Multishot, which makes reading the new >100% value confusing. For example, the Arsenal might say 120% but really the Status Chance is 80%. We don’t have Multishot affect any Critical Stats (Chance or Multiplier), so we are fixing this display inconsistency. Multishot now has its own Stat. Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case. Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet. In further additions, previously unstackable Status Effects (Puncture, Cold, Magnetic, Radiation, Viral) will now have stacking effects. We’ll have more information on this later as it develops! Why: Critical has long been king - and while we are leaving Critical as is, our goal is to bring Status into the Arsenals in a new light for all Primary, Secondary, and Melee weapons. Don't forget beam status, it's been useless since last time status was considered too good, would be nice if beam weapons could be brought back out of the crypt. Link to comment Share on other sites More sharing options...
Tappsyche Posted February 28, 2020 Share Posted February 28, 2020 This is big! I'm actually feel excited about warframe, haven't felt like that in a long time 2 Link to comment Share on other sites More sharing options...
-AG-David_ Posted February 28, 2020 Share Posted February 28, 2020 Calling it right now, shotguns are dead. If my boar doesn't perform as well in the next mainline as it can currently, I'm not gonna be to happy. Link to comment Share on other sites More sharing options...
(XBOX)Thang Hung Posted February 28, 2020 Share Posted February 28, 2020 Haven't read through the post yet but watched the stream. Have one proposal that immediately came to mind, keep the self damage on Concealed Explosives. 1 Link to comment Share on other sites More sharing options...
Mura Posted February 28, 2020 Share Posted February 28, 2020 hi 1 Link to comment Share on other sites More sharing options...
lukinu_u Posted February 28, 2020 Share Posted February 28, 2020 Sounds like the forum think "8" + ")" = 😎 Link to comment Share on other sites More sharing options...
SephirothWS Posted February 28, 2020 Share Posted February 28, 2020 So I noticed there wasn't any mention on UI fixes this devstream. What ever happened to getting the vaulted status icon added to the game for a better at-a-glance view on what is vaulted or not? This is something I have been wanting ever since the UI updates for relics and the data is already there, but hidden behind the cumbersome mouseover+tab feature of relic tooltips when it could just be a simple status icon on relics similar to the mastery laurel for weapons. Link to comment Share on other sites More sharing options...
(PSN)BR_WICKED Posted February 28, 2020 Share Posted February 28, 2020 How many arcanes needed to reach rank 5? Link to comment Share on other sites More sharing options...
RoachyToasty Posted February 28, 2020 Share Posted February 28, 2020 lole! Link to comment Share on other sites More sharing options...
Ryan_45 Posted February 28, 2020 Share Posted February 28, 2020 So when are these updates going live? I get that Scarlet Spear wont be till March, but what will be available atm? Link to comment Share on other sites More sharing options...
(PSN)TeddyBearKilla__ Posted February 28, 2020 Share Posted February 28, 2020 Can you please add a hold to confirm or type 'randomize' to confirm for randomizing appearances? I've accidentally randomized my fashionframes after spending hours getting the sigils, colors, armors an everything just right 3 Link to comment Share on other sites More sharing options...
Kylo. Posted February 28, 2020 Share Posted February 28, 2020 What is the timer for on arcane energise? Link to comment Share on other sites More sharing options...
AltaCilindrada Posted February 28, 2020 Share Posted February 28, 2020 Pls allow us to fuse Railjack Components like Kuva Weapons to get better stats, and now that we will have 100x bp for pads pls allow us to hide blueprints we don't use anymore so that the foundry becomes cleaner 1 Link to comment Share on other sites More sharing options...
MrPotatoFudge Posted February 28, 2020 Share Posted February 28, 2020 Rip chroma Link to comment Share on other sites More sharing options...
Duality52 Posted February 28, 2020 Share Posted February 28, 2020 4 hours ago, [DE]Rebecca said: Self Damage Changes:We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful. The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger. With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. In addition to this change, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact. Why: Self Damage had a lot of drawbacks for weapons, resulting in flow-disrupting death.This Stagger replacement system favours agility with a less harsh consequence, while allowing some of the most powerful weapons in the game to remain that way due to their unique consequence. Weapons with self-damage will be converted to this new system and as a result, Self Damage is removed from Warframe. Just curious, but does this extend to Glaives too? The Orvius's gimmick in dual wielding makes this very apparent. Link to comment Share on other sites More sharing options...
Jeancly Posted February 28, 2020 Share Posted February 28, 2020 Ok but what about hyldrin ? i mean,... her 3 is now half as useful since everyone will have shieldgating, and her passive itself is now gone, since everyone has shieldgating Link to comment Share on other sites More sharing options...
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