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[DE]Rebecca

2020’s First Mainline: Review, Revise, Refresh: Part 2!

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Faction Aura Changes

There are 3 Auras that target specific Factions:

Infested Impedance, Corrosive Projection, and Shield Disruption.

No, there's another.  Emp aura.

In fact, it's more factiion specific than shield disruption and corrossive projection.  There are a few infested/corpus with armor that Corrosive projection will help against.  There are a few grineer with shields that shield disrupt helps against.

Infested Impedance and Emp aura are ACTUALLY 100% faction specific.

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I missed suggesting this before:

Mission Playlists:

Set an odd number of missions to play in a row. Select up to three Loadouts that you could switch between missions with a countdown cut off. If you die (multiple times) with a loadout, it locks for the entirety of the playlist. Scale difficulty and rewards accordingly. Maybe seed sharing too so people could try to beat your score through a particular playlist.

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With the change to Blast and Impact, will Amalgam Body Count for Furax series be seeing the proc changed from Blast to Impact? As I am under the impression that the mod uses the blast status effect to cause knockdowns.

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Just now, (PS4)Silencer_Tinman said:

Does this mean [Shield Disruption] will work on Eidolons now that your reworking the Aura balance?

lmao, not likely.  That aura has always been a complete joke and it's laughable that they think it needs a nerf.  It's one of the only nerfs I don't care about since no one trying to play effectively uses it anyway.

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Is it still possible to ship it on PC today?@[DE]Rebecca

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7 hours ago, [DE]Rebecca said:

Magus Elevate

On Rank 5: On Transference In:

95% chance to restore 300 Health to Warframe

 

Just make this 100% chance for 300 health as it should be, honestly, changing it to a truly guaranteed heal vs a basically guaranteed heal isn't gamebreaking in the slightest and that 5% chance to not proc is of zero actual consequence, having to be like "ugh, ok, I need to press 5 again" every 1/20 Elevate attempts isn't meaningful, it's just annoyance for annoyance sake

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Please add a mod that reinstates self-damage.

I mean ideally, don't ruin a weapon class for the people who like it to cater to the complaints of people who don't. But, unlike the people who refused to let the existence of Cautious Shot get in the way of their whining, I'm capable of compromise.

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I wonder how Destiny 2's doing...

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7 hours ago, FoxyKabam said:

valkyrs not on the list, so hes not the only one

(not that she needs an armor buff)

She may not need an armor buff, but she needs a lot of help everywhere else. She was one of my most played frames early on, but now I barely use her. No one else does either, it seems 😞

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Posted (edited)

so many nerf and terrible decisions. im tired of it.

this time i feel like i wanna quit this game for real.

Edited by r2in
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il y a 15 minutes, [DE]Rebecca a dit :

 

Thanks god..

Now time to go back to the 50% Radial Damage falloff or no falloff at all. 90% just kill the AoE part of the AoE weapon. Why dont your team understand we are in a horde shooter. You did say you wanted to be conservative, but 50% is conservative enough. Also remove the damn stagger from the other AoE weapon.. 

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Posted (edited)
2 minutes ago, MunsuLight said:

Thanks god..

Now time to go back to the 50% Radial Damage falloff or no falloff at all. 90% just kill the AoE part of the AoE weapon. Why dont your team understand we are in a horde shooter. You did say you wanted to be conservative, but 50% is conservative enough. Also remove the damn stagger from the other AoE weapon.. 

also add back the 20 per cent damage buff. they do indeed do not seems to understand what is the point of an AoE weapon... it's pretty sad.  make sure to complain on the feedback thread planned for this once it drops. the next days will be absolutely crucial to make sure that they get rid of this archaic idea. if they want AoE weapons to be S#&$e, they can straight up say so, and we would stop even fighting, there would be no point. but for now, we have to fight back against such... "game design" as much as it hurts to call this kind of decision game design.

Edited by mikakor
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1 minute ago, r2in said:

so many nerf and terrible decisions. im tired of it.

this time i feel i wanna quit this for real.

Seriously. I'm getting mixed signals under the inch-thick layer of bad ideas here.

"We want to make the game easier, so we removed the punishment for using AoE weapons"

"We don't want anyone to actually do anything with the wepaons, so we nerfed the S#&$ out of everything."

Unless the new frame is completely bombastic (it wont' be), then 2020 is looking to be a pretty big bust already.

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Thanks! These armor changes are a good bump to the survival of or squishy frames. The status changes look like a good rebalance too though there's a few things that I'd like to touch on, mainly impact. The only thing so far that scares me about this main line is the impact ragdoll, unless the enemy gains some vulnerability while knocked down this could be very annoying. 2nd Viral may be too good and just become the new corrosive, will have to wait and see. 3rd magnetic will be more necessary thanks to sheild buffs for corpus, but it'd be nice if it did better damage or had another effect to other unshielded tagets. Like a 2 or 3 second weapon jam when you hit max stacks.

P.S. Thanks for your work on all these changes and balances. It must be a lot of work, but me and my friends are super happy you're adjusting the enemy scaling in particular and like most of the other changes. Also sorry for how many others are either yelling or insulting you guys instead of being civil and constructive with their arguments. Once again thanks and keep up the good work.

