(PSN)alucardcastiel12 Posted March 8, 2020 Share Posted March 8, 2020 how about an white and gold angelic orokin frame with a jewel in the centre of the chest and head male physique small feather like wings on the shoulders and on the side of the head inspiration comes from a character from guyver bioboosted armour Zoalord, Archanfel something like this Link to comment Share on other sites More sharing options...
(XBOX)WhiteWolf201750 Posted March 8, 2020 Share Posted March 8, 2020 A Beast Warframe like Equnox he can transform from Warframe form to Warbeast form like a Werewolf. Warfame form and Beast both have separate abilitys. The Name you change if you want to mine is lykos greek name for wolf If you happen to choose this im am honored. But I think that my idea is just going to be looked over Link to comment Share on other sites More sharing options...
Slayer_of_PCs Posted March 8, 2020 Share Posted March 8, 2020 I would like to see a summoner frame. We’ve got a lot of friends in the origin system and I’d like to be able to summon Syndicate commandos, Ostron rangers, Solaran saboteurs, synthesized specters, Kubrodon and Condroc harassers, Lich-on-demand, and maybe even a Quill or two. Of course it assumes that the summon would have the firepower to be worth summoning and the AI would be aggressive/not-lobotomized. Link to comment Share on other sites More sharing options...
(PSN)famillesamson150 Posted March 8, 2020 Share Posted March 8, 2020 Hello, I have an idea: It would be a Warframe half tank half support based on the armor rate that I will call Mantida. This Warframe has a metallic / steampunk style. His abilities would consume his own armor. Just like Ember which has an indicator with its immolation, Mantida would have an armor indicator so that you can see at any time how much armor you have. Passive ability: Gain x% armor on each enemy killed (with an animation of metal plates which come to consolidate Mantida) (stackable to a maximum amount of armor) (Heavy Units such as Greener Bombard give more armor to Mantida than light ones ). 1st ability which consumes x% of armor then lasts x seconds: Create a sphere (the same as the 2nd ability) on a chosen enemy. When the enemy tries to shoot on a player, the projectiles will ricochet inside the sphere, on the hanging metal plates. This power can be used on x enemies. An Augment mod would be provided to ensure that the projectiles of the players can also ricochet in the sphere, seeing their damage increased. 2nd ability that consumes x% armor: Create a protective sphere (with an animation of metal plates revolving around the player) around a chosen player (or yourself) (the range is influenced by the ability range) which collects x% of the damage suffered and which have x% if armor (the armor or the sphere being influenced by the rate of armor of Mantida and the HP being influenced by the ability strengh). An augment mod would be planned to be able to target up to 3 players. On second activation that consumes x% armor: Detonates the sphere, creating an explosion of the metal plates in shrapnel, inflicting zone damage, including x% of perforation damage, knocking down and stunning enemies within range (x being influenced by the ability strength and the armor of Mantida) (the explosion zone being influenced by the ability range of Mantida). 3rd ability that consumes x% of armor then drains x% per second: Increases each player damage within range by x% (x being influenced by Mantida's armor rate) (range being influenced by Mantida's ability range). 4th ability which consumes x% of armor then drains x% per second (exponentially): Transforms Mantida into a storm of pieces-of shrapnel (with an animation that disassembles yourself and begins to spin) that inflict x% damage of puncture per second (x being influenced by power strength and armor of Mantida) (the area of the storm being influenced by the ability range of Mantida). The storm grows exponentially and consumes armor exponentially while pressing the key. On second activation the storm stops and Mantida recompose himself. An augment mod would be planned to attract enemies in the storm since when we kill an enemy it gives us armor. Image made by PathOfDawn: https://images.app.goo.gl/iK7JY8rNiTjtRBNW9 Link to comment Share on other sites More sharing options...
