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[DE]Helen

Open Call for Warframe Theme Ideas!

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After reading several pages of this thread, I think this idea's different enough from others to post.

My idea is an art based Warframe that uses the arts as a weapon.  Abilities could include:

1. Making a picture of the future to predict future buffs for allies or debuffs for enemies.

2. Putting on a moving performance (acting is part of the arts!) that can either cc enemies or damage them from laughter and crying.

3.  Encapsulating enemies in ceramics.  Fellow enemies would then shoot the ceramics trying to free their ally, killing the one who is trapped and breaking the ceramics jar; perhaps the jar could drop something when broken (energy, ammo, health, etc.

4. Photographing enemies to know what they look like, then disguise as them to be "invisible" or gain some attribute related to the enemy photographed (i.e.gaining more armor for photographing grineer or shields for corpus; alternatively, gaining bonus melee damage for photographing melee based enemies like butchers and primary damage from photographing ranged enemies like lancers).

An additional idea for a mechanic could be something like Chroma's different forms, where this Warframe could "change career" or "major" in the foundry, which would change its ultimate or abilities in general in game.  For example, the frame could have a poet mode (with a corresponding 4th where it absorbs damage for allies- using their sorrow as inspiration- and turn it into buffs or damage- moving prose), a photographer/journalist mode with the aforementioned photograph ability, or an orator/performance mode that gives a compelling speech with strong rhetoric (public speaking/performing!) to convince the enemy to fight on your side.

Best of luck to everybody and all their great ideas!

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Codename Havok: This putrescent Warframe absorbs ailing conditions to become a living bomb. Once a healer in the Old War, its abilities have warped over time into a cruel imitation.

The idea of this Warframe is to put a spin on support and tank abilities, inspired by frames like Harrow and Garuda in making sacrifices. Instead of having an ability that makes you invulnerable, Havok summons a spawning pod for a duration and can continually spawn from there on death. You'll need to be strategic where you place the pod however as your life-force is tied to it. If it's destroyed you are permanently killed and will need to use a revive. While the pod is not active you will go to the usual downed state and your allies can get you back up.

Havok's other abilities tie into encouraging an aggressive and reckless playstyle. 'Putrid Feast' doubles the status effects on you and absorbs them from surrounding allies, making you a host for all these conditions. From there you'd be able to use 'Return to Sender', processing these effects into a projectile and clearing yourself of them (inspired by Grendel and tar mutalist moas). Or to use 'Witness Me' triggering a self detonation based on the damage you've taken, combining the idea of the infested volatile runner and Harrow's Covenant.

ES2SWciUMAUZsdu.jpg

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Posted (edited)

Do not seek the home of the Tenno. The grim halls of the moon are not to be walked lightly. And should you try to steal from the Tenno, take from their temples, claim the secrets of the schools you will walk away with more than you expect. A shadow will fall on you, dark curses will follow you to those you represent. A haunting shade stalks the chambers of the Tenno home. A mother, a care taker a nightmare, and should you threaten her children you will never know peace again. Morgana, the Vengful Queen, the Mother of Magic, the Keeper of Secrets. Will guard her charges.

I would love to see a warframe based on Morgan La Fae maybe a status effect based frame, but really since we already have an Excalibur we need to represent the Queen.

Edited by Sha-gor-che
Some editing errors

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Theme:
- suppressing fire,
- spotter,
- riot control,
- riot starter,
- forces enemies to think twice instead of blindly charging your position,
- primary+heavy weapons specialist,
- easily reinforces compromised positions with superior firepower and deployables,
- sentinel as pet similarly to Khora that can be ordered around or put in strategic place to hold position,
- defensive/stationary frame,
- high valuable target eliminator,
- ammo is resource,
- entire S.W.A.T. team in 1 frame.

Potential names: Riot

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Posted (edited)

 

Ergo - The Explosive Energy Warframe

His name comes from the Greek word (Ergon) which means "work". This is a term in physics that describes how energy can be transferred from one place to another, or one form to another.

The theme derives from potential and kinetic energy manipulation. Storing potential energy slowly from attacks given and received. Eventually storing up enough energy will result in a penalty explosion or an awesome reward if used correctly. Each damage type can be utilized by Ergo because he can control the way the energy is released once he has contained it safely. He can even convert a status afflicted on him to his own use.

 

Ergo and his backstory:

Spoiler

He is an Orokin experiment to create a Warframe that can contain and manipulate potential energy and store it to a massive capacity. With this power they could infinitely power up their weapons and increase their destructive power a hundred fold and even change how the energy affected the target. They thought this would turn the tables of the Old War ,However, the experiment originally failed because it would quickly reach a point where the energy was too powerful and violently expelled from the Warframe ripping him apart in the process. After this failure they fused him back together and designed him to be able to contain a large amount of energy but when the levels became too high it would expel from him, but this time without damaging the frame. However the energy released could damage anything in range if it wasn't first stored in his potential energy containment cores located in his head chest hands and feet. This Experiment to increase their own power backfired catastrophically and only secured the fate of the Orokin. Ergo was able to infinitely increase the power of the Tenno and their Warframes ensuring the destruction of the Empire.

