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Elements And Status Need A Real Balance


(XBOX)Yufix4574
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The latest status changes were necessary but some things are wrong and need to be improved and stabilized once and for all.

The changes that I propose aim to make physical damage generic and useful against all factions since they are on almost all weapons, while the 4 basic elements will have to be more targeted.

<<SLASH>>
Bleeding proc should ignore the shields as before, or with a little less damage but ignoring the defenses was the peculiarity of this status.

<<PUNCTURE>>
Puncture status must be changed totally, in warframe where you have to kill as fast as possible, reducing the damage inflicted by the enemy has no real utility.
Should make the idea of puncture, breaking down the enemy's defenses so I think status should inflict per proc +9% damage against shield and health up to 90% and +3% armor reduction up to 30% for 6 seconds.

<<COLD>>
It should ignore the armor to compensate for the limited utility of the status.

<<TOXIN>>
It should return +25% against ferrite armor, that nerf was nosense.

<<BLAST and IMPACT>>
Both are quite neutral, I think they should deal damage to the proc activation, like 10% of the weapon's total damage, to make them a little more useful.

Then there would be radioactive and magnetic which despite the improvements remain more dangerous for the frames than for the enemies.

Lastly the gas, effective against the infested and then rendered useless because of the toxic ancient, -50% against cloned flesh and -25% against flesh reduce the effectiveness of this damage to nothing.

Damage elements need a true balance, not a simple meta rotation.

Edited by (XB1)francy x096
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Making all statuses bypass defenses in some way will not make them better it will just make people not care about the whole system in general.Not every status should work the same way there needs to be downsides and differences.

Slash finally got a deserved nerf so it isnt the best status in game that just bypasses everything,electricity can finally refresh its duration,toxin and heat are as good as ever.

The only statuses that really need changing are gas and magnetic because theyre really weak at the moment

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46 minutes ago, Gravitus123 said:

Making all statuses bypass defenses in some way will not make them better it will just make people not care about the whole system in general.Not every status should work the same way there needs to be downsides and differences.

Slash finally got a deserved nerf so it isnt the best status in game that just bypasses everything,electricity can finally refresh its duration,toxin and heat are as good as ever.

The only statuses that really need changing are gas and magnetic because theyre really weak at the moment

Now what the De wants to do is make us use the slash for the armor and the toxin for the shields, but it seems wrong to me since one is physical and the other elemental, and meanwhile puncture remains useless.

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