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Suggestion To Promote Exploration


elleto
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to promote exploration,

 

how about containers and lockers contain a rare navi coordinate piece that allows you to create a key to say a treasure vault/hidden stash ?

 

need a few of these navi coordinate to craft one key.

 

the vault giving a varity of random treasure eg( credits , mods , rarely - blueprints )

 

make the vault a small explorable area.

 

discuss

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The way mods and RNG works in this game is if you get lucky once you don't need to get lucky ever again for a certain mod.

 

So once the initial reaction of everyone getting Rage and Quick Thinking and Retribution have ended, we have everyone with "Rare" mods and the same people continuing to rush.

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im not saying rushing is not a valid way to play , some ppl like to play that way

 

and im not saying that it has to reward rare mods each time.

 

i was referring it to random loot. it can be crafting mats blueprints(forma , potato , weapons) mods

 

an incentive for ppl to explore is all that im suggesting

 

after all its better to provide an incentive to alternative play then to insert some limit to restrict another type of play ( in this case its rushing that some ppl want to hinder)

Edited by elleto
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The way mods and RNG works in this game is if you get lucky once you don't need to get lucky ever again for a certain mod.

 

So once the initial reaction of everyone getting Rage and Quick Thinking and Retribution have ended, we have everyone with "Rare" mods and the same people continuing to rush.

 

Super Rare mods is the answere to that. Super Rares would be special mods that you would need multiples of to upgrade. They could be auros, Warframe abilatys with some sort of exta stat or something, and the consept would be that they are so old they are not compatabule with any of tjhe new mods, or each other due to the way they where made. Basically, prototype mods.

The other side of this could be that could can use other mods to boost it, but there would be a chance that the mod is destroyed, due to how old they are, with matching polarizations lowering the chance of obliteration of the mod.

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Super Rare mods is the answere to that. Super Rares would be special mods that you would need multiples of to upgrade. They could be auros, Warframe abilatys with some sort of exta stat or something, and the consept would be that they are so old they are not compatabule with any of tjhe new mods, or each other due to the way they where made. Basically, prototype mods.

The other side of this could be that could can use other mods to boost it, but there would be a chance that the mod is destroyed, due to how old they are, with matching polarizations lowering the chance of obliteration of the mod.

 

 

We don't need even more RNG.

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The way mods and RNG works in this game is if you get lucky once you don't need to get lucky ever again for a certain mod.

 

So once the initial reaction of everyone getting Rage and Quick Thinking and Retribution have ended, we have everyone with "Rare" mods and the same people continuing to rush.

quick thinking ruins the game.

 

I don't have it, but I don't want it although I allready have Rage.

They should make a very long cooldown on it because people that have theese mods will never use skills and will never die. So the whole game becomes boring. When you can't die, ever, you will not play and have fun.

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Super Rare mods is the answere to that. Super Rares would be special mods that you would need multiples of to upgrade. They could be auros, Warframe abilatys with some sort of exta stat or something, and the consept would be that they are so old they are not compatabule with any of tjhe new mods, or each other due to the way they where made. Basically, prototype mods.

The other side of this could be that could can use other mods to boost it, but there would be a chance that the mod is destroyed, due to how old they are, with matching polarizations lowering the chance of obliteration of the mod.

I like the idea but not the lore..... if they are so old that they are not compatible with the new mods ...how are they compatible with the frame?!

 

Maybe we find the old mods get them intro our research labs, start the replication process and, with a chance, we'll get a mod with the same properties, but compatible with our technology.

Edited by nekrojiji
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More random mods?

 

As for the research lab suggestion, what about people who are not in any clans? wouldn't it be useless to them?

 

Btw this  is an idea to incentivize exploration. How would more super rare mods (more RNG) help with getting people to explore?

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