(PSN)Anon_Chan-_- Posted March 8, 2020 Share Posted March 8, 2020 Warframe themed as spider, stealthy with decent mobility, some cc and bit of dmg Slim frame with slightly longer than average arms with 3 pointy fingers and 2 pairs of small spider legs on back maybe signature syandana or something like kora basic spikes syandana, face covered in some kind of cloth with alternative helm that reveals spider like fangs on face my name idea is Aranea/Arachnid passive: invisible on wall latch and can freely move on flat walls, permament higher holster speed cos... ur the spider u have more limbs kek 1st skill webspray when clicked sprays web in cone and slows enemies while dealing some dmg when held grapple yourself to wall or enemy covering them in web, when grapling wall u have 2x wall latch time \ free cast while invisible 2nd skill predator's mark u mark an enemy, marked enemy takes slightly amplified dmg, when enemy dies poisonus cloud is released dealing small % of enemy max hp per second and apllying viral status free cast on enemies stunned with ur web 3rd skill cocoon u cover yourself in web making u unable to attack and move while regenarating some hp, u aplly web debuff to close enemies, uses moderate amount of energy every second, can be reused to deactivate, when u take of cocoon u cant have shield for x amount of seconds 4th skill brood mother u shoot web on every enemy in line of sight and grapple them in ur direction, every enemy grabbed gives u small melee speed and fire rate buff + some toxic/viral on all attacks, every enemy killed while abillity is active regenerates small amount of energy and spawns 1 spider (maybe retextured nidus maggot) when abillity is channeled u cant perform parkour moves, takes energy only on initial cast Well as signature weapon i see some kind of acid spitter secondary/primary doesn't matter, but as melee i see claws with slightly longer range than venka/ripkas puncture + toxin/viral based with no impact and decent slash, full hybrid stats i think 20/20 would've been good with ~ 2.2x cd, synergy between this weapon and frame = slightly faster attack speed, holster rate and changed heavy attack, maybe some kind of stun or aoe slow Link to comment Share on other sites More sharing options...
Colbalt Posted March 8, 2020 Share Posted March 8, 2020 A long time ago I designed a concept for a gambler, poker player Warframe with a elegant appearance reminding of a croupier and the Vodou deity figure Baron Samedi. His theme involves around casino and gambling games. Ludo decrees his game through the battlefield and manipulates his foes by changing the deal. He decides who win and who lose as he is the only game and his foes his players.He is damage dealing type but also a buffer and looter Warframe. His main mechanic is the "Gambling", which is around his reserve of his Fortune tokens, which can be used to buff his own abilities or to multiply ressources at the end of the mission. Ludo can earn Fortune tokens by killing ennemies with his first ability. One token increase his power strength (or duration, range, efficiency ...) by 0.5% for his next second, third and fourth ability cast but one Fortune token will be spend. Fortune token which were kept at the end of mission will multiply the amount of ressources looted for the whole squad, one token will increase the ressources multiplier by 1%. His first ability is "Heads or Tails" : Ludo throws his deadly coin through the battlefield. If the coin hit an enemy, this enemy will be marked by a Heads' debuff (which can increase damage received) and his death will add one Fortune token to Ludo's reserve. If the coin hit an ally, the ally will be marked by a Tails' buff (which can increase damage dealt). During the duration of the Tails' buff, each enemies killed by the ally will add one token to Ludo's reserve. His second ability is "Surprise Dice" : Ludo throws a dice that bounces once and explode after the dice hit the ground. It is just a simply straight-forward AoE damage ability but it deals a random damage type between Magnetic, Gas, Blast, Corrosive, Radiation and Viral (like a regular dice with 6 faces). His third ability is "Wheel of Fortune" : Ludo create a circle around him with a large razor-shaped needle that deal slash damage as it spins inside. Each enemies killed by the Wheel of Fortune will drop additional loot. His fourth ability is "Cards of Fate" and it is the exalted weapon of Ludo : he summons a 52 cards deck that can be used as a throwing projectile secondary weapon. Ludo can switch between 4 "magazines" of 13 cards : Spades, Diamond, Club and Heart. Each families of cards grant an radial buff to allies. Ludo has also a backstory called the Fortune of Ludo : The Qilin is a legendary creature who used to be hunted by the Orokin because legends says that his red scarlet fur and the golden horns are symbol of power and prosperity. Tired of this hunt, the Qilin concludes a pact with his only and trusted friend Ludo, a mysterious gambler. The gambler is a researcher who works in probability and exploits his own works into game and gamble. He is hated by most of his kind because of his talent to play and his arrogant personality. Some rumors says his success come from the blessing of the Qilin, and the gambler try to protect the creature. The Orokin decide to kill him. Hurt by the loss of his friend, the Qilin escaped in a Void fissure located in the Plains of Eidolon. The Quest suggests the player to search and help the Qilin to find the tomb of Ludo in order to mourn the death of his friend. Hope you like it. Link to comment Share on other sites More sharing options...
