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Mind control nyx might become quite powerful in the new scaling.


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1 hour ago, (XB1)Architect Prime said:

We know the armor scaling is brought down. If the health goes with it (I forgot), then Nyx's mind controlled enemies with that mind freak augment are gonna be lookin' tight. ... Maybe...Slap that 100% resistance debuff on top of that and we might have a somewhat useful built on out hands. 

Still way too slow.  Unless I can mind control boss orbs (yes, joking), the time and cost of casting on a single target is a ridiculously inferior choice when it comes to other powers, CC, and Aggro/Warframe weapon output in the same amount of time.

It’s like giving Nekros a minion limit of 1 and then buffing that slow, limited AI target at the cost of a mod slot that could be used for the above, superior options.

And because newer Warframe is about squad synergy and squad integrity with movement throughout the map, that slow, limited AI single enemy is likely just a waste of time without extremely niche circumstances.

It needs reworked.  Mind Freak should be integral to the base power and the augment should act like Nekros’ power and allow multiple targets to be controlled.  Or they should have increased movement and attack speed akin to Speedva. Or they should have a pyrokinetic or cryokinetic buff to Damage...there are many ways to make it more viable.

Edited by (PS4)Silverback73
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The closest thing we have to a least useless specter without gimping ourself is Wukong 1 (lul Excal Umbra). Mainly because the clone have very good damage scaling with a god-modded Kuva Bramma and actually follow you where it needed to be. If Nyx want to perform even remotely close to what Wukong 1 provide, then mind controlled enemies needs insane mobility and damage scaling to compete, else they're just semi-stationary meat shields like Nekros 4 that you recast his 4 to reposition them (unless you're ok with mind-controlled enemies don't move much in fast missions).

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8 hours ago, (XB1)Architect Prime said:

We know the armor scaling is brought down. If the health goes with it (I forgot), then Nyx's mind controlled enemies with that mind freak augment are gonna be lookin' tight. ... Maybe...Slap that 100% resistance debuff on top of that and we might have a somewhat useful built on out hands. 

The main issue with mind control nyx, is that at least in the current game situation, there isn't many places where a single target CC is more useful than abilities that wipes enemies in parts of the map. In other words, many frames/weapons already make us extremely strong against the enemies, to the point that we can easily nuke the room without having to control an enemy to do it, in a significantly slower way.

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4 hours ago, Leyers_of_facade said:

The main issue with mind control nyx, is that at least in the current game situation, there isn't many places where a single target CC is more useful than abilities that wipes enemies in parts of the map. In other words, many frames/weapons already make us extremely strong against the enemies, to the point that we can easily nuke the room without having to control an enemy to do it, in a significantly slower way.

But, you see, nothing will matter since everything's gonna flat line around level 100.

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9 minutes ago, (XB1)Architect Prime said:

But, you see, nothing will matter since everything's gonna flat line around level 100.

the problem is efficiency...

Why use mind control, when you can... say, delete the room with saryn/equinox/mesa... etc

In fact, the flat-lining will likely make things worse, as the weaker the enemy, the more aoe abilities that will remain effective (at its current state, many aoe nukes will fall off)

Nyx shined in the earlier years of wf where enemies are a lot stronger and CC is king, sadly we are moving further and further from that right now.

Edited by Leyers_of_facade
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1 minute ago, Leyers_of_facade said:

the problem is efficiency...

Why use mind control, when you can... say, delete the room with saryn/equinox/mesa... etc

In fact, the flat-lining will likely make things worse as the weaker the enemy, the more aoe abilities that will remain effective (at its current state, many aoe nukes will fall off)

Nyx shined in the earlier years of wf where enemies are a lot stronger and CC is king, sadly we are moving further and further from that right now.

I'm aware that Nyx shines more in like interception and stuff. My god she's good at interception. But yeah, she doesn't specifically nuke whole rooms. Not everything needs to. As far as I've seen, it's all about camping in survival in spots with minimal obstructions for the AI so that they're constantly in combat. If you keep on with the bolts, you'll keep up with the flow of enemies through the corridor. It also scales up forever with the enemies (not that it matters anymore)

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I'd been thinking this too. Reworks to enemy armor and damage are an indirect buff to Nyx and Nekros

Now all they need is a rework to their AI that actually serves their Tenno masters in combat, rather than just ducking behind cover and doing nothing, and we might have reason to actually use Nyx again

 

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You can make mind controlled targets ridiculously powerful now by using mind freak and the acra titron exploit, but as others have said, there is no reason to do it in a game where kill quantity is everything and kill quality nothing. Banshee can sing a song about that. As long as the game keeps going down the route of valuing only number of kills, non dps shítting frames like Nyx will always be left on the wayside.

 

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Just now, AuroraSonicBoom said:

You can make mind controlled targets ridiculously powerful now by using mind freak and the acra titron exploit, but as others have said, there is no reason to do it in a game where kill quantity is everything and kill quality nothing. Banshee can sing a song about that. As long as the game keeps going down the route of valuing only number of kills, non dps shítting frames like Nyx will always be left on the wayside.

 

Which exploit?

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9 minutes ago, Anthraxicus said:

Which exploit?

You know the charge mechanic of that weapon that allows you to unleash all the stored up charges with a slam attack? You can keep triggering that extra damage from the slam attack without actually depleting the charges by using hammer stance moves that do slam attacks as part of their combo. So if you use crushing ruin, winding temper(block and attack) will allow you to do a slam attack instantly, and if you do that with a fully charged titron, you can keep churning out ridiculous damage numbers over and over. While that is pretty broken already, you can also use this method to charge up mind freak targets easily to 10k+%.

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6 minutes ago, AuroraSonicBoom said:

You know the charge mechanic of that weapon that allows you to unleash all the stored up charges with a slam attack? You can keep triggering that extra damage from the slam attack without actually depleting the charges by using hammer stance moves that do slam attacks as part of their combo. So if you use crushing ruin, winding temper(block and attack) will allow you to do a slam attack instantly, and if you do that with a fully charged titron, you can keep churning out ridiculous damage numbers over and over. While that is pretty broken already, you can also use this method to charge up mind freak targets easily to 10k+%.

Damn. I didn't know about that

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Honestly, I think DE should rework Nyx and make her work like Emma Frost or Vision in Marvel Heroes.

You simply go out and find a pet you want then it is your permanently or until you MC a new one. It should stay in between missions aswell, so you can always have a Ancient Healer with you if that is what you fancy. If it dies in a mission it auto respawns after 90sec or something. Level would scale with the mission, in an endless it would scales alongside the mobs.

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4 hours ago, Dakotych said:

Why not make mind controlled enemy a living suicide bomb. Let it rush and explode doing damage and confusing enemies to fight each other or something.

This change could actually save Nyx from irrelevancy to atleast partial-irrelevancy, though i'd like to see Mind Control left as a two option ability though. Like if you hit 1 once the enemy remains as your personal bodyguard but hit 1 again while aiming at an enemy squadron and off it goes to send its former comrades flying sky-high.

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