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Idea to have useful proc of Impact, Puncture, and Blast


GKP_light
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Impact "Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (removed previous change of adding Ragdoll as maximum Stagger consequence)."

Add that the attaque that proc impact inflict immediately 80% of its damage as additional impact damage.

(as comparison, slash is 245% of the damage as true damage in 6 seconds)

 

Puncture "The first Puncture Status Effect has an enemy deal 30% less Damage. Subsequent Puncture Status add +5% weakening, leading to up to 75% (capped). Each Puncture Status has a duration of 6 Seconds."

Make that it also increase taken damage :

"The first Puncture Status Effect has an enemy deal 30% less Damage and take 30% more damage. Subsequent Puncture Status add +5%, leading to up to 75% (capped) less damage deal and more damage taken. Each Puncture Status has a duration of 6 Seconds."

(even with full stack, it would increase less the damage than the first stack of viral. but the 30-75% would also work on shield.) 

 

Blast "Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for  for 75% total at 10 stacks. Each Blast Status has a 6 second Duration."

Make that the attack that proc Blast deal 20% of its damage to all other target in 7 meter radius, and also apply the accuracy reduction to them. 

Edited by GKP_light
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