 

This is how I imagined the Lotus would introduce him:

Balance and caution are crucial more than ever. But with a honed sense for danger you can send an equal or much worse force back at your foes. Ergo is the catalyst for a most destructive force. Be careful Tenno few can match this Warframes' explosive nature.

With the new stagger system in place I think this frame will be great for players who enjoy risk for reward. This frame can be used for support, defense, and offense. Kind of like a jack of all trades and a master of none unless you put in the "work".

 

Here is a quick picture I drew to show how I pictured him:

 

Spoiler

 

i5X8LQA.jpg

 

 

Edited by (PS4)Scarletboy76292
I didn't want the full link to my Warframe Concept from the Fan Zone forum included in my theme post. So I removed it.

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I’d like to see a military based warframe with abilities such as Tactical Takedown, which deals impact damage and disarms enemies, Missile Barrage as Ability 4, Focus Shot increases accuracy for a short time, and Frag Grenade as Ability 1. For passive ability, each headshot reduces weapon’s recoil for 5 secs and refreshed with each headshot.
 

The Warframe name is Sarge.

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June: The Toy frame.  (comes from the french Jeune for young). 

Design: A very geometric frame, blocky with larger limbs, similar to old school toy soldiers with a large key in his back like a wind up toy that spins as he moves.

Lore:The Tenno were Children once, they had toys like any other child. This warframe was created of the Orokin engineers early in the development to channel the childish void energy of the Tenno into a weapon.

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Am 8.3.2020 um 23:23 schrieb Fallowsthorn:

(Reposting from general discussion: https://forums.warframe.com/topic/1173637-warframe-theme-ideas-spreadsheet/)

I got overwhelmed trying to figure out what had already been suggested, so I started making a spreadsheet. 

https://docs.google.com/spreadsheets/d/1sTHEs2ixxQXdkVDYI7MQykTX9dnQELUdWGpMnj4reaQ/edit?usp=sharing Ta-daaaaaa.

I'm only up to page 37 (of 1834!) but it's pretty much slowed down to "werewolf... angel... plants... demon... werewolf... shadows... summoner... Grineer... werewolf..." so I stopped writing down duplicate names. If you want to help request access on the sheet please and try to stop at the ends of pages. If there's a mistake on someone's username or something just add a comment.

Note that this tool is primarily for checking whether your idea is already promoted, not for specific suggestions. There's some fudging of similar concepts into the same category (eg several different kinds of werewolf concepts all went under "werewolf" on the sheet), and some splitting of concepts (eg "a quadruped werewolf frame" goes under both "quadruped" and "werewolf").

@[DE]Helen, @DivadLegor, @TheUncalled@Nephalem, @thewolflord, @Sdric, if any of you could please edit your posts to include a link to the sheet so that newcomers see it first thing and don't just compound the problem, that would be amazing. Obviously you don't have to but it would be extremely helpful to Future Me (and Future Anyone Helping Me).

i did tho, its a google drive document

 

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15 minutes ago, TheUncalled said:

i did tho, its a google drive document

You linked a google drive document describing your slime frame concept in further detail. The spreadsheet is for listing out everyone's concepts so we don't get the same ones over and over. (This thread would probably be half as long if you took out all the werewolf suggestions.) You don't have to link to it by any means, but it would be very helpful for a lot of people.

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How about a Tarot-themed or Card-themed frame? 

There's a few ideas I've thought of with this:

1) Shuffle & Draw. This version uses an ability that shuffles the deck, then draws 3 cards. The drawn cards provide buffs for the player and their allies, and remain around the frame (perhaps circling their hand). Each suit and unique card correlates with a different buff and ability, while the number on a suited card determines the cost and power of the ability. 2, 3, and 4 activate the card's use ability. Pressing and holding 2, 3, or 4 for a couple seconds will discard that card, and a new one will be drawn. It could have a limiter in place to prevent 2 of the same suit from being up at once.
 - The good in this is that you have a frame with more variability and dynamic opportunities. It may take some discarding, but a player can eventually lock in a set  of cards that they like, and will keep them til the end of the mission or a death and revive. 
 - The bad is that the lack of consistency means it is tougher to rely on any specific abilities, and allies have less of a specific idea what the frame will actually be providing. I expect players will spend time drawing til they get what they want.

 

2) Kill to Draw. An alternative is that the creatures they defeat determine the cards they draw, so players can discard and selectively get a card by killing a certain type of enemy. This might mean that certain buffs and debuffs only be possible when certain factions are being fought, and I don't think that is a problem, because it means the player will be getting abilities that specifically help with defeating their current opponents. Unique cards could be earned for bosses and special enemies, while suited cards could start at 1 and build up to 5--or whatever the upper-limit is--for repeat kills of the unit type which provides that card. This doesn't require ability 1 to be "draw" so this provides 4 abilities, but the hold ability number to discard mechanic can remain. 
 - The good in this is that there's variance that is specific to the enemies being fought, so there's a bit of variance, but it should make them more adapted to the situation.
 - Despite that, the bad of not having a predictable set of abilities to use and buffs to provide can still make them awkward to play alongside. 