Menschenfeind666 Posted March 8, 2020 Share Posted March 8, 2020 Medusa-Frame Link to comment Share on other sites More sharing options...
(PSN)Anon_Chan-_- Posted March 8, 2020 Share Posted March 8, 2020 1 hour ago, Meneliki said: 6-7 years and still no Insect frame? C'mon. Latching onto walls, single target poison bites, squad armor buffs, mobility... maybe some wierd if-they-die-from-the-bite-they-spawn-bugs... that sorta thing. look at my idea dude Link to comment Share on other sites More sharing options...
Zarthuris Posted March 8, 2020 Share Posted March 8, 2020 On 2020-03-06 at 2:43 PM, m3stuart said: A horror-ghost themed Warframe. Imagine a Ghost-like Warframe (Not Wisp), that stalks it's prey, and comes out of shadows to do a lethal blow. It would have an invisibility type ability that when cast, it would fear nearby enemies (or something similar that would scare off the enemy). This Warframe would stay more in the air, watching from above. I like this Idea but if not Ghost more like a Horror Alien. With like abilities to cling on to ceilings and to pull enemies out of a crowd without alerting the rest. Link to comment Share on other sites More sharing options...
(PSN)Mazic188 Posted March 8, 2020 Share Posted March 8, 2020 Theres alot of awesome ideas in here, the only theme I can think of is an explosive themed warframe. Essentially a walking bomb. Even thought of a name or 2, "Bakudan" or "Kaku". Link to comment Share on other sites More sharing options...
Balbersky Posted March 8, 2020 Share Posted March 8, 2020 A while ago I posted a concept for a Warframe that, when the player goes into operator form, detaches parts of itself that hover around the operator and increase the power of the various operator skills (void beam, void blast, etc.): https://forums.warframe.com/topic/1148093-illustrated-concept-vajra-a-warframe-that-makes-the-operator-stronger/ . Essentially, it's a warframe whose purpose is to make the operator stronger. Here is the sketch I posted on that thread to illustrate the idea: It includes more information than this thread asks for, but I think it encapsulates the theme pretty well. Link to comment Share on other sites More sharing options...
(PSN)AyinDygra Posted March 8, 2020 Share Posted March 8, 2020 I made it through 20 pages, but noticed the thread reached 170... so... rather than seeing if anyone else would suggest my idea, I'll just put it forward now: A Melee specialist. Augments melee attacks with his abilities. Can only wield melee weapons in all 3 slots. Forces all enemies to fight him on his terms, enforcing a melee battlefield around him (protected from ranged attacks). Theme based around Shiva, the multi-armed dancing warrior (Dances of Creation and Destruction fit well to be abilities) and the dual-wielding fighting styles of India. His extra energy-arms could be statuesque - fixed in location, just holding the extra weapons, similar to Nidus Phryke's crossed energy arms - but not flat cardboard cut-outs like the syandana-arms of Nova?(I think it's nova) - with the exception a special animation during his ultimate, to make use of the arms in a combat move. Visuals can include Mehndi body/clothing painting on hands/wrists/arms/chest, and depictions of Shiva with his blue-grey skin. Link to my now-archived thread about "Raja" Spoiler PS: Since this is the creation of a frame by committee, and it won't be a single person's vision, I know my theme likely wouldn't be picked over an Arachnid or Werewolf frame, popularity-wise, and Furion has a lot of fan support. Plus, people like guns I guess. I'm not sure I'd want my theme hijacked by the community and turned into some amalgamated thing that bears no resemblance to my full concept. This contest seems ill-conceived from the standpoint of a well-formulated, thematically sound, design. Arachnid likely would be dismissed from a workload perspective, because most tilesets weren't created with such mobility in mind, some probably having out-of-bounds-volumes rather than actual geometric ceilings that can be interacted with. It would also have trouble with the Open World angle they're aiming for, since there are no walls or ceilings to take advantage of as a spider, unless she can make her own walls/ceilings from webs or something. The Werewolf frame shares a multi-armed frame's issue: animating different limb configurations, so it can't just take the copy-pasted human body rigging that's already done. The Werewolf frame kinda gives future hints at the lore of there not really being a person in the suit... so there's that, but it's minor. Link to comment Share on other sites More sharing options...
