[DE]Rebecca Posted March 5, 2020 Share Posted March 5, 2020 Warframe Revised: Hotfix 27.2.1 Railjack Fixes: Fixed inability to complete the Sentient Anomaly mission due to objective resetting. Fixed Clients Piloting the Railjack not seeing enemy damage direction arrows. Fixed Railjack Battle Avionic icons appearing white in mission. Fixed a script error when dismounting the Archwing Cannon in Railjack. Fixed a script error when attempting to Scrap a selected Armament. Fixed a script error after Scrapping Wreckage. Optimizations: Optimizations towards improving the launcher's handling of 3rd party software interfering with content update. Fixed a crash that could occur in the Silver Grove tiles on Earth if you had Particle Effect Quality on some of the lower settings. Fixed a crash on startup, particularly affecting systems with AMD GPUs. Changes: Increased Cernos Prime 10% Status Chance per projectile to 30% Status Chance per projectile. Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range. Slightly reduced Mag’s Magnetize ‘Magnetic Pull’ strength to be more balanced with max level Strength Mods. Slightly toned down Wisp's cloak particles as they have gotten too large with some distance scaling. Removed unreleased (also unplayable) Railjack node. Removed a placeholder Beacon mesh from the Sentient Anomaly tileset. Removed an extra copy of Upgrades/Mods in the Training section of the Codex. HDR Fix: Fixed missing Star Chart node lines when HDR is enabled. Deferred Rendering Fixes: Fixed a crash happening when watching some of the Cinematics in the Codex with Deferred Rendering enabled. Fixed Display Decorations disappearing under certain conditions with Deferred Rendering enabled. Fixes: Fixed a crash when joining an Orb Vallis mission in progress while the Host was on a K-Drive. Fixed a crash when dying in Archwing if you have a Damage over Time Status Effect and your Sentinel attempts to Revive you. Fixed inability to Unveil Rivens if they have a ‘mission completion’ Challenge. Fixed Napalm Grenades dealing self damage - get that garbage outta here! Fixed multiple Impact Status Effects in a single damage event causing incorrect Stagger. Fixed Phage Status Chance showing incorrectly in the Arsenal/Market UI. Fixes Decorations in the Temple of Honor room in Dojos being shifted. This fix should retroactively put your Decorations back in their place before the shift - granted you didn't move them. Fixed the Cipher x100 Research not granting 3000 Clan Affinity. Fixed the Arcane Manager ‘UPGRADED’ value not counting Arcanes that are Rank 3+. Fixed becoming permanently invincible in the Simulacrum after toggling Invincibility. Fixed Companion Invincibility option in the Simulacrum resetting if you die or make changes in the Arsenal. Fixed Happy Zephyr unintentionally enjoying the benefits of Shield Gating. Fixed cases where you could equip two of the same Operator Arcane simultaneously. Fixed some unreleased items being Chat linkable. Fixed erroneous floating floor texture appearing in the Earth Cervantes tileset. Fixed numerous bugs for Clients joining Hijack missions in progress. Fixed missing Arsenal Damage numbers for Beast Companions (Kubrow, Kavat, Khora's Venari). Fixed Vasca Kavat Lure meter not moving smoothly. Fixed numerous script errors when accessing the Fishing HUD. Fixed a script error when exiting the Chimera Prologue Quest. Fixed a script error that would occur when opening the Warframe Arcane Manager screen. Fixed a script error that could occur during the Supply Sabotage Plans of Eidolon encounter. Fixed a script error when trapping a Synthesis Target in a Kinetic Siphon Trap. Fixed a script error when the Kinetic Siphon Trap expires. Fixed a script error when activating a Survival Life Support Capsule. Fixed a script error when equipping an Arch-Gun. Fixed a script error when fighting the Ropalolyst. Fixed a script error related to Bonus stats on Equipment/Weapons. Fixed a script error when viewing Boosters in the Market. Fixed a script error when using a Scanner. Fixed a script error when dying in the Simulacrum. Fixed a script error when entering a dynamic encounter in the Orb Vallis. Fixed several harmless script crashes that would occur during a Host migration in Hijack missions. Fixed unlocalized ‘Rank Up’ button in the Arcane Manager screen. Link to comment Share on other sites More sharing options...
Lance_Lionroar Posted March 5, 2020 Share Posted March 5, 2020 Thanks for the hotfix. With all those changes included in Revisited, are there any plans to improve the new player experience with proper tutorials etc.? Link to comment Share on other sites More sharing options...
-Milmo- Posted March 5, 2020 Share Posted March 5, 2020 Buff Glaives Link to comment Share on other sites More sharing options...
Fire2box Posted March 5, 2020 Share Posted March 5, 2020 1 minute ago, [DE]Rebecca said: Increased Cernos Prime 10% Status Chance per projectile to 30% Status Chance per projectile. Hot. Link to comment Share on other sites More sharing options...
