robk79 Posted April 3, 2020 Share Posted April 3, 2020 TYPE: Chimera Prologue DESCRIPTION: After following the Lotus, entering the portal, dropping down the hole, and switching to Operator, I cannot dash. The prompt appears to dash with LMB, but nothing happens. I have to quit Warframe too since the menu via ESC is not available. VISUAL: https://drive.google.com/open?id=1l19GntAIk8UPX79NXcxpqYap0yUs8uvS REPRODUCTION: Play Chimera Prologue EXPECTED RESULT: Should be able to dash OBSERVED RESULT: Cannot complete the aforementioned dash. REPRODUCTION RATE: Every time Did I mention I cannot dash? If not...I can't dash. Link to comment Share on other sites More sharing options...
Z_moon Posted April 4, 2020 Share Posted April 4, 2020 TYPE: [IN-Game] DESCRIPTION: [I hvae arrived the top rank of Solaris United,but the challenge "Money cant buy happiness" are not unlocked normally in game.] VISUAL: EXPECTED RESULT: [the challenge "Money cant buy happiness" should unlocked] OBSERVED RESULT: [arrived the top rank of Solaris United,but the challenge "Money cant buy happiness" are not unlocked normally ] REPRODUCTION RATE: [100% for me,because i can only try it onece] Link to comment Share on other sites More sharing options...
MBaldelli Posted April 5, 2020 Share Posted April 5, 2020 TYPE: In-Game Missions DESCRIPTION: Multishot not performing as expected. VISUAL: REPRODUCTION: Since the Split Flights Mod was added (for 100% multishot), the standard split chamber is not performing a multishot at 90% (approximately 9 out of 10 multiple arrows), but more along the lines 75% or less (3 out of 4). EXPECTED RESULT: See above OBSERVED RESULT: Single arrows are still demonstrating multishot tendencies often missing the target point where the reticle is pointing. REPRODUCTION RATE: 100% of the time. I can only imagine how this is working in Rifles as more often times than not, spray and pray tactics are used. Link to comment Share on other sites More sharing options...
SilentBeing Posted April 5, 2020 Share Posted April 5, 2020 TYPE: In-Game DESCRIPTION: Playing hidron on sedna, rhino prime's iron skin active, stalkear appears, I use the operator to remove his damage resistance, and he kills my operator, after that, I couldn't use any more skills, or transferance, but could still shoot and move, I was only using primary weapon so I don't know if I could have changed weapon. Also, Smeeta Kavat charm didn't seem to activate again after that. VISUAL: REPRODUCTION: It seems to happen randomly when operator is killed EXPECTED RESULT: Should have been able to keep using skills or transferance OBSERVED RESULT: Can keep playing but without being able to use any skill or transferance for the rest of the mission, when trying to use them it shows the skill is in use message REPRODUCTION RATE: It happens once in a while when operator is killed Link to comment Share on other sites More sharing options...
DaniS28 Posted April 5, 2020 Share Posted April 5, 2020 TYPE: Belenus Tileset - Void DESCRIPTION: With the new changes to shields wher eu now first lose your shield, then your health, you are no longer oneshot by the Belenus Defense lasers if you still have your shields up. If this happens, you survive and you have a high chance of getting proc'd by radiation. When you have the radiation debuff you can simply shoot the defense machine and the mission will fail for the whole squad. REPRODUCTION: Activate the laser when you have ur shields up and get hit by it, there's a moderate chance you get proc'd by radiation and then you simply shoot the machine and the mission fails instantly. REPRODUCTION RATE: It is extremely easy to do, just get it by the lasers when u have shields until you get radiation proc and then shoot the defense machine. The chance of getting radiation when hit by the lasers is also high. Link to comment Share on other sites More sharing options...
NintenSt Posted April 6, 2020 Share Posted April 6, 2020 TYPE: In-Game DESCRIPTION: Was playing Titania Prime when I noticed her Tribute buffs don't highlight enemies as they used to when they were affected by them! This also occurs to normal Titania. VISUAL: (All Tribute buffs applied and standing next to enemies) (Here is a screenshot of past footage of the highlight being applied) REPRODUCTION: Cast any Tribute buff. EXPECTED RESULT: Enemies should be highlighted when affected by debuffs. Link to comment Share on other sites More sharing options...
KiwiCadre Posted April 6, 2020 Share Posted April 6, 2020 On 2020-03-22 at 5:08 AM, blackovercoat said: TYPE: In game - Nightwave Intermission II DESCRIPTION: as update above i should have level 90 nightwave intermission cap, now i only cap at 60, additional completetion does not do anything VISUAL: https://imgur.com/FJhUTVo REPRODUCTION: well it still there EXPECTED RESULT: intermission level 90 cap OBSERVED RESULT: right above REPRODUCTION RATE: everytime i logging to the game it still there Happening to me too, can this be addressed? Link to comment Share on other sites More sharing options...
