Sean Posted March 5, 2020 Share Posted March 5, 2020 (edited) Using the new & experimental deffered lighting, I've noticed that the reflections being applied are noticeably stretched and get cut off on various angles. Spoiler Spoiler Spoiler ----- Various Drydock Issues NPC's body vanishes while walking: Spoiler Spoiler -- Railjack vanishes when moving camera; its lighting also changes too. Spoiler Spoiler Spoiler -- Standing on top of Railjack and moving camera has its lighting change, too. Spoiler Spoiler -- Lighting changes in hallway with only a slight camera move. This happens in other areas on the walkway that wraps around the Railjack. Spoiler Spoiler ----- Noticed some objects not given their proper lighting in a room since the Deferred Rendering: Waterfalls highly contrast in dark rooms: Spoiler Various ice objects tend to glow (ceiling section of a Large Garden): Spoiler Badges cut right through the fog effect in a room: Spoiler ----- Additionally, the lighting/shadow pop-in bug is still active. Lighting/Shadows only correctly apply on objects exactly 60 seconds after loading into a dojo AND you have to move between the rooms after that 60 seconds have passed. You can notice the lighting and shadows pop-in to existence as you move from room to room at that point. Upon first loading in: Spoiler Exactly 60 seconds later and having moved to a different room and back: Spoiler Edited March 27, 2020 by Sean 1 Link to comment Share on other sites More sharing options...
Sean Posted March 6, 2020 Author Share Posted March 6, 2020 Removed the section on the glass issues as it has been fixed as of Hotfix 27.2.2. The other issues are currently still active. Link to comment Share on other sites More sharing options...
Sean Posted March 20, 2020 Author Share Posted March 20, 2020 Added some new issues I noticed. Link to comment Share on other sites More sharing options...
Sean Posted March 24, 2020 Author Share Posted March 24, 2020 (edited) All issues are still live as of 27.3.5. Edited March 27, 2020 by Sean Link to comment Share on other sites More sharing options...
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