(XBOX)GodMasterTP Posted March 3, 2020 Author Share Posted March 3, 2020 3 hours ago, Alvengerz said: As for Nidus, I don't know how I can determine it's tankiness simply by playing numbers since Nidus' health is constantly regenerates. Take the regen rate, apply on the formula. That's the ammount of EHP regen he has, and it works like a flat damage reduction. Link to comment Share on other sites More sharing options...
T-Shark69 Posted March 3, 2020 Share Posted March 3, 2020 1 hour ago, (XB1)XG1anBl4derX said: Rhino does more, for less. Wholeheartedly agree, lets leave it at that. So long. 1 Link to comment Share on other sites More sharing options...
Leqesai Posted March 3, 2020 Share Posted March 3, 2020 I have never really had an issue with rhino. It would be a nic qol change to buff his base armor a little bit but it really isnt needed for most content. Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted March 3, 2020 Share Posted March 3, 2020 What I really need for my sweet rhino is a skin bar. BIG ORANGE BAR that I will see clearly, without focusing on the upper or lower right corner to see damn numbers. 3 Link to comment Share on other sites More sharing options...
Leqesai Posted March 3, 2020 Share Posted March 3, 2020 5 hours ago, Scar.brother.help.me said: What I really need for my sweet rhino is a skin bar. BIG ORANGE BAR that I will see clearly, without focusing on the upper or lower right corner to see damn numbers. This would be fantastic for all frames that use a finite resource mechanic such as Iron Skin to help visualize at a glance where we're at, related to the amount initially generated when the skill activated. 1 Link to comment Share on other sites More sharing options...
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