(PSN)FinaLLanceR Posted March 4, 2020 Share Posted March 4, 2020 1 hour ago, (PS4)Kaleidos_Joker said: Since Puncture damage now has a negative to Enemy damage and Viral does damage to enemy Health shouldn't this read "After 4s it explodes dealing 60% of their Health as Viral Damage"? There's no point in negating enemy damage as the tether already does this. It deals that damage type, which has its own properties. This has nothing to do with status procs, which is what is being changed with this update. It won't do viral damage. It will calculate 60% of the enemy's health and deal that amount as purely puncture damage, which affects how its particular defenses interact with it. Link to comment Share on other sites More sharing options...
(PSN)Shaun-T-Wilson Posted March 4, 2020 Share Posted March 4, 2020 5 hours ago, Nasair said: For railjack missions I would really like to have the corrosive nerf reconsidered. Their armor is already really high and will still be high after the changes. Use viral hopefully it will affect enemies with armour. Link to comment Share on other sites More sharing options...
--END--Rikutatis Posted March 4, 2020 Share Posted March 4, 2020 6 hours ago, [DE]Rebecca said: No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. It's really hard for me to focus on all the good parts of this update (and there's some cool stuff) with this massive nerf to what used to be the most flavorful and interesting weapon type in WF (self dmg explosives). So disappointing. Guess we're supposed to just spam the boring beam weapons for AoE now (amprex, ignis, etc). Also please, please dont add ragdoll to impact. It will immediately make all impact weapons terrible or memes best case scenario. We had this discussion years ago already during damage 2.0 feedback.... Link to comment Share on other sites More sharing options...
HerbieTheBoopySnek Posted March 4, 2020 Share Posted March 4, 2020 Impact suggestion instead of the stagger that everyone hates and ragdoll thats even worse: Remove the stagger make new proc: Impact weakens enemy defenses making them vulnerable to main damage type of weapon by 50% (same multiplier as serration) stacks up to 100% Sorted. Link to comment Share on other sites More sharing options...
Aquila-Aurea Posted March 4, 2020 Share Posted March 4, 2020 Вроде всё круто, но почему до разработчиков так долго доходит?(( Link to comment Share on other sites More sharing options...
anfuerudo Posted March 4, 2020 Share Posted March 4, 2020 32 минуты назад, IgnisDraconis4316 сказал: Friendly manner non oppositional. Calling people idiots and those who have no brain is neither constructive nor friendly. Just saying. As a non-friendly reminder. Link to comment Share on other sites More sharing options...
spicyframe420 Posted March 4, 2020 Share Posted March 4, 2020 6 hours ago, [DE]Rebecca said: Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s I'm extremely happy to see this change, thank you. 6 hours ago, [DE]Rebecca said: Warframe Armor Buffs: But i don't see Khora in the list is this a mistake or she's not getting her def buff ? Link to comment Share on other sites More sharing options...
CarnageBen Posted March 4, 2020 Share Posted March 4, 2020 I think I know what warframe needs :P No stuns or staggers, do the rocket jump! 😄 If you use an explosive weapon and you stand to close, fly appropriately to the moon. Link to comment Share on other sites More sharing options...
Mu_Gera Posted March 4, 2020 Share Posted March 4, 2020 6 hours ago, [DE]Rebecca said: Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt Might aswell just remove any radial damage at that point, cause that sounds like a straight nerf and it's even worse with no damage buff. Link to comment Share on other sites More sharing options...
Tenno_Aster Posted March 4, 2020 Share Posted March 4, 2020 4 hours ago, [DE]Rebecca said: What if double Impact puts the enemy to sleep? Knock them out? Concussions cause sleepiness and fatigue. Link to comment Share on other sites More sharing options...
IgnisDraconis4316 Posted March 4, 2020 Share Posted March 4, 2020 3 minutes ago, anfuerudo said: Calling people idiots and those who have no brain is neither constructive nor friendly. Just saying. As a non-friendly reminder. I'm not giving feedback to adults that should already know how to behave. Link to comment Share on other sites More sharing options...
RoachyToasty Posted March 4, 2020 Share Posted March 4, 2020 29 minutes ago, LascarCapable said: If Impact allows me to ragdoll living stuff in oblivion with enough modding like I love to do, I can only be hyped. 🙂 And I can only be scared as to how that reflects your mod setups 🤪 Link to comment Share on other sites More sharing options...
anfuerudo Posted March 4, 2020 Share Posted March 4, 2020 Только что, IgnisDraconis4316 сказал: I'm not giving feedback to adults that should already know how to behave. I'm saying YOU don't know how to behave. Neither are aware that you make contradictory statements. Link to comment Share on other sites More sharing options...
