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[DE]Helen

Open Call for Warframe Theme Ideas!

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Posted (edited)

How about a FrankenFrame? She rips apart enemies and sutures their parts onto herself, augmenting or replacing her limbs, torso, and head. Different combinations of parts result in different effects for her powers. Using her powers burns the parts out after a few casts.

My thought is that each of her four powers would have both a tap function and a hold function. Hold would  charge and cast the normal power, tap would be a melee attack that harvests the enemy for specific parts—1 for arms, 2 for legs, 3 for torso, 4 for head.

She's a very deliberate frame, so all her casts are charged for greater effect. Each part she sutures is good for up to five ability casts, so if she sutures a part to her arms, she can cast her 1 power up to five times—or charge her 1 for a single cast at up to 5x the effect and up to double duration.

1 could be a melee damage buff, elemental and/or IPS depending on her arm parts. Default (no arm parts) is a weaker Impact buff with extended duration.

2 could be an AOE buff to health, armor, and shields, depending on enemy type, with a bonus to one depending on what parts she's using for legs. Default cast gets no bonus, but extended duration.

3 would be a parts shift. Holding 3 cycles legs parts to the torso, torso to head, head to arms, arms to legs. You release the cast when you get the parts ordered how you want. During the cast, you can continue to move, and nearby enemies get meleed by her parts flying around. This increases her combo counter.


4 would charge up her sutured parts with energy, and then cast them away for a solid AOE. Depending on how long she charged, the limbs would animate and run around attacking enemies. Element(s) and IPS of the AOE and attacks would differ for different parts, based on the same calculation as her 1.

Her passive could be a constant health regen and movement speed boost, which are transformed into an armor boost as she gains more parts. So if she's sutured parts to each location, she gets no health regen or speed boost but max armor.

Edited by motorfirebox

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The Void has watched the Orokin since they first began. Seen their triumphs and failures, but now? It's temper has reached a tipping point. Now, it rejects that which used it to create a weapon. In it's anger it has forge it's own weapon. To fight against those the would abuse its power. Those that took from it, that, which it has protected for a millennia. A weapon to help those it has protected. Abyss. A Warframe filled with Voids rage, covered in darkness, and bereft of any kindness toward all those against that which it protected.

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Sorry, I already wrote this on another topic, but I don't think it was the right.

We don't have a true "bestial" Warframe. Sure, Valkyr is a traumatized fury, Nidus is basically a true "monster", but how about a true four-legged bloody creature ? To equip a weapon, he would need to be on two feet. So, with an ability, how about transforming into another form like a werewolf ? Increased movement speed, higher jumps without needing a bullet jump, a moveset inspired by the werewolf form in The Elder Scrolls : Skyrim.

He could switch between the human form and the beast form : the more damage he makes, the more he has energy to transform into the beast. Pretty similar to Baruuk but in an opposite way. I'm really influenced by Bloodborne I guess... Just finished it for the 4th time a few days ago. 

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a crocodilian themed stealth/ambush warframe. Maybe based off of a Gharial if trying to go elegant (female) or a saltie if more brute (male)
They'd be able to lurk undetected with camoflauge, maybe similar to Hydroid's 3rd, but also able to do devastating sneak attacks in this form (quadruped) 

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Posted (edited)

I would love to see warframe created by a some kind of child in mars colony from grineer scrap and old pars to protect citizens against enemy... crude, ugly, in grineer style aesthetics... ❤️

 

 

 

Edited by BOTDIMITRIJ
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Posted this in the Warframe subreddit but lemme just post the idea here 

 

Warframe Idea: Tepes, the Vampire Frame

 

 

Stats:

Above Average Health

Average Shields

Above Average Energy

Average Armor

Below Average Sprint Speed

 

Passive(s):

-All slash procs done to enemies partially restores player health by 10%

-When downed, has a 30% chance to automatically rise from the “grave” and proc Fear on enemies.

 

 

Ability 1: Red Mist

By sacrificing Tepes’s health, Tepes can envelop himself in a mist that can reduce incoming damage by 20%

 

Augment: Lord of Night

Red Mist while active in a dark area or when crouching, can become cloaked when not firing any weapons.

 

Ability 2: Bloodied Hand

Tepes, upon punching an enemy, can gather damage strength. Immediately can be released when using an ability or firing a weapon. Can stack up to 10 times

 

Ability 3: Vicious Swarm

Tepes summons a group of bats that swarm enemies. Upon swarming enemies, they are capable of draining the health from enemies, stripping armor or crowd controlling enemies.