ChiefNotAClue Posted March 8, 2020 Share Posted March 8, 2020 A Warframe that you can chose what abilities you can wield, you will only be allowed four of these abilities but you will have the choice of all warframe abilities. So choose carefully. Can use the back story of the unum as how these warframes came into being. You can also pick the frame to be male or female. Link to comment Share on other sites More sharing options...
lmhking Posted March 8, 2020 Share Posted March 8, 2020 hello ,[DE]Helen I have a good idea about the warframe. It has a unique story background, distinct theme, detailed skill mechanism, damage design mechanism, and it integrates the you'xi habits of Asian players and European and American players. It refers to the suggestions of a lot of senior players with 1500 hours of game time, and finally integrates the original battle armour with the theme of "void Theme: void / technology / future Legend: in the long history of using highly developed biotechnology and technology to create the warframe in the Orkin Empire, a more terrible existence that does not exist in the ancient war was born. (ornkin)Founder strategist, extraordinary scientist,Imperial elder————Haina Vincent Many people insist on developing the wa'r'frame in the form of close combat when confronting the enemies in the void,This master firmly believed that the form of long-range weapons still had the meaning of existence, and used his life span of thousands of years to perfect this work,Therefore, it is the first one to perfectly integrate the power of void space with the super strong biological science and technology of the Empire,Super warframe---------"Void Princess/",In history, except for this extraordinary master who can control this super war frame,Later commanders, no one can control this super war frame,In the early days of the Empire, after the death of Haina Vincent, the military sealed the super warfrme,After the Empire completely unified the solar system, no one cared about this super war frame. Introduction to war a data: Level 1 80 energy value - level 30 180 energy value Level 1 150 armor - level 30 250 armor Level 1 120 shield - level 30 220 shield Level 1 HP 100 - level 30 300 HP Passive skills: Void growth:With the progress of game tasks and the number of enemies killed, Hui becomes more and more powerful Kill 1 enemy, increase 5% of total armor,Total armor up to 300%(Basic armor + armor mod bonus = total armor) Kill 1 enemy and increase the total damage caused by 0.5%,Up to 120% Kill an enemy's maximum HP increased by 5 points, maximum 500 points(This bonus is affected by health Mod) No increase after reaching the growth limit,60 minutes later, we will open up the next round of growth The shadow of emptiness:Summon a special void creature,To help itself fight, it will use the power of the void to attack before reconstructing the framework Energy consumption 7.5 / 6.5 / 5.5 energy per second When you use the main weapon and auxiliary weapon with high frequency and high firing rate, each 20 shots will cause an additional 10 shots of damage (this damage will only inherit the total trigger rate of 50% weapon, the total critical hit rate of 50% weapon, and the total damage of 30% weapon that you use this kind of weapon), When using melee weapons, after 5 attacks, an additional attack will be added. The damage of this attack can be triggered or critical (the damage inherits half of the total critical hit rate, total trigger rate, and total shang'h of the currently used melee weapons) Void bombardment:In an area, call for continuous bombardment, attack from the void Energy consumption 75 Attack 3 / 4 / 5 times every 0.2 seconds (with level increase) to cause continuous bombing attack within 5 / 10 / 15 meters (with level increase), each time to cause 50 / 100 / 150 (radiation element) damage, for up to 4 seconds Attack times are affected by attack speed mod of main weapon (15% bonus of total attack speed mod of all main weapons received) Void Zone:To weaken the enemy on a large scale Energy consumption 75 Select a place in the void area within 50m (radius 25m) of this place, weaken the enemy. After 12 seconds, the maximum