MBaldelli Posted April 7, 2020 Share Posted April 7, 2020 6 hours ago, KiwiCadre said: Happening to me too, can this be addressed? This is an oversight on too many players when you realize that the first 30 waves are counted 1 to 30 and the next 60 waves are counted 1 to 60 for a total of 90 levels. DE did not misinform, they did explain it as you can see here: the problem is that too many in the player base think they should be seeing 1 - 90 which would make it 120 and not the 90 as promised. Link to comment Share on other sites More sharing options...
Nyxbit Posted April 7, 2020 Share Posted April 7, 2020 TYPE: In game - Secondary Weapon [Fusilai] DESCRIPTION: Alt fire has incorrect status values reflected, equivalent to pre-revision values VISUAL: REPRODUCTION: Its purely visual, Status spread performs as expected (multiplying value reflected in arsenal by 3x gives status consistent with actual perfomance) EXPECTED RESULT: Expected Fusilai to have been forgotten in revison for status on multishot weapons. OBSERVED RESULT: Functions with post-revision status, even though the arsenal lies to you. REPRODUCTION RATE: 100%, although at small values of multishot (eg: no multishot mods added) the average status per shot varies wildly, but this is to be expected of smaller sample size Link to comment Share on other sites More sharing options...
DynHamid Posted April 7, 2020 Share Posted April 7, 2020 TYPE: In-Game, Titania Razorwing ability DESCRIPTION: Titania keeps flying even after going into operator. VISUAL: Spoiler REPRODUCTION: Flying into any direction with Titanias Razorwing and then going into operator (while still holding movement keys) causes the shrunken frame/Titania to keep flying into said direction. EXPECTED RESULT: Titania should be standing (or floating) still. OBSERVED RESULT: Titania kept on flying. REPRODUCTION RATE: 100% Link to comment Share on other sites More sharing options...
Zsword Posted April 7, 2020 Share Posted April 7, 2020 TYPE: Weapon/Mod interaction DESCRIPTION: Cautious Shot has no effect on the Kuva Ogris. VISUAL: No capacity to take videos. Sorry on that front. (don't think picture would work to explain either.) REPRODUCTION: Take a Kuva Ogris, throw on Cautious Shot, fire at a point within, 10~ meters EXPECTED RESULT: 1/10 shots within 10~ meters has the warframe stagger, knock over, or otherwise react to the detonation. OBSERVED RESULT: any explosion within 10 meters (roundabout) has the frame covering their face or getting staggered/knocked over. REPRODUCTION RATE: 100% PLAYER NOTE: Full modset I have going into this does involve Split Chamber and Vigilante Armaments, so that's a potential of 3 projectiles that I could see each making a roll on staggering, bringing the true 'expected' percentage closer to 20% for this specific scenario. I also have Nightwatch Napalm equipped, which may be a factor but I haven't tested as of reporting this. Link to comment Share on other sites More sharing options...
goldenan94 Posted April 8, 2020 Share Posted April 8, 2020 TYPE: In -Game Description : Ash only deal like 1k damage at 12* combo counter to liches now? Before I was be able to oneshot a kuva lich health bar . Visual : Reproduction : Solo using ash prime in kuva liches mission with 275% ability strength and blade storm augment Expected Result : It would like one shot the kuva lich health / shield Observed Result : It deal like 1k damage Reproduction Rate: everytime im using ash in kuva lich mission Link to comment Share on other sites More sharing options...
LigmaP0SS Posted April 8, 2020 Share Posted April 8, 2020 TYPE: In-game DESCRIPTION: When you use Titania's diwita it goes after the feet instad of the center of mass, which causes her to bump into the floor and trigger the stumble animation every time VISUAL: None REPRODUCTION: Use titania's 4 and use the melee attack EXPECTED RESULT: Go after the feet, bump into the floor and get annoyed OBSERVED RESULT: She goes after the feet and bump into the floor and trigger the stumble animation every time REPRODUCTION RATE: 100% Link to comment Share on other sites More sharing options...
Dreadfrost Posted April 11, 2020 Share Posted April 11, 2020 TYPE: In-game ability DESCRIPTION: Some times enemies run through Hydroid Prime tentacles like they dont even care VISUAL: Yeets past the tentacles REPRODUCTION: Block an entryway with his 4 EXPECTED RESULT: Snatch a fool OBSERVED RESULT: Fools dont care REPRODUCTION RATE: 60% Link to comment Share on other sites More sharing options...
sunderthefirmament Posted April 14, 2020 Share Posted April 14, 2020 TYPE: in mission, Kuva Flood, Infested Corpus Ship Tileset (Eris) DESCRIPTION: I triggered a small self stagger from the Scourge, then lost the ability to jump, chat, use abilities, etc. I was able to type if I pressed Esc and then clicked the chat button. REPRODUCTION: I'm not sure how to reproduce it, and I'm not even positive it's related to the self stagger, but I've been noticing glitches like this more and more since the self damage removal update. EXPECTED RESULT: I should have been able to shoot, chat, use abilities, enter operator mode, etc. Thankfully my team carried me. OBSERVED RESULT: I could still move around, but I couldn't jump, slide, use abilities, shoot, etc. Link to comment Share on other sites More sharing options...
