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2020’s First Mainline: Review, Revise, Refresh: Part 2!


[DE]Rebecca

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1 hour ago, (PS4)Kaleidos_Joker said:

Since Puncture damage now has a negative to Enemy damage and Viral does damage to enemy Health shouldn't this read "After 4s it explodes dealing 60% of their Health as Viral Damage"?

There's no point in negating enemy damage as the tether already does this.

It deals that damage type, which has its own properties. This has nothing to do with status procs, which is what is being changed with this update. It won't do viral damage. It will calculate 60% of the enemy's health and deal that amount as purely puncture damage, which affects how its particular defenses interact with it. 

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6 hours ago, [DE]Rebecca said:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. 
 

It's really hard for me to focus on all the good parts of this update (and there's some cool stuff) with this massive nerf to what used to be the most flavorful and interesting weapon type in WF (self dmg explosives). So disappointing. Guess we're supposed to just spam the boring beam weapons for AoE now (amprex, ignis, etc). 

Also please, please dont add ragdoll to impact. It will immediately make all impact weapons terrible or memes best case scenario. We had this discussion years ago already during damage 2.0 feedback....

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32 минуты назад, IgnisDraconis4316 сказал:

Friendly manner non oppositional. 

Calling people idiots and those who have no brain is neither constructive nor friendly.

Just saying. As a non-friendly reminder.

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6 hours ago, [DE]Rebecca said:

Arcane Guardian

On Rank 5: On Damaged:

15% chance for +900 Armor for 20s

I'm extremely happy to see this change, thank you. 

 

6 hours ago, [DE]Rebecca said:

Warframe Armor Buffs:

 

But i don't see Khora in the list is this a mistake or she's not getting her def buff ?

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6 hours ago, [DE]Rebecca said:

Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt

Might aswell just remove any radial damage at that point, cause that sounds like a straight nerf and it's even worse with no damage buff.

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Только что, IgnisDraconis4316 сказал:

I'm not giving feedback to adults that should already know how to behave.

I'm saying YOU don't know how to behave. Neither are aware that you make contradictory statements.

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please do not "Upgrade" impact staggers into ragdolls on double proc.

It is horrible to ragdoll enemies when you do not want to and with this change any impact weapon will randomly knock S#&$ around. WHY? We have Blast for that if we want to. Do NOT force ragdolls onto more then half the weapons in this game.

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6 hours ago, [DE]Rebecca said:

Magus Replenish

On Rank 5: On Void Dash:

100% chance to heal 30% Health.

 

Magus Vigor:

On Rank 5: On Transference Out:

+300 Health

Any cool down on these?  Would be nice to get all the specifics. Also any updates on arcane energize with its added cool down?

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6 hours ago, [DE]Rebecca said:

2020’s First Mainline: Review, Revise, Refresh: Part 2!

Tenno,

We are still slated to release this Mainline this week (today on PC, if we’re lucky!) but since Friday’s workshop, a couple of new or added details have emerged that warrant sharing ahead of launch time.

Please review Friday’s Workshop before diving in here: https://forums.warframe.com/topic/1171232-2020%E2%80%99s-first-mainline-review-revise-refresh/

CTRL + F Index as follows:

Warframe Armor Buffs
Arcane Guardian Rank 5 Details + Reminders
Operator Magus Changes
Depth of Status Changes
Aura Changes
Self Damage + AoE Weapons
Closing

Warframe Armor Buffs:

The following Armor Values are changing for Warframes:

