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Removal Of Self Damage


8faiNt
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1 hour ago, prodi1600 said:

too bad for chroma mains, but the good thing its now we can unite asking for a proper rework for chroma

This needs to happen now more than ever. Without self damage Chroma is in a terrible spot, mostly likely only viable for profit taker and other bosses. Chroma has some good build diversity and adds a lot to a squad. In Eidolons for his strong personal damage buff, but he was also a staple of the Arbitration meta for the strength buff he could share with the team.

Consider this:

In low level missions Chroma takes no damage and vex armor does nothing. 

At high levels he will just get one shot even through 15000 armor. 

Where does this leave Chroma without self damage? I acknowledge that the removal of self damage is a win for 99% of other frames, but you can't just completely remove an integral aspect of a frame. How would you feel if your favorite frame lost so much viability and QOL?

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4 hours ago, 8faiNt said:

It will ruin chroma's gameplay on eidolon hunt.

It is great for casual gameplay.

Do you like it?

discuss...

It is a sacrifice I am willing to do, besides, it is still very easy to ramp up Vex Armor against Eidolons during the fight, the only thing you need to keep an eye on is the timer.

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16 minutes ago, (NSW)Nocha said:

This needs to happen now more than ever. Without self damage Chroma is in a terrible spot, mostly likely only viable for profit taker and other bosses. Chroma has some good build diversity and adds a lot to a squad. In Eidolons for his strong personal damage buff, but he was also a staple of the Arbitration meta for the strength buff he could share with the team.

Consider this:

In low level missions Chroma takes no damage and vex armor does nothing. 

At high levels he will just get one shot even through 15000 armor. 

Where does this leave Chroma without self damage? I acknowledge that the removal of self damage is a win for 99% of other frames, but you can't just completely remove an integral aspect of a frame. How would you feel if your favorite frame lost so much viability and QOL?

Well mine its valkyr, so shes already bad at viability and QOL, just saying, outside of survivals shes of no use due her kit, shes a great melee frame but being a specialist in a party she suffers.

After they finish with the changes they want it will be necessary a complete Chroma rework, hell be ass good as Vauban was pre-rework.

 

 

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4 hours ago, Duality52 said:

I can't wait for a random Chroma main to complain how it ruined his build because of how self-damage is removed. Not sure if anyone noticed, but does it extend to Glaives too?

It extends to everything, self damage is gone completely.

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The vengeful charge ephemera makes mirages 3 always give you the damage buff and never the damage mitigation, and mirage is very squishy. 

apparently this was patched out of the game without my knowledge

Edited by --AbsoluteZeRo--
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49 minutes ago, (NSW)Nocha said:

For everyone saying "Just tank the Eidolon to get Vex buff" 

How will you take damage for the first 30 seconds while the Eidolon is coming out of the water??? It will be magnitudes slower. 

consider the above

34 minutes ago, VanFanel1980mx said:

And, as I mentioned before, Chroma can still take damage while playing the game normally.

 

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Just going to remind everyone, yes the removal of self damage is bad for Chroma, but it's great for the other 40+ frames out there. As for Chroma mains, there are other ways to take damage besides blowing up your feet. Sure, none quite as mindless but the options remain there.

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15 minutes ago, VanFanel1980mx said:

I can also elaborate on that, go for the lures, let the Grineer shoot you, there is usually a ton of enemies around the lures, the rest is just taking the Eidolon's attacks, yes, you will spend 11 minutes for tridolons instead of the usual 10.

Wouldn't letting the Eidolon step on you also work?

I'm also not quite sure why you'd need the buff at max as soon as the Eidolon spawns. It's shield would still be up, and to my knowledge buffing abilities don't affect amps.

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12 minutes ago, Corvid said:

Wouldn't letting the Eidolon step on you also work?

I'm also not quite sure why you'd need the buff at max as soon as the Eidolon spawns. It's shield would still be up, and to my knowledge buffing abilities don't affect amps.

For a 5/6x3 squad, by the time the first lure is charged by Chroma (which is about 50s from spawn), the eidolon shield is already down. Also during Gary and Harry, shield will be down when their head is just above water. All of this will save about 2 minutes each run which would make it enough to fit a 5x3 or 6x3 for one night.

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7 minutes ago, zTribalz said:

For a 5/6x3 squad, by the time the first lure is charged by Chroma (which is about 50s from spawn), the eidolon shield is already down. Also during Gary and Harry, shield will be down when their head is just above water. All of this will save about 2 minutes each run which would make it enough to fit a 5x3 or 6x3 for one night.

I wait for DE to make the Shields invulnerable until the Eidolons take their first step.

I wait with a lot of Coca-Cola, 2kg of corn, and condensed milk to put on the corn when it pops.

The salt will be freely provided.

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1 minute ago, Kaotyke said:

I wait for DE to make the Shields invulnerable until the Eidolons take their first step.

I wait with a lot of Coca-Cola, 2kg of corn, and condensed milk to put on the corn when it pops.

The salt will be freely provided.

Actually shield is invulnerable until the first step if the eidolons are tp due to no charged lure. The vulnerability of the first spawn is either a bug or intended mechanic. 

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2 hours ago, (NSW)Nocha said:

This needs to happen now more than ever. Without self damage Chroma is in a terrible spot, mostly likely only viable for profit taker and other bosses. Chroma has some good build diversity and adds a lot to a squad. In Eidolons for his strong personal damage buff, but he was also a staple of the Arbitration meta for the strength buff he could share with the team.

Consider this:

In low level missions Chroma takes no damage and vex armor does nothing. 

At high levels he will just get one shot even through 15000 armor. 

Where does this leave Chroma without self damage? I acknowledge that the removal of self damage is a win for 99% of other frames, but you can't just completely remove an integral aspect of a frame. How would you feel if your favorite frame lost so much viability and QOL?

Well, DE has yet to correct Titania's movement in razorwing mode and it's unfortunately hampered my enjoyment of a frame I greatly like. So I'd be annoyed...and this comes from someone who barely uses Chroma. 

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1 hour ago, Corvid said:

Wouldn't letting the Eidolon step on you also work?

I'm also not quite sure why you'd need the buff at max as soon as the Eidolon spawns. It's shield would still be up, and to my knowledge buffing abilities don't affect amps.

Yep, pretty much all damage sources, there was an Oberon main complaining a few days back because Harrow turning allies invincible disrupted his Hunter Adrenaline and I had to point out he could just step around the Eidolon's blood pools and letting them step on you to gain energy that way, damage sources in WF aren't scarce, specially in Eidolon fights, the abilities don't affect Amps but people usually take them down fast enough.

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