value of the shield of all enemies in this area will be reduced by 15 / 20 / 25% (increased with the level), the maximum value of the armor will be reduced by 5 / 10 / 15% (increased with the level), and the maximum value of life will be reduced by 4 / 8 / 12% (increased with the level) The range is not affected by mod. It must be 12 seconds before the weakening effect is triggered. The enemies affected by the weakening effect will not be affected by the effect for the second time. The enemies affected by the effect will be affected by the skill effect. Whether they leave the range or not, the effect will always exist before the death of the enemies. There can only be one void field at most Attack range can only receive range mod effect (receive a 50% bonus of the sum of all range MODS) Damage can trigger the radiation element effect, and receive the skill intensity mod and the main weapon element damage mod, and the trigger rate mod will add together (receive 75% of the total skill intensity + 25% of the total of the main weapon electrical element damage mod and fire element damage mod, and the trigger rate Mod will add 50% of the total) Fearless! Restructure! Energy consumption on 65 points 8.5 / 7.5 / 5.5 consumed per second Princess void commands void After that, summon a motorcycle from the void and control it. At this time, the sprint speed will be greatly increased, and three floating guns will be constructed with the void energy. With the attack, the nearest enemy will be attacked. Each attack will cause 50 / 100 / 150 points of damage. Press the e key, the motorcycle will rotate and crash the nearby enemies, causing 200 / 300 / 400 points of damage. During driving, direct collision will cause 20 points 0 / 300 / 400 damage The reconstructed motor chariot and floating gun have a distinguished weapon independent system The floating gun is supported by the auxiliary weapon mod, Basic triggering rate 25% Basic critical hit rate 5% 9/ seconds of fire speed Critical hit rate 2.0 Motorcycle is affected by mod in close combat Basic triggering rate 20% Basic critical hit rate 20% Critical hit rate 2.0 Rotation and collision as a serious disease The sprint speed of the motorcycle is based on 3.5, which increases with time. The maximum speed is 5.5. Enjoy the mod bonus of the movement speed of the armor Link to comment Share on other sites More sharing options...
(NSW)Azemiops Posted March 8, 2020 Share Posted March 8, 2020 A high armor/"slower moving" disassembler. By removing parts of his body (at the cost of energy and or armor while gaining speed) he can do things that no other frame has the ability to do. Maybe different parts become different melee weapons because he can't use any other melee weapons. Or maybe said parts become tools to repair ships or defence targets. OH And Maybe His 4th Ability Is To Detonate Like A Bomb Which Forces The Player To Run Around As His Operator Until The Frame Reassembles It's Self While His Passive Ability Protects The Operator In Someway! Na, that's a little crazy. Means it couldn't even be played until the operator is unlocked. I'm just thinking something more versatile. Something that does more than just buff and kill. Maybe he does neither! Link to comment Share on other sites More sharing options...
(XBOX)Shorty7d3 Posted March 8, 2020 Share Posted March 8, 2020 On 2020-03-06 at 9:53 AM, [DE]Helen said: Warframe Link to comment Share on other sites More sharing options...
DeathOfYouisMe Posted March 8, 2020 Share Posted March 8, 2020 Obviously Gotta go for a master of puppets frame. Stringing up enemies to do their bidding or clobbering them together Link to comment Share on other sites More sharing options...
(PSN)brommas Posted March 8, 2020 Share Posted March 8, 2020 An electricity frame would be neat Link to comment Share on other sites More sharing options...
Dar000000000000-0000 Posted March 8, 2020 Share Posted March 8, 2020 Acrobatic warframe. Basically bringing the great parkour and movement system in the game into the combat. Like using bullet jumps and wall latches as launch points for their abilities. Link to comment Share on other sites More sharing options...
