SilverBones Posted March 2, 2020 Share Posted March 2, 2020 Sharing Sentinel Mods Sentinel Weapons and Warframe weapons cannot share Mods,which is to say: if you have 1 Maxed Serration Mod, your Sentinel’s Weapon cannot use it if you have a Primary Weapon with it equipped. You either switch your Sentinel Weapon to a different class (Shotgun, Melee), or acquire and max a duplicate Mod. We are removing this condition and now your Mods can be simultaneously equipped. Why: Over time, the amount of systems to put your time into have increased. The appeal of grinding out a Duplicate Mod for Sentinels just isn’t a proposition we want players to be faced with in the context of everything else the game has to offer! Please remember to leave your feedback in a constructive and civil manner! Remember, this thread is for FEEDBACK ONLY. If you have a bug, please make sure you submit your bug on this thread and follow the new guidelines! 9 Link to comment Share on other sites More sharing options...
Voreto Posted March 5, 2020 Share Posted March 5, 2020 Hot damn, time to rearm my vacuum slaves 2 Link to comment Share on other sites More sharing options...
NashobaFennec Posted March 5, 2020 Share Posted March 5, 2020 (edited) How about legendary cores for those who wasted all those creds and Endo on maxing serration and other mods solely for their sentinels? Edited March 5, 2020 by NashobaFennec 4 Link to comment Share on other sites More sharing options...
zoknoz Posted March 5, 2020 Share Posted March 5, 2020 It would be nice if dissolving into Endo would give back a reasonable amount of the Endo already spent maxing the mod. (Maxing Serration consumes 20k Endo, but dissolving it only gives back 85 Endo) E.g. something like when scrapping Railjack parts: Give back 25% to 50% of Endo spent. Maybe on a sliding scale with 50% for lesser amounts of Endo, since probably only veteran players have multiple maxed legendary mods, and those players can more easily afford the "loss". 5 Link to comment Share on other sites More sharing options...
(PSN)MahdeH232 Posted March 5, 2020 Share Posted March 5, 2020 Does this mean Sentinel-weapon stat stick buffing builds (for example vigilante armour set bonus stacking) doesnt work anymore? Link to comment Share on other sites More sharing options...
GKP_light Posted March 5, 2020 Share Posted March 5, 2020 it is good... but it change nothing to the fact that they have ridiculously low damage. (suggestion for this : reduce the base damage ; but make the damage increas with the level of the mission like the specters) 3 Link to comment Share on other sites More sharing options...
groznez Posted March 5, 2020 Share Posted March 5, 2020 Long time players like myself who have invested resources (and time) for getting rank 10 duplicates of mods like Serration, Hornet Strike or Primed Point Blank (not to mention Primed Elemental mods), would really appreciate getting some kind of compensation for making these duplicates obsolete. Personally I would be fine with either Legendary Cores or just getting Endo&credits back. It would make sense since those of us (long time players) who had duplicate rank 3 Arcanes got the option to Distill them back to rank 0 Arcanes. In any case only solution of getting some kind of compensation for those resources shouldn't be trading with other players. 2 Link to comment Share on other sites More sharing options...
P._I._Staker Posted March 5, 2020 Share Posted March 5, 2020 (edited) be nice if I could dissolve max ranked silver and gold mods with a lot of ranks into the endo and credits spent on them if we have a duplicate but either way, thanks -> no more mod conflict and auto resolve ARRRGH. Please please let this be permanent. Edited March 5, 2020 by Reaper76OTP 4 Link to comment Share on other sites More sharing options...
Daiwulf Posted March 5, 2020 Share Posted March 5, 2020 Now all duplicate mods we used for the sentinels have no use, and all the endo/credits used on them can't be reclaimed. Make dissolving ranked mods (any rank) refund ALL the spent endo/credits (this wouldn't change the unranked mod selling price). Giving a legendary core as compensation for duplicate maxed mods would be bad, as many players don't actually put max rank into companion mods, but keep them 1~2 ranks lower due to bad cost x benefit. Allowing us to sell them for the full spent cost would be fair to everybody in my opinion. If not a full price (due to some possible exploit), maybe a 75~90% ratio? 1 Link to comment Share on other sites More sharing options...
Pizzagulper Posted March 6, 2020 Share Posted March 6, 2020 Thank you, You beautiful person! Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted March 6, 2020 Share Posted March 6, 2020 They said it was impossible, but it finally happened. Next item on the docket: Setting the effective rank of our mods below its current fusion rank to allow for fine-tuned build tweaking when capacity can't fit everything maxed, instead of needing a dupe at each rank for full flexibility. Looking forward to that, it'll reduce the need of up to 10 dupes instead of just 1 sentinel extra! 2 Link to comment Share on other sites More sharing options...
