Grey_Star_Rival_Defender 588 Posted March 5, 2020 Share Posted March 5, 2020 3 minutes ago, Fire2box said: Heat and Toxin give way better procs then gas. Yes. They do. Heat is useful against Grineer and Infested, while Toxin dominates Corpus units. Instead of making gas AoE Toxin, removing Toxic Ancient's immunity to toxin and resistance to gas damage to make a better combined element against the Infested. Link to post Share on other sites
elwillisjr41 11 Posted March 5, 2020 Share Posted March 5, 2020 I would like to personally thank any and ALL parties involved with the fix to Railjack controller users! I can now fly my ship and use allllllll of the weapons fully and without being stuck in the chair with the simple click of a button! So GAME ON and faith restored, thank you and in the future please keep an eye out for the controller users. There are more of us than you think. Cheers and many thanks! 1 Link to post Share on other sites
-Kittens- 2,347 Posted March 5, 2020 Share Posted March 5, 2020 12 minutes ago, BananaSlamJamma said: Buff Glaives Buff Sparring Link to post Share on other sites
Heidelgard 216 Posted March 5, 2020 Share Posted March 5, 2020 Viral everything Link to post Share on other sites
GAWizzi 1 Posted March 5, 2020 Share Posted March 5, 2020 Hey uh DE, Napalm nades didnt directly do self damage. it procced heat on anyone that walks over it thats not your ally. the damage itself cannot be amplified by any means. Why did you remove it? Guess game knowledge means nothing when the majority dont know how to utilize it. Link to post Share on other sites
aspeedninja 23 Posted March 5, 2020 Share Posted March 5, 2020 Controversial opinion bring ragdoll back to impact in a limited fashion when 5-6 procs have been inflicted, it's better that the knockdown we have right now Oh and please dont said oh that annoying when trying to get heatshots. It's for surviving at high level a good why to get enemies out of your face Link to post Share on other sites
Xx_AngelofDeath_xX 4 Posted March 5, 2020 Share Posted March 5, 2020 Mag's magnetize doesn't work with projectile weapons and kuva bramma just bounces off the sphere on PC. plz fix Link to post Share on other sites
ZephyrZone 129 Posted March 5, 2020 Share Posted March 5, 2020 Just now, SpringRocker said: Dagger's melee+aim+foward for "Stinging Thorn" no longer carries momentum. This means I can no longer use it to fling myself off ledges at great speeds. Game literally unplayable! I know that's not the case, I'm just sad to see it go whether it was intended or not. Ivara dashwire catapult is dead now : ( 1 Link to post Share on other sites
jerrysimon 48 Posted March 5, 2020 Share Posted March 5, 2020 Please make invincibility togglable in Captura Link to post Share on other sites
Squizzolo 75 Posted March 5, 2020 Share Posted March 5, 2020 thx for the hard work in hotfixing is it a bug that ephemeras now use warframes energy colors insted of the attachments ones? I hope so Link to post Share on other sites
Dr.StrangeX2 2 Posted March 5, 2020 Share Posted March 5, 2020 (edited) Operator amps should be excluded from the knockback effect from self damage, or at least toned way down, especially since there isn't any handspring for operators The gas is also a problem. Other than that Great update Edited March 5, 2020 by DragonKingPro Link to post Share on other sites
Happy2B 12 Posted March 5, 2020 Share Posted March 5, 2020 (edited) i still can't believe they took of the self damage, they just making easier for new players and that is bs cause warframe holds on veterans here. They should make an option to toggle on off for self damage but not sure how hard it is to do. Edited March 5, 2020 by Happy2B Link to post Share on other sites
_.-Angel-._ 28 Posted March 5, 2020 Share Posted March 5, 2020 Great hotfix thanks DE ❤ Link to post Share on other sites
Fluiid 10 Posted March 5, 2020 Share Posted March 5, 2020 Pls dont remove self damage🥶 1 Link to post Share on other sites
Moekaze 1 Posted March 5, 2020 Share Posted March 5, 2020 Is there any hope of Combat Discipline not taking health conversion stacks? I'd love to be able to do a more supportive nekros build taking advantage of Combat Discipline and his passive's synergy but currently am greatly hindered by the inability to simultaneously take advantage of health conversion. 1 Link to post Share on other sites
Dwemer1988 20 Posted March 5, 2020 Share Posted March 5, 2020 How do people feel bramma is after the updates? 2 Link to post Share on other sites
xDirty_Birdx 24 Posted March 5, 2020 Share Posted March 5, 2020 11 minutes ago, -Sethrael- said: But I enjoyed to play as a beacon 😞 So did i and so did everyone in our clan, for once the fx was beautiful and work well want it back. Link to post Share on other sites
o1517 28 Posted March 5, 2020 Share Posted March 5, 2020 (edited) Hi all Lost my railjack nav in solar system menu. i don't always want to use ship to do void missions. HDR seems to work have to test more on missions PS restarted my PC and it seems to have fixed display bugs in game. weird effects like black screen??? Edited March 5, 2020 by o1517 Link to post Share on other sites
AuroraSonicBoom 7,779 Posted March 5, 2020 Share Posted March 5, 2020 Thanks for fixing the few weapons that could still benefit from the coptering exploit. I got worried when it reappear after the last big melee change. Link to post Share on other sites
Cash4Cookies 119 Posted March 5, 2020 Share Posted March 5, 2020 23 minutes ago, [DE]Rebecca said: Slightly reduced Mag’s Magnetize ‘Magnetic Pull’ strength to be more balanced with max level Strength Mods. didnt work. high strength still makes them dance around and pushes them outside bubble area 20 minutes ago, Zalanore said: Can we get a fix for shotguns not getting the x3 status chance they were supposed to? oh they did get 3x status. like twin rogga used to have 33% status. now it has 99% status. the status screen just shows it per pellet now which is 99/15=6.6 which means for anything with 3 or less pellets like exergis this is a buff, but anything with high pellet count gets f**ked it should have been a status increase equivalent to pellet count to make up for not getting 100% per pellet anymore when status hits 100% Link to post Share on other sites
TheBurninFox 0 Posted March 5, 2020 Share Posted March 5, 2020 Question! Why does the Captain Vor noggle have a collision box I can stand on? Link to post Share on other sites
SafeRoom 89 Posted March 5, 2020 Share Posted March 5, 2020 PLEASE make all reload mods count as exilus weapon mods too. Exilus Mods have just been so useless so far, I wonder why it's even been put in at all. 2 Link to post Share on other sites
Skaleek 12,381 Posted March 5, 2020 Share Posted March 5, 2020 10 minutes ago, Fire2box said: You must hate arcane grace then too, right? i mean I hate grace but just because it's a rare drop from eidolons. meanwhile magus arcanes give a hell of a lot of HP and don't take a warframe slot. Grace allows regen whilst taking damage, so no, its less of a problem. Link to post Share on other sites
RedToothKaki 200 Posted March 5, 2020 Share Posted March 5, 2020 to compensate for all the nerfs, I suggest when you use chroma's buff it automatically starts out at max -- meaning you don't have to take health damage. and for mirage's eclipse, you don't have to be in sunlight to get a damage buff. otherwise, with these nerfs teralyst hunting and orb mother hunting are a thing of the past and won't be worthe attempting without a good frame that can get a damage buff Link to post Share on other sites
DSAUSAGE 244 Posted March 5, 2020 Share Posted March 5, 2020 16分钟前 , Fire2box 说: yeah that's never happening. there's still ways to strip armor. https://warframe.fandom.com/wiki/Shattering_Impact is just one of the methods. why u saying this!! they will nerf it too!! Link to post Share on other sites
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