(PSN)UltroAdsunt Posted March 4, 2020 Share Posted March 4, 2020 Just slot all the +impact mods 🤗 Link to comment Share on other sites More sharing options...
RoachyToasty Posted March 4, 2020 Share Posted March 4, 2020 3 minutes ago, TheStardustTenno said: What if double Impact puts the enemy to sleep? Knock them out? Concussions cause sleepiness and fatigue. Bruh imagine someone shoots u with a vulkar in the face and u go #*!%ing sleeping Link to comment Share on other sites More sharing options...
Zharun Posted March 4, 2020 Share Posted March 4, 2020 please do not "Upgrade" impact staggers into ragdolls on double proc. It is horrible to ragdoll enemies when you do not want to and with this change any impact weapon will randomly knock S#&$ around. WHY? We have Blast for that if we want to. Do NOT force ragdolls onto more then half the weapons in this game. Link to comment Share on other sites More sharing options...
(PSN)UltroAdsunt Posted March 4, 2020 Share Posted March 4, 2020 Bullets giving concussions Tyty Link to comment Share on other sites More sharing options...
IgnisDraconis4316 Posted March 4, 2020 Share Posted March 4, 2020 3 minutes ago, anfuerudo said: I'm saying YOU don't know how to behave. Neither are aware that you make contradictory statements. I'm sorry did you say something? Link to comment Share on other sites More sharing options...
EdDiesel Posted March 4, 2020 Share Posted March 4, 2020 6 hours ago, [DE]Rebecca said: Magus Replenish On Rank 5: On Void Dash: 100% chance to heal 30% Health. Magus Vigor: On Rank 5: On Transference Out: +300 Health Any cool down on these? Would be nice to get all the specifics. Also any updates on arcane energize with its added cool down? Link to comment Share on other sites More sharing options...
Dragazer Posted March 4, 2020 Share Posted March 4, 2020 6 hours ago, [DE]Rebecca said: Magus Repair On Rank 5: On Void Mode: Heal Warframes within 30m by 25% Health/s. Shouldn't this be 30%? The original rank 3 effect is 20% So 20% x 1.5 = 30% Link to comment Share on other sites More sharing options...
(XBOX)Seraph Wisp Posted March 4, 2020 Share Posted March 4, 2020 I wondered why there was no valkyr buff then I remembered her prime has 800 armor Link to comment Share on other sites More sharing options...
Urlan Posted March 4, 2020 Share Posted March 4, 2020 6 hours ago, [DE]Rebecca said: 2020’s First Mainline: Review, Revise, Refresh: Part 2! Tenno, We are still slated to release this Mainline this week (today on PC, if we’re lucky!) but since Friday’s workshop, a couple of new or added details have emerged that warrant sharing ahead of launch time. Please review Friday’s Workshop before diving in here: https://forums.warframe.com/topic/1171232-2020%E2%80%99s-first-mainline-review-revise-refresh/ CTRL + F Index as follows: Warframe Armor Buffs Arcane Guardian Rank 5 Details + Reminders Operator Magus Changes Depth of Status Changes Aura Changes Self Damage + AoE Weapons Closing Warframe Armor Buffs: The following Armor Values are changing for Warframes: Ash: 65 to 100 Ash Prime: 150 to 175 Banshee: 15 to 100 Banshee Prime: 65 to 125 Baruuk: 150 to 175 Ember: 100 to 125 Ember Prime: 125 to 150 Equinox: 100 to 125 Equinox Prime: 120 to 150 Gara: 125 to 150 Gauss: 150 to 175 Harrow: 150 to 175 Hydroid: 200 to 225 Hydroid Prime: 250 to 275 Inaros: 200 to 225 Ivara: 65 to 100 Ivara Prime: 65 to 125 Limbo: 65 to 100 Limbo Prime: 85 to 125 Loki: 65 to 100 Loki Prime: 65 to 125 Mag: 65 to 100 Mag Prime: 65 to 125 Mesa: 65 to 100 Mesa Prime: 85 to 125 Mirage: 65 to 100 Mirage Prime: 150 to 175 Nekros: 65 to 100 Nekros Prime: 65 to 125 Nezha: 175 to 190 Nova: 65 to 100 Nova Prime: 65 to 125 Nyx: 15 to 100 Nyx Prime: 50 to 125 Oberon: 150 to 175 Octavia: 125 to 150 Revenant: 105 to 125 Rhino: 190 to 225 Titania: 65 to 100 Trinity: 15 to 100 Trinity Prime: 15 to 125 Vauban: 50 to 150 Vauban Prime: 100 to 200 Volt: 15 to 100 Volt Prime: 100 to 125 Wisp: 150 to 175 Zephyr: 15 to 100 Zephyr Prime: 75 to 125Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes. Arcane Guardian Details + Reminders Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s Arcane Energize will still give energy to toggled Warframe abilities - this has been asked a lot. Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after the Mainline. Magus Arcane Changes: Reveal hidden contents Magus Accelerant On Rank 5: On Void Blast: Reduce Enemy Resistance to Heat Damage by 65% Magus Anomaly On Rank 5: On Transference In: Enemies within 30m are pulled towards Warframe Magus Cadence On Rank 5: On Void Dash: 100% chance for +90% Sprint Speed for 12s Magus Cloud On Rank 5: On Void Mode: +300% Void Dash Radius for 6s Magus Destruct On Rank 5: On Void Blast: Reduce Enemy Resistance to Puncture Damage by 65% Magus Drive On Rank 5: On Transference In: Increase K-Drive Speed by 150% for 30s Magus Elevate On Rank 5: On Transference In: 95% chance to restore 300 Health to Warframe Magus Firewall On Rank 5: On Void Mode: Generate Void Particles every 1s up to 6 particles, each granting 12,5% Damage Reduction for 60s. Taking damage consumes a particle. Magus Glitch On Rank 5: On Transference Static: 102% chance to negate Transference Static Magus Husk On Rank 5: On Transference Out: +150 Armor Magus Lockdown On Rank 5: On Void Dash: Drop a mine that tethers up to 10 enemies in 15m. After 4s it explodes dealing 60% of their Health as Puncture Damage. Magus Melt On Rank 5: On Void Dash: Increase Heat Damage in Operator Mode by 20% for 15s, stacking up to 7x. Magus Nourish On Rank 5: On Transference Out: Restores 35 Health/s to Warframe Magus Overload On Rank 5: On Void Blast: Stun robotic enemies for 3s, which then discharge Electricity Damage dealing 80% of their Max Health to anyone within 25. Magus Repair On Rank 5: On Void Mode: Heal Warframes within 30m by 25% Health/s. Magus Replenish On Rank 5: On Void Dash: 100% chance to heal 30% Health. Magus Revert On Rank 5: On Void Dash: Use again within 3s, to return the Operator to their original position at no energy cost, Restores 60 Health. 3s cooldown. Magus Vigor: On Rank 5: On Transference Out: +300 Health Why: The Operator Magus changes were stated in a simple line in the first Workshop, but we wanted to go into greater detail on these. We have reworked Magus Cloud, since its original design was not popular. Is it intended that some arcanes like Guardian are getting worse activations than they should for such investment? Arcane Guardian actually goes down in activaiton chance compared to the current. Is this intended or a slip based on devbuild versus active build? I would make a joke about Rhino and Oberon prime wanting some armor as well, but is there a deeper intention for why some warframes built around taking a hit often have lower armor than say shield or caster warframes like Hildyn or Saryn? Link to comment Share on other sites More sharing options...
Braneman Posted March 4, 2020 Share Posted March 4, 2020 The only thing I can think to add to this is that for Kavats and Kubrows 110% extra armor from Metal Fiber is no longer relevant to equip onto them since it doesn't look like there are any Warframes with little enough armor for it to be at all relevant. The sentinel health/shields/armor mods on pets basically all have that same problem now in that there is almost never a time you want to equip them on a Kavat/Kubrow, they're in the same place the 15% status mods and the stug have been in for years. The other thing I do want to mention is that it doesn't seem like you want to use an explosive weapon anymore when you can use a high status viral gas electricity weapon instead, since those don't have falloff. Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted March 4, 2020 Share Posted March 4, 2020 I usually don't complain but why stagger pox, it's not really an explosion. Link to comment Share on other sites More sharing options...
FoxyKabam Posted March 4, 2020 Share Posted March 4, 2020 i wonder if the magnus arcanes are going to be in the reward table for scarlet spear cuz otherwise I'll have to grind out vox solaris some more, I don't know if my soul can take that. Link to comment Share on other sites More sharing options...
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