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This Thread Is For Random Ideas That You Don't Want To Go In-Depth With.


Sasquatchias
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Basically what the title says.

 

One idea I've had is some kind of fighting arena in the dojo, only with sentinels instead of tenno. Tenno will be able to gamble credits and mods by placing bets on the sentinels, who will have a conclave system as well so that it makes it a bit more fair.

 

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i want there to be a 2% chance for a wild monster that appers on the new tileset that would be basically rape everyone. Grineer are doneskis and you don't have much chance of killing it unless your group is rocking four maxed high tier weapons. Attacks are kinda slow but are are instakill. best options would be to run. it would only show up in capture, spy, and sabotage.

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i want there to be a 2% chance for a wild monster that appers on the new tileset that would be basically rape everyone. Grineer are doneskis and you don't have much chance of killing it unless your group is rocking four maxed high tier weapons. Attacks are kinda slow but are are instakill. best options would be to run. it would only show up in capture, spy, and sabotage.

Are you by chance a Monster Hunter fan?

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A solar system and politics sub-system to help bring Origin alive is something that would be really spiffy. Sadly we only have 3 enemy factions an no neutral factions to put into such a system, and at least one isn't really a faction so much as rampant 'space zombies'. Perhaps I'm just too spoiled by books like Leviathan Wakes and Lost Stars: Tarnished Knight.

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Giving missions actual depth and a good reason to re-play specific ones.

 

Trade-off mods.

 

Removing all ability mods from the drop table.

 

Giving frames a noticeably different feeling when playing them.

 

Replacing the Corpus Ship tileset with one that is similar or better in diversity than the Orokin Derelict map.

 

A large enough expansion on all tilesets so that no rooms will ever repeat in one mission.

 

A huge primary weapon that also takes up the secondary (or possibly melee) weapon slot.

 

Weapons that play differently, not shoot differently.

 

Smoother and more complex mobility.

 

More than one way to get from room to room (i.e vents).

 

Expansions to stealth.

 

Rework of all existing tilesets to promote exploration and skill.

 

A better tutorial.

 

A total overhaul of the Infested, both visually and mechanically.

 

In-game (probably limited) debug/developer console.

 

Return of Raid missions, and they are actually different from Capture missions.

 

Removal (or replacement) of Rescue missions.

 

More and better faction vs. faction.

 

Stalker fixes and variants.

 

Star map expansion (more nodes on existing planets, or adding multiple missions per node).

 

AI rework (AI vs. AI fixes, more intelligent mooks, target prioritization, fixes for feral creatures being counted as Tenno, give enemies secondary weapons)

 

Expansion for enemies in all factions.

 

Level and/or map based enemies (Grineer Miner, Grineer Warden, Grineer Soldier, Corpus Technician, Moa Variants, only Infested Grineer on Grineer maps, same with Corpus, etc.)

 

Removal of knockdown mechanic.

 

Greatly lessen reliance on the Skinner Box Theory.

 

Replace the copy-paste-reskin Void enemies with unique enemies. Same with Orokin Derelict.

 

Unique boss rooms for each boss.

 

Mini-bosses.

 

No more end-of-match RNG based rewards. Have everything find-able within the map (mission level and location dependent).

 

Slightly more frequent Alerts with rewards based on the mission level.

 

Per-player "campaign" missions scattered throughout the star-map (a good way to tell the lore).

 

Slightly faster leveling.

 

Assets within missions that provide large amounts of Affinity.

 

Adjustable and scalable HUD.

 

"Lock FoV" option.

 

Separate Motion Blur and DoF as separate options.

 

Ability to bring up the chat box whenever you want, even when casting abilities.

 

Smarter host selection/host exemption options.

 

Optimizations to everything.

 

More Physx effects.

 

Is this enough for you?

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 The ability to actually equip your melee weapon, resulting in a bonus to Melee damage and across the board bonuses to Blocking. It'd also replace your dodge roll with a quick dash that covers greater distance.

 

 'E' would still be the 'Quick-melee' button. This would just be a new thing on top of that. It'd make things like a Melee-Only Nightmare much more fun/interesting. 

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Don't they already do that? I remember checking the time needed for a weapon (it was somewhere around 30min, maybe an hour) and the cost had gone down.

 

Nope. Just built a Dera the other day, and it was 35 plat throughout. Dojo room costs scale though, but technically you're just adding plat to reduce build time rather than complete it.

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