SeizaKokoro 47 Posted March 5, 2020 Share Posted March 5, 2020 Arcane Guardian was nerfed.. why is the chance for it to set off 5% lower at max rank, but the rest of the stats are the same... make it 20% again please and make it 800 armor instead of 600.. Also I used to be nearly immortal with wisp 345% strength and adaptation.. Now i cant handle level 70 enemies... Something has screwed my durability significantly despite still having nearly 100 more armor after the armmor buff. 5 Link to post Share on other sites
b4timert 355 Posted March 5, 2020 Share Posted March 5, 2020 can we please get a fix for this? 7 hours ago, [DE]Megan said: Kuva Lich Changes & Fixes: Fixed the Kuva Nukor, Kuva Hind, and Kuva Bramma weapon progression showing as complete in the Codex when at Rank 30 instead of it’s true completed Rank of 40. this line raised red flags for me. So i tested it. i had a my last kuva weapon on rank 7 5 forma. So i had 200 more mr affinity to get from it. After maxing the weapon I was still on the same amount it didn't go up. So i assume the 3 newest kuva weapons did not give mr after rank 30. 2 Link to post Share on other sites
XideBeast 173 Posted March 5, 2020 Share Posted March 5, 2020 Thank you for the updates and 1 question, now you guys focusing in hotfixes then will focus in SS or a part of team is doing stuffs about the SS to ensure the release of it ? Link to post Share on other sites
Perfectly_Framed_Waifu 399 Posted March 5, 2020 Share Posted March 5, 2020 Missing: Fixed AoE weapons having 90% Radial Damage Falloff from central impact. 6 Link to post Share on other sites
Spinutto 13 Posted March 5, 2020 Share Posted March 5, 2020 Can you guys rethink what you done to Gas Damage? goddamn son 5 Link to post Share on other sites
Drachnyn 7,521 Posted March 5, 2020 Share Posted March 5, 2020 (edited) vor 6 Minuten schrieb [DE]Rebecca: Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range. Shedu shouldnt have it in the first place. This whole update was a giant nerf to all AoE weapons to the point of where you might aswell just remove the any and all AoE weapons entirely. You should also do the same for staticor (as in remove the self stagger entirely). Edited March 5, 2020 by Drachnyn 4 Link to post Share on other sites
Skaleek 12,381 Posted March 5, 2020 Share Posted March 5, 2020 1 minute ago, Fire2box said: agreed but some of the changes have improved what already were midteir. I'm still likely going to run energize/guardian rank 5's simply because of the plat I paid for them but not 100% of the time for sure. I'm kinda mad about what they did to Aegis... It's entire usage is counter-intuitive now. Take shield damage to gain extra shield regen. Shield regen disabled while taking damage. K. 2 Link to post Share on other sites
Thural 1,238 Posted March 5, 2020 Share Posted March 5, 2020 Just now, SeizaKokoro said: Arcane Guardian was nerfed.. why is the chance for it to set off 5% lower at max rank, but the rest of the stats are the same... make it 20% again please and make it 800 armor instead of 600.. it's supposed to be 900 at max. Link to post Share on other sites
Mura 182 Posted March 5, 2020 Share Posted March 5, 2020 Please , give us COPTERING BACK 😧 Link to post Share on other sites
Fire2box 1,836 Posted March 5, 2020 Share Posted March 5, 2020 1 minute ago, Thural said: so when are you going to revert the nerf on status shotguns? 6 Link to post Share on other sites
Hixlysss 6,182 Posted March 5, 2020 Share Posted March 5, 2020 Sobek's unique weapon mod, the Shattering Justice mod provides a not worthwhile status buff. It gives 20% per pellet, so that's like...4%. Any chance to buff it so it works like the Supra mod? Adding a flat base status chance before or after mods? Or just buff the amount it gives to like 100% On that subject, I still feel like the "Pure status" mods were not buffed enough to warrant using them over the dual elemental mods. 9 cost for 90% vs 7 cost for 60 damage and 60 status chance. Buff the pure status mods to 120% please? Side note, perhaps making the "Pure elemental" mods like Fever Strike provide status as well? But a minor amount, like 30%? 2 Link to post Share on other sites