KCToxic Posted April 14, 2020 Share Posted April 14, 2020 TYPE: Menus/UI DESCRIPTION: Whenever I return to the orbiter from a mission and my squad has started a mission vote before I have loaded into the orbiter, I lose the ability to use the escape menu. I could still move around and use things in my orbiter, including navigation which allows me to respond to the mission vote/leave squad/start a new mission. When I left the navigation console I still couldn't use the escape menu. This continued after leaving the squad. REPRODUCTION: Reproduced by having someone start a mission vote before everyone has left the loading screen back to the orbiter. Missions like sorties where the team is likely to start a vote as soon as they load into the orbiter for the next mission are an easier way to get it to happen. EXPECTED RESULT: I should have been able to open the escape menu upon loading into the orbiter after the mission. OBSERVED RESULT: I lost the ability to use the escape menu. Hitting the button does nothing regardless of if there is still a mission vote active or not. On the latest time it happened I decided to use the arsenal and when I left it I received the mission end screen and the ability to use the escape menu was returned. REPRODUCTION RATE: So far the loss of ability to use escape has happened every time a vote was started while I was still loading in. Note: Now that I think about it, I don't recall if the mission results screen actually persisted from the loading screen into the orbiter when a vote was called (was always too busy trying to respond to a vote to check), but it popping up after leaving the arsenal and having the esc menu returned makes me think that it relates to the results screen being skipped. Regardless the mission vote being called over the loading screen seems to be the cause. Link to comment Share on other sites More sharing options...
zvnci Posted April 14, 2020 Share Posted April 14, 2020 TYPE: In-Game DESCRIPTION: This bug happens every time I log into the game and I have not been allowed to use the chat in the game yet. VISUAL: https://prntscr.com/ryunhk REPRODUCTION: It happens every time. EXPECTED RESULT: I should be able to use the chats. I have read about other people with this issue but they have said that you should beat Vor first but I already have. OBSERVED RESULT: It says "You are not currently qualified to use this channel." REPRODUCTION RATE: 100% Link to comment Share on other sites More sharing options...
ValeAventura Posted April 14, 2020 Share Posted April 14, 2020 TYPE: In-Game (Mod/Weapon issue) DESCRIPTION: [Mecha Overdrive] doesn't calculate correctly with [Miter] total status chance. VISUAL: https://imgur.com/a/Ly4UXaV Album that shows [Chesa Kubrow] build with different weapons that work correctly with calculations but Miter shows an anomaly REPRODUCTION: Equip [Miter] and [Chesa Kubrow] with [Mecha Overdrive] in Arsenal EXPECTED RESULT: [Chesa Kubrow]'s Status chance should be 113.84% with multiple mods (see imgur album above) OBSERVED RESULT: In-game status chance shows 48.5% (see imgur album above) REPRODUCTION RATE: As far as I've tested it persists after restarting the game. 100% reproducible. Link to comment Share on other sites More sharing options...
LucK95 Posted April 14, 2020 Share Posted April 14, 2020 TYPE: In game, railjack missions DESCRIPTION: The melee finishers from inaros first skil just doesn't work, the enemies get blind, and then nothing, I just can´t make the finisher, it just happen in online mode, in solo mode this bug doesn't happen, VISUAL https://imgur.com/u9EnvGN well, i'm just in front of him, he is blinded, and nope, I can't make a finisher over him, or over any other enemy, I'm pressing my action button and don't seems to work, but, for any other action like get out of the railjack or active a console, that button works well REPRODUCTION: just enter in a railjack mission with inaros in online mode and try to make a finisher using the inaros's first skill EXPECTED RESULT: it should let me make a finisher OBSERVED RESULT: I can't make the finisher REPRODUCTION RATE: it happens in 8 of each 10 missions, even if at the start all is ok, some minutes later it appears Link to comment Share on other sites More sharing options...
jetto1014 Posted April 15, 2020 Share Posted April 15, 2020 TYPE: In-Game (Fissure MESO Survival) DESCRIPTION: Running a 40 mins survival, suddenly gets stuck, tried to use /unstuck command, "You have been unstucked!" prompt appeared, but I still can't move, I was stuck in place, I can't fire my guns, can't use abilities, and can't change weapons. Running animation is still seen, but I am not moving from my place. I had already opened 6 relics, and amassed a bunch of resources, tried to reconnect, but it didn't let me. Leaving me with nothing for the whole run. VISUAL: REPRODUCTION: EXPECTED RESULT: OBSERVED RESULT: I got stuck in place REPRODUCTION RATE: It happens for time to time in all of my missions Link to comment Share on other sites More sharing options...
