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[DE]Rebecca

2020’s First Mainline: Review, Revise, Refresh: Part 2!

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Posted (edited)
25 minutes ago, Cmdr-A said:

Wait what? Ferrox getting an AOE self stun blast? Why? It never had an AOE hit before on its laser. Unless its for when the spear lands on impact? And even then, that never did any self damage unlike the Javlok. You sure you didn't mean to write Javlok instead of Ferrox?

Actually it does have a small AoE blast at the point of contact. Though it is VERY small, you essentially have to shoot right at an enemies feet to get it to trigger. So I'd imagine you will get a stagger should you aim straight down.

edit: I know this because I just learned of this fact about an hour ago and was rather surprised.

Edited by Shade_Final
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33 minutes ago, [DE]Rebecca said:

Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).

What the #*!%

what the actual #*!%

This sounds like old lantern all over again, where it was never used because you’d throw the enemy out of the range of your DPS. I can literally imagine twin gremlins ragdolling some poor sap across the map and being unable to kill it because y’know ragdoll physics. This is one status effect where you shouldn’t have effects stack.

Change it to opening enemies to finishers, maybe even mercy kills. That would be a slow option opening up avenues for arcanes such as Ultimatum to replace Guardian while being a slow enough DPS tool to not make everything else obsolete.

This also makes -100% impact on a riven pretty much necessary on melees and fast firing weapons. Well done, the riven mafia is clapping.

Don't go through with this change. Please. Everything else looks good. Just. Not. This.

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The impact change is horrible,the ragdoll effect will be so annoying,it was acceptable in blast as there's a choice if you want to build for blast or not,but impact is available on most weapons and ragdolling effect is horrible,please change it

And most of the status changes should be reviewed again or hold them back from release until they are more streamlined, because these status changes are very bad

And I don't why you guys were saying people prefer crits a lot more than status,.. because at higher levels status is the king everyone knows that,only melees suffer from the crit meta,rest of the classes don't have a crit meta,so please reroll this status changes back to as they are,we don't have any complains with that DE

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il y a 37 minutes, [DE]Rebecca a dit :

Impact

Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).

So, if i understand this well , this means that when you use a melee that does impact, it will send the enemies flying aways, so you'll have to chase theme to continue hitting them, but then you send them flying away again , so you gotta follow him to kill him, that's not gonna get old real fast at all! 

same for shotguns...you shoot once , it goes flying ? how the hell are we gonna burst high health enemies

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37 minutes ago, [DE]Rebecca said:

Corrosive

The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal.

Each Corrosive Status Effect lasts 8 seconds.
Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall. 

hzGdePO.gif

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Posted (edited)

Who here remembers the proposed changes for Damage 2.5 from December 2017?

Quote

In an update coming soon, we will be making changes to IPS status effects and proc damage calculation. Our primary goal was improving Impact and Puncture; both of these procs will now scale in effectiveness, based on the damage dealt. An Impact proc with a small damage output (like a single Akstilletto bullet) will still only cause a short stagger, while an Impact proc with high damage output (like a Vulkar shot) can scale all the way up to a ragdoll, temporarily immobilizing them. In a similar manner, Puncture procs will now scale in effectiveness from 10% to 75% damage reduction, based on the damage dealt at the time of proc

And here are the proposed changes for Puncture and Impact taking place today when dealing multiple procs:

3 hours ago, [DE]Rebecca said:

Impact

Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).

Puncture

The first Puncture Status Effect has an enemy deal 30% less Damage. Subsequent Puncture Status add +5% weakening, leading to up to 75% (capped). Each Puncture Status has a duration of 6 Seconds.

Back then, there was a huge backlash against the proposed changes. On Impact because ragdolls can break heatshot flows and melee combos, and on puncture because having an enemy deal less damage is meaningless when you get 100% damage reduction from said enemy by either killing them or using a CC ability. So it seems DE decided to stick to their guns and try again 2.3 years later with the same core concept of what the "higher level proc" would do, but applied upon repetition instead of based on how much damage it dealt.

This gets me to think that some times, some things and some plans are set in stone in WF. It's just a matter of when rather than if.

Edited by Jarriaga
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Can you pls nerf Lockdowns damage,or at least the ability to spamm it,it makes the game way to easy and braindead.It is way more powerful than any arcane and the only arcane people take,with this buff it will be used even more.Either change the Damage to a fixed number or give it a cooldown  of like 15 seconds so people  actually use it to ,,Lockdown'' an entire for a short duration and not DPS in all game modes while being in an invincible operator.

 

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hace 30 minutos, [DE]Rebecca dijo:

Each Corrosive Status Effect lasts 8 seconds.
Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall. 

So they have magical armor that regrows ... yet we can't doble trigger grace or stack arcanes...