Cryonet2 20 Posted March 5, 2020 Share Posted March 5, 2020 give us our tenno space program, DE! 1 Link to post Share on other sites
4holes 125 Posted March 5, 2020 Share Posted March 5, 2020 5 minutes ago, [DE]Rebecca said: Changes: Increased Cernos Prime 10% Status Chance per projectile to 30% Status Chance per projectile. Thanks for the fixes and the Cernos P buff, can we also have a Status Buff to Ballistica Prime, and Fusilai's/Zarr's Secondary Fire? All of them are also using shotgun pellet mechanics. 1 Link to post Share on other sites
Morthal 755 Posted March 5, 2020 Share Posted March 5, 2020 Listen. DE did some excellent revisions to Taveuni and deserve all the love. It's been a very long time since I've felt this way, spending only 10 minutes for Kuva Survival felt like fun rather than hassle with bugs and slow spawn times. Cannot wait to spend another couple thousand hours in Taveuni now 🙂 1 Link to post Share on other sites
-Ryu-Hayabusa 0 Posted March 5, 2020 Share Posted March 5, 2020 very nice good job Link to post Share on other sites
ZephyrZone 129 Posted March 5, 2020 Share Posted March 5, 2020 What about Shedu, and all the other weapons that have been needlessly given the self stagger tag? Any thoughts on reversing the damage falloff nerf? Secondary shotgun buffs? Penta still doing Self Damage, etc? 3 Link to post Share on other sites
SeizaKokoro 47 Posted March 5, 2020 Share Posted March 5, 2020 Just now, Thural said: it's supposed to be 900 at max. Fine, but reducing its chance to actually set off and changing nothing else and costing MORE to obtain it.. thats screwed.. it just got nerfed hard.. they should make it back to 20% at least or maybe even higher. 1 Link to post Share on other sites
pierranova 9 Posted March 5, 2020 Share Posted March 5, 2020 Could we get the Komorex's AoE back to its old state ? that'd be neat. 1 Link to post Share on other sites
Avatararagon 6 Posted March 5, 2020 Share Posted March 5, 2020 DE ... pls... Look at Redeemer + Prime`s Status chance -.... big yikes 2 Link to post Share on other sites
r21187 52 Posted March 5, 2020 Share Posted March 5, 2020 guys akbronco prime is NOTHING?! god that thing took me 2 bronco primes to make they could give a little of love and serro? lord that weapon is old as hell why they dint buff status? btw love what you did just dont forget old weapons 1 Link to post Share on other sites
Happy2B 12 Posted March 5, 2020 Share Posted March 5, 2020 Fix dam staticore knockbacks cause it was never self damaged weapon now its usless... 1 Link to post Share on other sites
OvisCaedo 3,325 Posted March 5, 2020 Share Posted March 5, 2020 (edited) I really don't understand how you guys thought impact knocking down suddenly became desirable again after everyone rallied against it years ago. Especially in the same patch that you remove it from blast? Edited March 5, 2020 by OvisCaedo 3 Link to post Share on other sites
TheAvacado 6 Posted March 5, 2020 Share Posted March 5, 2020 Arcane Tanker gives same armor value at r5 as it did r3 pre-patch. Now I have to grind out more arcanes because my armor bonus just got decreased 2 Link to post Share on other sites
-CG-ImMrBloo 317 Posted March 5, 2020 Share Posted March 5, 2020 Thank you for the fixes! Link to post Share on other sites
WhyNotMan 0 Posted March 5, 2020 Share Posted March 5, 2020 KOHM statistics screen still shows the status chance per shot and not per pellet, and multishot value doesnt show the amount of pellets as the other shotguns but the % of multishot instead Link to post Share on other sites
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