-Francesco.pe Posted March 5, 2020 Share Posted March 5, 2020 Thanks for the fix How about this? Spoiler In a Solo Railjack mission, i'm be unable to use Operator Amp, Dash, Zenurik School and my health was reduced to 100. Any plans for the proto-weapons skins? Also, can we get the Quantum Badge, from Tethra's Doom, as a operation reward or a tactical alert just like the Rift Sigil? Link to comment Share on other sites More sharing options...
TooTired4This Posted March 5, 2020 Share Posted March 5, 2020 Please bring back old corrosive projection. Link to comment Share on other sites More sharing options...
-CCC-GuessIllTake-It Posted March 5, 2020 Share Posted March 5, 2020 Thank you very much! Edit: I forgot to ask... Can we please have Sinister Reach and it's pistol equivalent be Exilus please? Link to comment Share on other sites More sharing options...
S1ngyy Posted March 5, 2020 Share Posted March 5, 2020 What about gas status procs not scaling off of toxin mods making it effectively useless? Link to comment Share on other sites More sharing options...
Signs Posted March 5, 2020 Share Posted March 5, 2020 Just so everyone is aware, the combined elemental known as "gas damage" is weaker than one both of the elements needed to make it known as "toxin damage" and "heat damage" On 2020-03-05 at 6:08 PM, S1ngyy said: What about gas status procs not scaling off of toxin mods making it effectively useless? This Link to comment Share on other sites More sharing options...
SadOverlord Posted March 5, 2020 Share Posted March 5, 2020 Where is the gas reversal tho Link to comment Share on other sites More sharing options...
Crimson_S Posted March 5, 2020 Share Posted March 5, 2020 Just now, --Q--Cumber said: Please bring back old corrosive projection. Not gonna happen. explained why in the mainline post. Link to comment Share on other sites More sharing options...
Skaleek Posted March 5, 2020 Share Posted March 5, 2020 A lot of the arcanes are still garbage bin useless. Link to comment Share on other sites More sharing options...
Fire2box Posted March 5, 2020 Share Posted March 5, 2020 Just now, --Q--Cumber said: Please bring back old corrosive projection. yeah that's never happening. there's still ways to strip armor. https://warframe.fandom.com/wiki/Shattering_Impact is just one of the methods. Link to comment Share on other sites More sharing options...
Ramrr Posted March 5, 2020 Share Posted March 5, 2020 Fix operator amps, no stagger please. Link to comment Share on other sites More sharing options...
Divine_Intellect Posted March 5, 2020 Share Posted March 5, 2020 fix gas! Link to comment Share on other sites More sharing options...
Teliko_Freedman Posted March 5, 2020 Share Posted March 5, 2020 Will Stunning Speed Pistol Mod's Status chance also be updated? Link to comment Share on other sites More sharing options...
Gailus Posted March 5, 2020 Share Posted March 5, 2020 I'm glad things are being adjusted. I'm concerned about the current state of Gas damage, however. Intentionally or otherwise, you guys removed an exponent from its damage formula, which combined with the damage type change has effectively reduced its damage to around 10-15% of what it used to be. As it sits, Gas basically does not function. Link to comment Share on other sites More sharing options...
HatedByLifeItself Posted March 5, 2020 Share Posted March 5, 2020 Please fix operator amp self-stagger it makes eidolons less fun than they already are ... and it makes it slower and clunkier. Upvote else they won't see pls Link to comment Share on other sites More sharing options...
VVVVVVEmersonFisioVVVVVV Posted March 5, 2020 Share Posted March 5, 2020 Gas is ubber garbage pos now, also, viral is super OP. Wtf DE, now entire server will run viral, thats ur balancing? Link to comment Share on other sites More sharing options...
Fire2box Posted March 5, 2020 Share Posted March 5, 2020 2 minutes ago, Skaleek said: A lot of the arcanes are still garbage bin useless. agreed but some of the changes have improved what already were midteir. I'm still likely going to run energize/guardian rank 5's simply because of the plat I paid for them but not 100% of the time for sure. if DE keeps moving forward like this arcanes meta's will be varied. Link to comment Share on other sites More sharing options...
Diavoros Posted March 5, 2020 Share Posted March 5, 2020 Nova Deluxe II when? Link to comment Share on other sites More sharing options...
Thural Posted March 5, 2020 Share Posted March 5, 2020 so when are you going to revert the nerf on status shotguns? Link to comment Share on other sites More sharing options...
SaintSigmaX Posted March 5, 2020 Share Posted March 5, 2020 Please make Gas procs deal toxin damage again! not going though shields is aweful Link to comment Share on other sites More sharing options...
Zalanore Posted March 5, 2020 Share Posted March 5, 2020 Can we get a fix for shotguns not getting the x3 status chance they were supposed to? Link to comment Share on other sites More sharing options...
-Sethrael- Posted March 5, 2020 Share Posted March 5, 2020 vor 4 Minuten schrieb [DE]Rebecca: Slightly toned down Wisp's cloak particles as they have gotten too large with some distance scaling. But I enjoyed to play as a beacon 😞 Link to comment Share on other sites More sharing options...
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