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No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. 


So removing self damage at the cost of having any use for explosive weapons entirely. Got it.

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7 hours ago, Sauravisus said:

No armor buff for Nidus who cannot take advantage of shield gating, because he literally has no shields? For shame.

Shame he only has infinite regen, death grace, 95% DR on demand and a metric ass ton of armor to help his meager survival; if only he could use umbral mods like excalibur to save him.

Never change warframe forums, never change.

 

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7 hours ago, [DE]Rebecca said:

Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after the Mainline. 

i HOPE to god that arcanes are a easier to get for those of us that DO NOT want to spend a ton of plat or hunt eidolons (especially since it is STILL not a way to do it at any time :|) in particular due to the need for 21 arcanes for a max rank arcane now 😐

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Just now, Autumnatopoeia said:


So removing self damage at the cost of having any use for explosive weapons entirely. Got it.

Can you try being more transparent in your greed? They may not get it being so subtle and all.

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Hoo-boy...To put it simply, you cannot ship this. Not in this state. It's just not ready.

Remember that enemies in warframe, unlike tenno can actually scale infinitely (which is a topic I would like to touch on another time). Reducing the scaling rate of armor will not change that, as the main issue is damage. Corrossive should stay as is.

For anyone who watched Rahetalius' video on damage 2.5 you will know what I am about to refer to.

Do NOT for ANY reason add RAGDOLLING to impact super procs. Make them an AOE STUN INSTEAD. Additionally, incoming damage on enemies with said impact proc can have their shield gating negated, putting more emphasis on impact excceeding in performance against shields.

Puncture is meant to PIERCE. A debuff on an enemy that reduces their damage. A better idea would be for the proc to chip away at base armor every time it procs. For every time a puncture proc stacks, 

Blast will be better off blinding enemies instead of the accuracy reduction you had in mind.

I also noticed you have an opportunity to make cold procs stack to a point of completely freezing the enemy similar to how frost's avalanche does so. I strongly recommend you do so.

My attention was caught by how some of the arcanes have rank 3 status on their rank 5. I hope that wasn't intentional, otherwise it will stuff you in a real pickle.

Accorind to me and another person out there, the last viable self-damaging weapon released was in fact the Kuva Bramma. Nearing its relevancy would be the Lenz of the energy lab. The rest are absolutely not worth using whatsoever, while those that are, usually get looked over for better options, such as the Shedu and Tombfinger. Adding a blast radius fall of that is up to NINETY percent is not exactly a good idea here, because the constant damage in an area was one of the core reasons people had put up with said self-damage. They will still have a significant penalty for firing too close, so a damage decrease with radius ought to be no greater than 20%. On a related note: Please for the love of the void DO NOT EVEN THINK ABOUT PUTTING SELF-STAGGER ON THE BLOODY POX. 

Finally, about the aura changes...(Unless you plan on buffing those, in particular, corrossive projection to 34% per aura mod.) Just don't. Simply don't. Hands off the keyboard and mouse and take not a single breath with that thought in your head.

 

Bonus: I would also like you to take a look at reliability of Inaros' revival portion of his passive, using the one Nidus has as a benchmark.

To anyone who read this, thank you. I'm waving at you. Be well. 

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1 minute ago, Autumnatopoeia said:


So removing self damage at the cost of having any use for explosive weapons entirely. Got it.

 

4 minutes ago, Rankii said:

Seriously. I'm getting mixed signals under the inch-thick layer of bad ideas here.

"We want to make the game easier, so we removed the punishment for using AoE weapons"

"We don't want anyone to actually do anything with the wepaons, so we nerfed the S#&$ out of everything."

Unless the new frame is completely bombastic (it wont' be), then 2020 is looking to be a pretty big bust already.

remember to come to the feedback thread they will post once it drops.

funny that they hold off the most controversial changes until the very last minute. much coincidence! 😮

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Just now, Autumnatopoeia said:


So removing self damage at the cost of having any use for explosive weapons entirely. Got it.

I kept saying this would happen: if you remove the punishment, the use for the weapon goes with it.

 

Just now, -Kittens- said:

Can you try being more transparent in your greed? They may not get it being so subtle and all.

Namecalling isn't making him any less right, though.

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Self Damage penalty, AoE weapon Damage Reduction

The 90% damage fall-off seems excessively harsh. And radically changes the function of most AoE weapons. The PROBLEM that this is trying to address, point blank AoE spam, can be addressed differently.

 Instead of reducing damage based on the AoE, reduce the damage based on the Self-Stagger. Using the distance of the Tenno to impact point, instead other Impact point to all enemies. If you are shooting Tonkors and Orgis at your feet, the overall damage should be reduce 90%. This disincentives point blank AoEs even more. You get Stagger, and do basically no damage.

From a programming stand this is an almost free calculation, as the distance from the Tenno to the Impact is already needed for the Self-Stagger.

Please, don't nerf AoE damage across the board. Just nerf the damage when a Tenno shoots rockets at their own feet.

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