 

Augment: Explosive Swarm

Charging Vicious Swarm can release a massive swarm of bats that can detonate upon latching onto enemies. Each swarm of bats that detonates can release more bat swarms to spread amongst enemies. 

 

Ability 4: Vicious Stake

Tepes summons a large stake that functions like an exalted polearm. Vicious Stake has the ability to drain enemy health with each hit.

 

Augment: Vile Impaling

Violent Stake upon performing a finisher, impales an enemy. Based on the enemy impaled, it creates a buff for players. Buffs are based on Power Strength.

Grineer: Boost in Damage/Power Strength and Armor

Corpus: Reduces casting speed of abilities and increases shields

Infested: Boosts Health and grants life steal on all weapons.

 

Signature Weapon(s):

Dagger

Pistol

 

Dagger: Nightingale

Design, an ornate ceremonial double edged dagger with a forked tip and a serrated.

Weapon Perk: When performing a finisher, Nightingale gets a Blood Vial stack.

-Used without Tepes, Vials stack up to 3

-Used with Tepes, Vials stack up to 8.

-Blood Vials: When used, can cause enemies to frenzy due to “tainted” blood

-Stats:

- BST: 242

- Slash 137

- Puncture 160

- Impact 69

 

CC: 35%

CD: x2.8

SC: 15%

 

Pistol: Nocturne

Design, an ornate flintlock style pistol, though it retains all the base functions as a regular pistol

Warframe Perk: When used with Tepes, allows for Infrared Vision.

Stats:

- BST 266

- Puncture 78

- Slash 60

- Impact 40

- Blast  88

 

CC: 60%

CD: x3.0

SC: 20%

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Time warframe or Warlock warframe are greats idea ! or a warframe using a "prism" as a weapon and uses the power of reflected light

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A sculptor frame that utilizes materials found on the battleground such as gunpowder, laser energy, spores, and metal bits to create weapons. Picking up gunpowder makes a bomb, laser energy can be focused into a single beam, and metal bits can be used to make living sculptures that can carry out a variety of helpful tasks. Materials could be gained either by absorbing hits for a moment or "scavenging" an area where a battle has occurred. The weapon made could then be stored and used for destruction.

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I'd love to see a ranged attack warframe. It would use remote weapons, similar to funnels within the Gundam universe. We already have abilities like Razorwing and Fighter Escort, so implementing it into the game isn't far off.

Here's an example of an ability for the warframe.

Initial cast would deploy an escort of remote weaponry that hunt down targets randomly. Recasting the ability will focus the attacks on a single target. Holding the cast button will switch the remote weapons from ranged to melee.

Thanks for reading my idea!

 

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Daema (dēma) the Philosopher

There have been prior suggestions to create an Alchemist Warframe. This is certainly interesting, however I would suggest we take it one step further. While Tenno may be warriors of blade and gun, masters of the Warframe armor, to the Orokin the Warframe were just tools. What greater tool could there be than the legendary Philosopher's Stone?

This theme is all about those fabled abilities of the Philosopher's Stone. Fueled by the Orokin's own 'Elixir of Life', Kuva, Daema would be a more supportive Warframe, designed to change the tide of battle for any allies who may be... less prepared. Through her abilities Daema would be capable of altering the very elements themselves! For example, she could have an ability where she throws a vial that leaves behind an AOE buff for a portion of time. Allies who touch the AOE or stand within it would have a portion of their damage converted to an adaptive element based on the target they hit.

Other examples of Daema's abilities turned gameplay could include an ability where she affects Health Orbs and Energy Orbs picked up by Allies in range to have an effect similar to the Equilibrium mod. I would also be remiss if I did not suggest she have an ability based off the Philosopher's Stone's own role as the 'Elixir of Life'. Charged through defeating enemies, this could be used to restore Health to Allies or perhaps even temporarily prevent an Ally from going down when they reach 0 HP.

Lastly, the most important and integral idea to this theme. I would heavily vouch for Daema having a passive related to turning base metals to gold or silver. Enemies that have been killed by either Daema or Allies currently buffed by Daema should have a percent chance of dropping more credits. I would not call this particularly useful, but it is certainly fun.

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Sheep frame please, it wool'd be amazing.

(In all seriousness I've wanted this fan concept frame ever since it was posted )

 

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On 2020-03-06 at 7:32 PM, Coins609 said:

A time based warframe would be nice (and no not the entire maps just for himself and enemys and stuff)

 

Like ragtime devil breaker from DMC 5

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Just now, (XB1)Kofi1908 said:

Like ragtime devil breaker from DMC 5

well you can check page 48 for his actual concept

 

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Wyzel the star spawn

The idea.