CopperBezel Posted March 6, 2020 Share Posted March 6, 2020 It is so wonderful to know I'll never see that damn auto resolve prompt again. Just the best update ever. 3 Link to comment Share on other sites More sharing options...
colonelugainar Posted March 7, 2020 Share Posted March 7, 2020 (edited) For me that just moved the grind to sell all my duplicated maxed mods or turn them back into useless endo, turn it back to decoration pls?? Edited March 7, 2020 by WeBrowser Link to comment Share on other sites More sharing options...
GKP_light Posted March 7, 2020 Share Posted March 7, 2020 Il y a 13 heures, WeBrowser a dit : For me that just moved the grind to sell all my duplicated maxed mods or turn them back into useless endo, turn it back to decoration pls?? you call sell them to other players, you will obtain lot of plat. 1 Link to comment Share on other sites More sharing options...
Grey_Fenn Posted March 7, 2020 Share Posted March 7, 2020 This change is greatly appreciated. Link to comment Share on other sites More sharing options...
WeaselBoy Posted March 7, 2020 Share Posted March 7, 2020 (edited) On 2020-03-05 at 2:26 PM, groznez said: Long time players like myself who have invested resources (and time) for getting rank 10 duplicates of mods like Serration, Hornet Strike or Primed Point Blank (not to mention Primed Elemental mods), would really appreciate getting some kind of compensation for making these duplicates obsolete. Personally I would be fine with either Legendary Cores or just getting Endo&credits back. It would make sense since those of us (long time players) who had duplicate rank 3 Arcanes got the option to Distill them back to rank 0 Arcanes. In any case only solution of getting some kind of compensation for those resources shouldn't be trading with other players. On 2020-03-05 at 12:06 PM, NashobaFennec said: How about legendary cores for those who wasted all those creds and Endo on maxing serration and other mods solely for their sentinels? You've got yourself a 75p - 200p mods now. Go sell them. That's your compensation, a nice chunk of plat. Edited March 7, 2020 by WeaselBoy 1 Link to comment Share on other sites More sharing options...
Vivicector Posted March 7, 2020 Share Posted March 7, 2020 A long awaited change, nice one. Link to comment Share on other sites More sharing options...
Drago55577 Posted March 7, 2020 Share Posted March 7, 2020 This change is fine. Sentinel weapons are still objectively trash outside of applying status, but this is fine. Link to comment Share on other sites More sharing options...
Arsonistic Posted March 8, 2020 Share Posted March 8, 2020 About 5 years too late, but very, very appreciated. Link to comment Share on other sites More sharing options...
Steel_Rook Posted March 13, 2020 Share Posted March 13, 2020 I realise this is useless feedback, but all I can say is "About damn time!" This system added nothing to the game and I'm glad it's gone. Can we maybe be allowed to put lenses on our pets next? I mean, I can stick one on my K-Drive... Link to comment Share on other sites More sharing options...
CopperBezel Posted March 13, 2020 Share Posted March 13, 2020 The way pets collect affinity is super weird, so while it sounds a bit silly, it'd actually be a bit OP. They get no affinity from anything you kill, but the full undivided value of any shared affinity. Link to comment Share on other sites More sharing options...
rstripn Posted March 13, 2020 Share Posted March 13, 2020 This is a good change in every possible way. Thank you. I could write a paragraph on why it should never have been the way it was, but there's no reason to now. Link to comment Share on other sites More sharing options...
LapuLapo Posted March 20, 2020 Share Posted March 20, 2020 This one kind of flew under the radar, but I'm very happy the change happened! Link to comment Share on other sites More sharing options...
King_Flounder Posted March 21, 2020 Share Posted March 21, 2020 This is a huge win. Thank you! Link to comment Share on other sites More sharing options...
(PSN)Krikenemp Posted March 25, 2020 Share Posted March 25, 2020 On 2020-03-06 at 4:36 AM, TheLexiConArtist said: They said it was impossible, but it finally happened. Next item on the docket: Setting the effective rank of our mods below its current fusion rank to allow for fine-tuned build tweaking when capacity can't fit everything maxed, instead of needing a dupe at each rank for full flexibility. Looking forward to that, it'll reduce the need of up to 10 dupes instead of just 1 sentinel extra! YES! This would be amazing QoL, especially on corrupted mods. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now