Cross331 Posted April 15, 2020 Share Posted April 15, 2020 TYPE: In Game, description bits/pages in the market DESCRIPTION: Today I got to MR 14 and before my MR 14 test all my weapon slots ranged from 4-7 open slots (4 for melee to 6/7 for primary weapons), however, when I finished my MR 14 test and ranked up, I checked out the market and noticed that all my weapons slot were knocked down to 1 slot each. It says I only have 1 slot but when that wasn't the case when I was MR 13. For the record I have 0 open WF slots, as was the case before I got to MR 14 and is still the case. IDK if this is a new way of counting open slots but it's annoying. VISUAL: Can't take a screenshot or grab with the info at the moment, but will update when I find a way. REPRODUCTION: IDK how to replicate the bug, it just appeared randomly and won't go away. EXPECTED RESULT: I expected to see my slots showing the accurate number they did earlier, because I was planning on adding level locked weapons to my arsenal and wanted to know how many I could add. OBSERVED RESULT: All of my weapon slots across the board only show 1 open slot available (Except for my WF slots which were at 0), even though earlier they had 4-7 slots available. This is especially shown in the marketplace when I hover over blueprint/build requirements/cost. REPRODUCTION RATE: Every single time, it's not going away. Even if I log off and relog. Link to comment Share on other sites More sharing options...
Random_Cat Posted April 15, 2020 Share Posted April 15, 2020 TYPE: In-Game // Android 8.1.0 phone with Warframe app version 4.8.3.1 DESCRIPTION: If I am in-game and open the Warframe app there is a clash of logins and the app wins. VISUAL: REPRODUCTION: Have the Warframe app set up. Login onto the Warframe client on PC. Open the app whenever. EXPECTED RESULT: Being able to access the codex of the app or receiving a "The app cannot be used since you are already logged in" pop up. OBSERVED RESULT: The app wins the tug of war and I can lose mission rewards when in-mission or not be able to do much (access navigation/trade) - need to close and reopen Warframe to fix this. REPRODUCTION RATE: Every time. Link to comment Share on other sites More sharing options...
IPSILON000 Posted April 16, 2020 Share Posted April 16, 2020 スペクターが起き上がらなくなりました。 ヘルスゲージがグレイアウトしているので分かりづらいのですが死んではいません。 敵は倒れたスペクターを攻撃しているようでした。 地上突撃戦の最中に高頻度で起こり、ゲームの再起動をしてもまた起こりました。 見やすくするためにHUDを拡大して表示させています。 昨日までは問題なく動作していました。 スペクターを頼りにしているため、私としては非常に深刻な事態です。 他の方の投稿にもあるようにシンジケートのスペクターもダウンして起き上がりませんでした。 こちらはヘルスゲージがグレイアウトしておらず、敵の攻撃で死亡状態になり、復活させたら普通に動いていました。 そちらはたまたま起きたことと思い、スクリーンショットを残していませんでした。 [/img] Link to comment Share on other sites More sharing options...
seedrow Posted April 16, 2020 Share Posted April 16, 2020 TYPE: Dojo DESCRIPTION: Entered the dojo and found a bunch of decorations missing. It is not possible to shift out of bounds decorations since they do not appear even when in decoration mode. Cursor does not detect them. The affected decorations are in the Observatory. These decorations still take up capacity even if they cannot be selected or seen. VISUAL: Images are in a separate thread. REPRODUCTION: Enter clan dojo. EXPECTED RESULT: Previous decorations should appear as before. OBSERVED RESULT: Clan decorations are missing and cannot be re-positioned since they do not react to the cursor. REPRODUCTION RATE: Happens each dojo instance. Link to comment Share on other sites More sharing options...
Dark-Gaiax Posted April 16, 2020 Share Posted April 16, 2020 TYPE: In-Game weapon stats DESCRIPTION: The accuracy of kuva nukor is not correct. It shows 15.4 when it should be 100. There are no mods (magnum force) equiped. This bug occurs when you equip magnum force into regulator of mesa. VISUAL: https://imgur.com/8rem79L https://imgur.com/nuNU6hN https://imgur.com/AZ3bE4U EXPECTED RESULT: Kuva nukor should not be affected by mods on regulator. It should have 100 accuracy if no mods are equiped OBSERVED RESULT: Kuva Nukor accuracy is affected by magnum force equiped on regulator REPRODUCTION RATE: Always occurs when equipping magnum force on regulator. Link to comment Share on other sites More sharing options...
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