Raitoning Posted April 2, 2020 Share Posted April 2, 2020 Just now, kapn655321 said: I would hope so.. my GPU refuses to take the newest nvidia update, and it'd been about 4 months since I dusted it out, so I figured it was possible. No overclocking, but couldn't rule out the possibility of the drivers. I have that issue on my Radeon HD 7950 with any AMD drivers, and on my laptop on both Intel iGPU (HD 4000) and nVidia dGPU (GeForce 720M) with any driver. That's a game issue. Otherwise, any game would be artifacted exactly like that. 2 Link to comment Share on other sites More sharing options...
kapn655321 Posted April 2, 2020 Share Posted April 2, 2020 Noticed something odd when I had the, "sun," to my back in on Orb Vallis.. Might just be a particular time of, "day," when it happens. I'll post more about this if I learn more. 3 Link to comment Share on other sites More sharing options...
Erra Posted April 5, 2020 Share Posted April 5, 2020 Light from bright specular highlights can penetrate through UI overlays such as the login screen which is normally just the kneeling frame. Link to comment Share on other sites More sharing options...
NikkMann Posted April 5, 2020 Share Posted April 5, 2020 On 2020-04-02 at 5:31 PM, kapn655321 said: Noticed something odd when I had the, "sun," to my back in on Orb Vallis.. Might just be a particular time of, "day," when it happens. I'll post more about this if I learn more. Noticed this issue too basically everytime I go in the Vallis. Moving camera through a certain angle makes the lighting disappear like that. Seems to happen more often when you're close to or on the ground. 1 Link to comment Share on other sites More sharing options...
MacAaroni Posted April 7, 2020 Share Posted April 7, 2020 When i have DR on, my mouse feels a bit late, almost like it does when V-Sync is enabled. Not sure how to fix this but im turning it off for now so my mouse movements feel instant instead of delayed. Link to comment Share on other sites More sharing options...
Darkstalix Posted April 8, 2020 Share Posted April 8, 2020 Anyone else having many crashes? think but im not sure since im still on testing that i get many crashes with DR enabled. Such a shame tho since i made a new pc build like a week ago and i just crash for no reason 😕 Link to comment Share on other sites More sharing options...
temz Posted April 17, 2020 Share Posted April 17, 2020 (edited) On 2020-04-03 at 1:31 AM, kapn655321 said: Noticed something odd when I had the, "sun," to my back in on Orb Vallis.. Might just be a particular time of, "day," when it happens. I'll post more about this if I learn more. Also getting this quite frequently. happens on PoE too. https://youtu.be/BcP47_nd6JA Edited April 17, 2020 by temz 1 Link to comment Share on other sites More sharing options...
Chanzi Posted April 18, 2020 Share Posted April 18, 2020 The Warframe colors look washed out and desaturated with Deferred Rendering on. In particular, it's hard to get a good orange. Most oranges end up looking more salmon. 1 Link to comment Share on other sites More sharing options...
Ephemerous Posted April 30, 2020 Share Posted April 30, 2020 The things that have been most obvious to me still are: Color representation inconsistencies: Echoed throughout the thread, but I'm experiencing it as well. Noise/temporal artifacts (very difficult to capture): These seem most prevalent near edges or areas of higher contrast. Mitigated by TAA, but definitely not eliminated. TAA + downsampling makes them not noticeable, but that has some other negative impacts mentioned below. Humble requests: Exposure/Tonemapping Improvements: it's is very slightly better after the update where Steve discussed clamping highlights, but it's still overly aggressive in terms of contrast in a lot of places and instead of impacting the tonemapping curve it seems brightness/contrast are just post effects so you can't compensate for that loss of detail (crushed highlights/shadows) in settings. More flexibility in rendering resolution: Would love to be able to run at 4k downsampled to 1440P without the knock on effects that using custom resolutions w/ nVidia causes (bad mouse input, requiring using fullscreen instead of borderless making alt tab painful, UI being impacted as well). Allow camera distance and FOV to be independently modified. This could be difficult to communicate, but would have huge benfits to players. Most people want their character taking up less of the screen during action, so they crank the FOV; this leads to heavy distortion on the sides of the screen and sometimes more serious effects (i.e., motion sickness). This way, people could move the camera to the desired distance, then modify the FOV to increase horizontal visibility until the distortions cause issues. Overall, very happy with the new rendering techniques! 😃 Link to comment Share on other sites More sharing options...
Kamachi Posted May 8, 2020 Share Posted May 8, 2020 (edited) While this method does for sure make the game overall far more pretty to look at, which I place great importance on as an avid graphics wh*re. It leads to a series of crashes in a wide variety of situations and therefore is unplayable, at least for me. Edited May 8, 2020 by Kamachi Link to comment Share on other sites More sharing options...
Raz0r42 Posted May 9, 2020 Share Posted May 9, 2020 It really needs to be optimized. I get like 60% less fps than I did before enabling the option. Other than that I can't complain about any bugs, it just needs optimization because the way it is right now is unplayable Link to comment Share on other sites More sharing options...
GentlePuppet Posted May 14, 2020 Share Posted May 14, 2020 Ambient Occlusion really needs some optimizations for the Plains and the Orb or just an option outright to disable it only for open world levels. For me it causes some serious frame drops in them where-as everywhere else it doesn't impact my performance at all, which is a damn shame cause it makes everything look so much better. So I have to disable it if I plan on doing anything in the plains or the orb. Then I re-enable it when I'm done. Link to comment Share on other sites More sharing options...
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