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[UPDATE 27.3.5] Reflections, Lighting, and Shadows |stretching| |cut-off| |pop-in|


Sean
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Using the new & experimental deffered lighting, I've noticed that the reflections being applied are noticeably stretched and get cut off on various angles.

 

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Various Drydock Issues

 

NPC's body vanishes while walking:

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Railjack vanishes when moving camera; its lighting also changes too.

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Standing on top of Railjack and moving camera has its lighting change, too.

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Lighting changes in hallway with only a slight camera move. This happens in other areas on the walkway that wraps around the Railjack.

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Noticed some objects not given their proper lighting in a room since the Deferred Rendering:

 

Waterfalls highly contrast in dark rooms:

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Various ice objects tend to glow (ceiling section of a Large Garden):

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Badges cut right through the fog effect in a room:

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Additionally, the lighting/shadow pop-in bug is still active.

Lighting/Shadows only correctly apply on objects exactly 60 seconds after loading into a dojo AND you have to move between the rooms after that 60 seconds have passed. You can notice the lighting and shadows pop-in to existence as you move from room to room at that point.

 

Upon first loading in:

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Exactly 60 seconds later and having moved to a different room and back:

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Edited by Sean
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