A far more eldritch and alien warframe that features a hover run animation and an actual face with eyes and a mouth. The theme being a creature from the void that has simply allowed itself to be subject to transference. With the operator acting as its Ego while it is the Id. With a void theme kit featureing the ability to create miniature stars that it can throw and detonate to create black holes or supernovas and alter the gravity to allow him and his allies increased agility in a lower gravity environment. 

 

Embrace the spawn of the stars and shape the heavens.

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An infested tank warframe, who is kinda support like. He has things like an ancient healers aura, where he takes that damage instead of his allies.

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Posted (edited)

shapeshifer / metamorph warframe which could take the form of enemies, animals or objects and modify its body to resist certain types of damage and also to inflict it is the same damage.

Edited by grenouille235

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Why not an elementalist,a warframe who can switch his ablities based on fire ice and void ?

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The Shapeshifter.

This frame hides in plain sight: wall, a console, the floor. It steals the likeness of both friend and foe; to move through enemy ranks unseen until it turns their weapons against them, to relieve allies in peril, or to double up a squadmate's firepower. It calls upon the knowledge of past adversaries from the Codex, to wield their powers for itself, for a time.

"To defeat the enemy, you must become the enemy. But take care, Tenno, not to lose yourself."

Obviously inspired by the liquid metal shapeshifting menace of the T-1000 Terminator. And maybe a little of Odo from DS9.

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Posted (edited)

"Be it a never ending hail of bullets, an immovable mountain, a particularly swift enemy, or the Orokin wishing to alter the orbit of a moon,
[name], master/mistress of gravity would answer the call."

The frame would use gravity to manipulate its surroundings (including the curvature of space-time).
Abilities could focus on deflecting incoming enemy damage, or capturing and redirecting it back at them (amplified of course); and place a burden on their shoulders (sometimes quite literally by increasing their mass). 
Potentially to the point where we'd be dishing out localized miniature black holes. 🙂


I know you are not looking for abilities currently, but I'll type two down anyway (skip if not interested) ^^'

Spoiler

Defensive:
The frame could use gravity to alter the fabric of space-time in its immediate vicinity. Result: incoming projectiles and even beams curve around the frame and pass by it on an altered path, leaving the frame unharmed. Taking it one step further, this field could capture the incoming projectiles. Effectively the frame would build up a field close-range AoE damage around itself over the duration of the ability. Incoming beams would also be captured and add heat damage (or cold for example, if it happens to be a glaxion). Attempts to melee the frame would leave the attacker disarmed, the gravity field yanking the weapon from their hands, or result in a short-range ragdoll (both possible with Grineer and Corpus; Infested are more melee focused, they would mostly get ragdolls). Captured damage could be released in a direction (focused), or all at once (radial).

Offensive / Utility:
The frame would generate an anomaly, multiplying gravity within the ability's radius. Enemies would suffer accuracy and movement speed penalites due to their increased mass, or they'd get pinned to the ground outright. The crushing gravity could deal damage over time.

 

Edited by Aldrr
minor edits, fixing typos

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Maybe something demonic? Dark colors (maybe black/red/purple) for default color scheme. Can use health as energy, or use it as a resource for buffs, etc. Maybe some heat or gas AOE, nuke ult. You could name it after Beelzebub or Asmodeus, or some other demon!

Lots of maybes here, sorry lmao

(Repost from the other thread, my bad!!)

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Posted (edited)

Time-space Warframe, able to make portals that are for movement and attacking purposes. Seeing a lot of building towards a fight in the Void and thought a Time-space frame would be a good explanation for why we haven't seen any action yet from them.

Passive ability to blink a small distance by rolling, possibly to build up time-space energy for other abilities.

Portals would have different aspects, making a main portal them using other abilities to effectively manipulate the battlefield. 

An option for limited ammo drops or buffs by going through certain portals for instance. Like a reloading portal or a speed/damage buff.

Ultimate ability to stop time for as much time-space energy was charged before use.

Edited by (PS4)Clubpyr

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Whereas Khora has a living companion, perhaps a warframe that has a robotic companion?

Whilst the primary (first) ability would provide and repair the companion, the other abilities grant the companion temporary upgrades such as a turret for long-ranged firepower, a shield for damage absorption and an overdrive booster.

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