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建議提升"狀態持續時間"實用性


playplay233
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現在,狀態持續時間這屬性在實戰中不怎麼耐用,大多都靠暴擊傷害秒殺,沒那麼多時間去等。

所以,考慮到種種原因,果然最不破壞平衡的,就是+狀態觸發頻率,+100%狀態持續時間=>(改成)+100%狀態持續時間 / +100%觸發頻率,原本的12秒切割/1秒切割傷害=>(改成)12秒切割/0.5秒切割傷害,如此,才能將傷害平均分配到敵人身上,總而言之,留給觸發類武器抬頭的機會不?慢慢等好痛苦阿。

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