Darklord_Tou Posted March 5, 2020 Posted March 5, 2020 well ofcourse typical DE releasing stuff without proper playtesting... Incoming nerf in few days
Kaotyke Posted March 5, 2020 Posted March 5, 2020 Adaptation Controlled Enviroment of the Simulacrum Slow Firing enemy Warframe made to recover shields What else to tick off the box? 47
akrid45 Posted March 5, 2020 Posted March 5, 2020 Also it still works without shield needing to go back to full
(PSN)Mordecai_Vrykul Posted March 5, 2020 Posted March 5, 2020 now do this with level 120 corrupted heavy gunners 1
(XBOX)COA Altair Posted March 5, 2020 Posted March 5, 2020 Oh no it's too OP and not on my platform let's b**** about it. You're acting like DE doesn't push out balance patches at all.
JungleQuack Posted March 5, 2020 Posted March 5, 2020 Seriously. This is a pretty edge case test. The shield gate is intended to loosen builds for the vast majority of warframes, of course certain setups in certain slim situations will have "OP" effects. Its literally no different than the edge case scenario that was Chroma and self damage before the update. 3
Tricky5hift Posted March 5, 2020 Posted March 5, 2020 6 minutes ago, (NSW)Katsuro said: "How adorable, she thinks she's immortal." -Inaros 1
Venus-Venera Posted March 5, 2020 Posted March 5, 2020 vor 6 Minuten schrieb Darklord_Tou: well ofcourse typical DE releasing stuff without proper playtesting... Incoming nerf in few days i like this devs. warframe gets a lot epic updates compared to other games and there is tons of content now. nobody can test everything. so your feedback is very important.
(XBOX)SupremeMorph Posted March 5, 2020 Posted March 5, 2020 It's good to see the shield frames getting some much needed love 4
Aadi880 Posted March 5, 2020 Posted March 5, 2020 27 minutes ago, (NSW)Katsuro said: How dare you clickbait me! nuuu!
IIDMOII Posted March 5, 2020 Posted March 5, 2020 23 minutes ago, (XB1)COA Altair said: Oh no it's too OP and not on my platform let's b**** about it. You're acting like DE doesn't push out balance patches at all. I think after 7 years expecting a change to be finalized and tested properly isn't exactly b****ing. It's just intelligent consumerism. Expect flipflopping and wild swings every other day while they DON'T test any of it and instead have us do it on live servers.
SenorClipClop Posted March 5, 2020 Posted March 5, 2020 You runnin' Harrow against low-RoF enemies in the Simulacrum. This is a controlled test with all the elements leaned toward the frame's favor. Take some practical footage (ie. in a real mission), and then we'll talk. 5
Kaotyke Posted March 5, 2020 Posted March 5, 2020 50 minutes ago, akrid45 said: Also it still works without shield needing to go back to full No. No it doesn't.
JackHargreav Posted March 5, 2020 Posted March 5, 2020 Lol Like never mind Hildryn being around for almost a year with this exact mechanic. But it seems like in her case this is not considered to be OP.
Qesias Posted March 5, 2020 Posted March 5, 2020 If survivability was OP, Inarus would be a good Warframe. 2
akrid45 Posted March 5, 2020 Posted March 5, 2020 21 minutes ago, Kaotyke said: No. No it doesn't. Did for me
Myscho Posted March 5, 2020 Posted March 5, 2020 2 minutes ago, MPonder said: If survivability was OP, Inarus would be a GOD Warframe. Fix that for ya
kapn655321 Posted March 5, 2020 Posted March 5, 2020 This is why it was never in the game, but people specifically requested it, relentlessly, for years. In part, it was requested because we had Aimbot enemies. ...but mostly, it's because being 1 hit KO'd out of nowhere wasn't fun. So now they'll need to adjust enemy damage, and make more robust fighting mechanics to challenge these super shields... and that's alright by me.
(NSW)Rastuasi Posted March 5, 2020 Posted March 5, 2020 What exactly is shield gating, never played hildryn.
JackHargreav Posted March 5, 2020 Posted March 5, 2020 3 minutes ago, (NSW)Rastuasi said: What exactly is shield gating, never played hildryn. Basically once your shield is depleted you gain a few seconds of invincibility. This will only activate again if your shields had been recharged fully.
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