Ash: 65 to 100

Ash Prime: 150 to 175

Banshee: 15 to 100

Banshee Prime: 65 to 125

Baruuk: 150 to 175

Ember: 100 to 125

Ember Prime: 125 to 150

Equinox: 100 to 125

Equinox Prime: 120 to 150

Gara: 125 to 150

Gauss: 150 to 175

Harrow: 150 to 175

Hydroid: 200 to 225

Hydroid Prime: 250 to 275

Inaros: 200 to 225

Ivara: 65 to 100

Ivara Prime: 65 to 125

Limbo: 65 to 100

Limbo Prime: 85 to 125

Loki: 65 to 100

Loki Prime: 65 to 125

Mag: 65 to 100

Mag Prime: 65 to 125

Mesa: 65 to 100

Mesa Prime: 85 to 125

Mirage: 65 to 100

Mirage Prime: 150 to 175

Nekros: 65 to 100

Nekros Prime: 65 to 125

Nezha: 175 to 190

Nova: 65 to 100

Nova Prime: 65 to 125

Nyx: 15 to 100

Nyx Prime: 50 to 125

Oberon: 150 to 175 

Octavia: 125 to 150

Revenant: 105 to 125

Rhino: 190 to 225

Titania: 65 to 100

Trinity: 15 to 100

Trinity Prime: 15 to 125

Vauban: 50 to 150

Vauban Prime: 100 to 200

Volt: 15 to 100

Volt Prime: 100 to 125

Wisp: 150 to 175

Zephyr: 15 to 100

Zephyr Prime: 75 to 125

Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes. 


Arcane Guardian Details + Reminders

Arcane Guardian

On Rank 5: On Damaged:

15% chance for +900 Armor for 20s

  • Arcane Energize will still give energy to toggled Warframe abilities - this has been asked a lot. 
  • Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after the Mainline. 

 

Magus Arcane Changes:

  Reveal hidden contents

 

Magus Accelerant

On Rank 5: On Void Blast:

Reduce Enemy Resistance to Heat Damage by 65%

Magus Anomaly

On Rank 5: On Transference In:

Enemies within 30m are pulled towards Warframe

Magus Cadence

On Rank 5: On Void Dash:

100% chance for +90% Sprint Speed for 12s

Magus Cloud

On Rank 5: On Void Mode:

+300% Void Dash Radius for 6s

Magus Destruct

On Rank 5: On Void Blast:

Reduce Enemy Resistance to Puncture Damage by 65%

Magus Drive

On Rank 5: On Transference In:

Increase K-Drive Speed by 150% for 30s

Magus Elevate

On Rank 5: On Transference In:

95% chance to restore 300 Health to Warframe

Magus Firewall

On Rank 5: On Void Mode:

Generate Void Particles every 1s up to 6 particles, each granting 12,5% Damage Reduction for 60s. Taking damage consumes a particle.

Magus Glitch

On Rank 5: On Transference Static:

102% chance to negate Transference Static

Magus Husk

On Rank 5: On Transference Out:

+150 Armor

Magus Lockdown

On Rank 5: On Void Dash:

Drop a mine that tethers up to 10 enemies in 15m. After 4s it explodes dealing 60% of their Health as Puncture Damage.

Magus Melt

On Rank 5: On Void Dash:

Increase Heat Damage in Operator Mode by 20% for 15s, stacking up to 7x.

Magus Nourish

On Rank 5: On Transference Out:

Restores 35 Health/s to Warframe

Magus Overload

On Rank 5: On Void Blast:

Stun robotic enemies for 3s, which then discharge Electricity Damage dealing 80% of their Max Health to anyone within 25.

Magus Repair

On Rank 5: On Void Mode:

Heal Warframes within 30m by 25% Health/s.

Magus Replenish

On Rank 5: On Void Dash:

100% chance to heal 30% Health.

Magus Revert

On Rank 5: On Void Dash:

Use again within 3s, to return the Operator to their original position at no energy cost, Restores 60 Health. 3s cooldown.

Magus Vigor:

On Rank 5: On Transference Out:

+300 Health

 

Why: The Operator Magus changes were stated in a simple line in the first Workshop, but we wanted to go into greater detail on these. We have reworked Magus Cloud, since its original design was not popular. 

 

Is it intended that some arcanes like Guardian are getting worse activations than they should for such investment? Arcane Guardian actually goes down in activaiton chance compared to the current. Is this intended or a slip based on devbuild versus active build? I would make a joke about Rhino and Oberon prime wanting some armor as well, but is there a deeper intention for why some warframes built around taking a hit often have lower armor than say shield or caster warframes like Hildyn or Saryn?

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The only thing I can think to add to this is that for Kavats and Kubrows 110% extra armor from Metal Fiber is no longer relevant to equip onto them since it doesn't look like there are any Warframes with little enough armor for it to be at all relevant. The sentinel health/shields/armor mods on pets basically all have that same problem now in that there is almost never a time you want to equip them on a Kavat/Kubrow, they're in the same place the 15% status mods and the stug have been in for years.

The other thing I do want to mention is that it doesn't seem like you want to use an explosive weapon anymore when you can use a high status viral gas electricity weapon instead, since those don't have falloff.

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