I would realy love to see actual fixes to real bugs ( like stil falling trought maps depending on the momment when you enter the mission and where the host is) , giving us the new player experience so we don't have to be a school teacher for every friend we try to bring in, rewards vs risk , nightwave season 3 ( at this point the intermision is longer than the actual seasson), etc.

 

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Any thoughts on Hema research changes? 

 

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I understand everything - except impact. Seriously, everyone hates its proc already for making it harder to hit headshots, and this change only makes it substantially worse. Unlike blast, which we can mostly choose if we really want it, impact is by default on vast majority of weapons. It's so bad that having -impact on a riven is considered a 4th positive, and a huge one at that.

Also, 90% falloff on explosive damage might be a bit too harsh. Something like 75% might be more reasonable - there's a huge difference between 1/4th of the damage and 1/10th of it

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Wow.... thanks for murdering my Kuva Ogris with the dmg falloff, just because some little kids couldnt handle self damage cuz they shot themselves in the face with it. 

 

No reason to pick it up again, give me a mod that reverses all the stupid AoE nerfs and give me Self Dmg back. 

I want a Rocket Launcher that goes BOOOOOM and not some baby nutter that sucks like hell. 

Mod Incautious Shot: 100% Self Dmg and +70% Dmg

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Posted (edited)
32 minutes ago, Cmdr-A said:

Wait what? Ferrox getting an AOE self stun blast? Why? It never had an AOE hit before on its laser. Unless its for when the spear lands on impact? And even then, that never did any self damage unlike the Javlok. You sure you didn't mean to write Javlok instead of Ferrox?

Most of these self stagger changes are kinda dumb. Opticors? Ferrox? Fking POX of all things???

Also lol at the fall off for explosive weapons. They're basically losing all the power they had. Ogris is gonna be trash tier once again.

Edited by Okami_Shiranui
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If your gun or melee can't kill something after 10 applications of the same status effect proc, then you might as well have the guy thrown across the room not attacking you or have his damage reduced long enough for your shield gate to recover.

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34 minutes ago, FoxyKabam said:

valkyrs not on the list, so hes not the only one

(not that she needs an armor buff)

Hildryn wasn't touched as well. I suppose they deemed them having an already strong enough armor. Makes sense.

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Please don't make impact to be a ragdoll proc, don't make any ragdoll status.

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I WANT IT TODAAYYYY

finally my hydroid is way tankier

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47 minutes ago, [DE]Rebecca said:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

This is gonna be 5m vacuum fiasco all over again. The purpose of weapons is to do damage to enemies. Weapons that do no damage to enemies aren't gonna be used any more than weapons that do damage to the user.

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1 hour ago, Dovinjun said:

What about concealed explosives?

that maybe is gone too

 

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32 minutes ago, Kylo. said:

They are buffing Viral.

Nerf in the sense that a single proc don't have the health anymore. But stacking it, yes definitely a huge buff.

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Posted (edited)
Quote

Corrosive

The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal.

Each Corrosive Status Effect lasts 8 seconds.
Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall. 

Lets ignore the part where Enemy Armor is also being chaged and riot.

C75bE9t.gif

Edited by Kaotyke
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"On Impact because of ragdolls can break heatshot flows, and on puncture because having an enemy deal less damage is meaningless when you get 100% damage reduction from said enemy by either killing them or using a CC ability."

 

1. That's a form of CC, making an enemy deal less damage.

2. A lot of people on the forums keep saying "you can just kill everything as a form of CC" and that's just a ridiculous answer/solution for multiple reasons that are common sense and (hopefully) shouldn't have to be stated.

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2 minutes ago, sitfesz said:

Please don't make impact to be a ragdoll proc, don't make any ragdoll status.

No. More ragdolls! You just need to learn to shoot better.

In a more serious and less salty note, repeat impact is now Lesser Blast, but it has to be *repeat* Impact, most weapons that aren't majority impact already don't proc a second instance of it before the first wears off.

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Posted (edited)
7 minutes ago, PsiWarp said:

If your gun or melee can't kill something after 10 applications of the same status effect proc, then you might as well have the guy thrown across the room not attacking you or have his damage reduced long enough for your shield gate to recover.

Eh, with the 100+% status changes and multishot, plus the heavy lean toward IPS procs, getting 10 proc repeats isn't a huge amount of time with full-auto weapons. We'll have to wait for testing, but I wouldn't be surprised if something like the Akstiletto Prime throws targets around in a very short time-span (and would then become quite annoying).

EDIT: Also depends how many procs it takes to take Impact to ragdoll state. If it's only 6, well, that's 2-4-odd Akstiletto Prime shots with some (unlucky) RNG. That's sending targets ragdolling very fast...

Edited by Tyreaus

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