Disasterisk Posted March 8, 2020 Share Posted March 8, 2020 I want to suggest a weapon-master/sword-master warframe what I mean is not a warframe that’s good with melee, we got tons of those but to use melee weapon to do everything he needs to, a complete melee style warframe Key Feature: 1.can equip multiple melee weapon. (maybe only when no guns equipped) 2.ability varies when different melee categories is equipped. ( maybe circle pull effect for scythe and aoe buff for Staff etc.) 3. A unique melee category as an exalted weapon. (dual lance for example) 4.expand the possibility of synergy between melee 5.improve the characteristics of different melee categories. 6. depends on what weapon equip, he could be a tank, sniper, buff/debuff support, stealth or anything we could think of didn't think much about the outlook. Maybe gladiator theme I guess and this warframe is bad af in guns only sorties thank you very much Link to comment Share on other sites More sharing options...
(XBOX)Shorty7d3 Posted March 8, 2020 Share Posted March 8, 2020 A warframe, that has to do with abilities using the earth/ ground, not like Hydroid , Atlas or Inarous/ sand warframe Link to comment Share on other sites More sharing options...
(PSN)TrOnIc_AliA_baba Posted March 8, 2020 Share Posted March 8, 2020 A big forehead warframe called ABDI who has a forehead shield which is his 4th ability Link to comment Share on other sites More sharing options...
NiteZ Posted March 8, 2020 Share Posted March 8, 2020 Gladiator/Mythical Warrior Frame with a Modern/Sci-Fi Twist! I have named the idea: Odyssey. Abilities would include: Explosive arm mounted crossbow with selectable arrowheads that have different effects (Slash, Impact, Puncture). A shield with different modes for different purposes, defensively, offensively, or crowd control (Frontal AOE shield, Thrown Captain America/Glaive style, Stun Shockwave). A net / rope with different functionalities such as gathering, immobilizing, or grappling (Frontal AOE gather, entangled net situation, and.. spiderman?). And finally, selectable "legendary weapons", with big flashy AOEs (all varying in design) that do elemental damage, and provides an elemental buff to the party with the buff also acting as a cooldown (much like Rhino's roar). This idea came from the fact you guys have started to add in abilities that can be cycled through to achieve different effects. Link to comment Share on other sites More sharing options...
Sinestria Posted March 8, 2020 Share Posted March 8, 2020 Warframe: mystique ( HP lovecraft inspired) gender: female passive: insanity created shadowy clones of herself when attacked leaving behind a shadow when killed bursts inflicting enemies with insanity making them attack anything ability 1 : rend. From her large tentacles come out and horizontal slash anything in front of her taking slash damage. Hold ability impales them on a tentacle and mutates them into a mind controlled minion ability 2 : phase walker. Turns into smoke and is able to phase into the wall. Survival ability. Hold function: creates clones that just take aggro ability 3 : agonizing gaze. Inhuman eyes form in mid air firing beams of radiation at enemies. Hold function: fires a eye like a grenade that explodes ability 4: R’lyeh: drags enemies into her dimension where warped shadows assault enemies shadows covered in tentacles eyes and mishappen( like limbos bubble) and tentacles. Link to comment Share on other sites More sharing options...
(PSN)alexis_dk_13 Posted March 8, 2020 Share Posted March 8, 2020 I’d like to do something with Gauss, Titania and Mesa My proposal is a Mech Themed Warframe. Like Gauss, this frame has panels that open up to reveal their arsenal of deadly projectile weapons. They have the ability to fly like Titania (propelled by rocket boots or something). They can ‘eject’ drones from their body that can help them fight or buff their shield/armor. They can also create an emp blast that temporarily stops enemies. Abilities: • Flight without the use of Archwing. Tap the ability to hover, hold the ability to use the afterburners and fly. Just like Gauss’ Mach rush, it’s a bit difficult to turn. • Eject drones that fly around shooting lazers/missiles by tapping the ability or hold it to make the drones attach themselves to the warframe boosting the frame’s armor or shield • EMP blast that temporarily stops enemies e.g. knocks out corpus, jams grineer guns, drives the infested mad and they attack each other. • Missile barrage, the frame’s panels open up to fire everything in its arsenal. It targets anything in its view. However it cannot move while doing so. Link to comment Share on other sites More sharing options...
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