 

3) Choose Your Hand. The player CHOOSES the cards. Holding the ability slot brings up a gear/emote selector with the cars which can be used at that level, and the player assigns them as needed. 
 - The good is that it creates a very dynamic and adaptable frame, which can change as needed to match the situation.
 - Still, the bad is that you have no idea what the Tarot frame player is going to use unless they tell you. 

 

As a bonus, Prex could add to the frame's ability set, expanding beyond the basic suits. This creates a frame with an alternate, but hopefully meaningful, progression system. Or not, it could use the images from the Prex cards, though! 

 

Just as much as their gameplay capabilities, the emotes and roleplay elements should be pretty nice, even being able to do a Warframe Tarot reading in common areas or even mid-mission while you're waiting for the party slowpoke to make it to the boss battle trigger. Community artists could even make cool art with them, or DE could partner to have physical decks made and provided to donors as part of a charity event. 

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I would like an alchemist support like warframe. Based off things like transmutation and sacrifice for the abilities. Someone very nomadic. That either uses abilities to be tanky alone. Or supportive with a group. 

Ability 1: creates a pool of unused resources like energy and health that the player picks up and can store in the pool for future use or to be used by players. Pool is decast when empty or hold to evenly distribute pool to all players.

Ability 2: sacrificing your own health to make an enlarged health drop that can heal both players, yourself, specters and defense targets. Wouldn't mind being able to sacrifice health for other stuff too like buffs. Decided like ivaras arrows.

Ability 3 a ranged whip attack using health instead of energy. Like a blood splatter that does low damage. Like inaro's pocket sand. But 100% status for either a toxin or corrosive proc. Stackable granted you have the health. 

Ability 4: ability to make an explosive concoction. Similar to the pool except in exploded for damage in a certain time frame and does different effects based off of what stuff you put into it based of your 2 and 3 ability. Nothing put into to it just makes a burst of slash damage. 

This would be a low energy frame with high health. Balance however liked but I wouldn't mind it being a nomadic woman frame. 

 

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I would love to see a Warframe themed on the idea of airborne mobility; jumping from enemy to enemy without touching the ground. Jumping around and parkouring in Warframe is part of the appeal for me, and a frame which could do all the elegant parkour and murder at the same time sounds wonderful.

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Nano-machine based Warframe.

The Warframe is made up entirely of Nano-machines/nano-plates.

The Warframe armor shifts and changes, never really keeping one form, even looking similar to other Warframes as it constantly shifts what it looks like, meaning it doesn't have a set form so to speak (of course there will be a base form however). This can be achieved similar to how the scarabs move along the armor of Inaros, but making its own unique look with little metal bits and sparks constantly shifting, and it actually changes the armor. The character can "disassemble" and turn into a swarm/cloud of Nano-machines that attach to metals/alloys, or even as an idle animation, before returning to an amalgamation of a Warframe.

Imagine this: A Warframe whose identity is not necessarily easy to tell upon looking from the outside because you see faint similarities shifting to look like other frames and faction units, before extending their left arm and holding their hand to their face. As they lift their hand up, the other arm begins to dissolve and Nano-machines race up the body and onto the hand, forming a "cloud" of metal.

This Warframe assimilates all metallic objects in it's surroundings to gain more power, and the faint grinding of metal comes from the frame as it gathers energy from it's metallic meal, before suddenly bursting into another cloud and fully encompassing an unfortunate corpus engineer.

It copies his form, walks amongst the others, before shedding it's false skin in a burst of metal and machine.

Infiltration through what they least expect. Their weapons, their armor, what is real and what is mimicry? 

Name Ideas:

Nano, Deus, Gnaw, Alloy, Jinzō (Synthetic/Artificial), Vox, Cluster, Swarm... Etc

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An interesting idea would  be to see an warframe that is able to shift/transform between  its two forms (something like equinox but not nonstop... barely simillar). Its first form can be a luxurious one showing its sassy side of things with its looks/movement, abilities and the other form can be the more infectious/ wilde side, depicting its ravenous part with a more horrific look, movement and abilities.

    An warframe that can bend the will of the opponents to do its bidding like defense a certain point, distract the attentions of others in its luxurious form and the infectious one being the destructive part for a brief period of time.

With the new war coming it would be interesting to see a warframe torn apart by  the war  with the middle form more sentient, luxurious form more orokin and the other side infected. The interesting part can be its that the frame can't stay in one form for too long or it will suffer side effects.

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Posted (edited)

Duelist frame, focused around showboating and excels in one-on-one combat. Abilities of overwhelming charisma twists enemies to behave differently than normal and expertise in the duel reduces worthy opponents to nothing.


Sample abilities:

Boast - Provoke enemies in an area to ignore their usual roles and attack the Duelist recklessly. They're so upset that they aren't properly using their weapons or guarding the prisoner anymore!

Contend - Forcefully choose an enemy to enter one-on-one combat and pushes others out of "the ring". Onlookers are forced to watch with such intensity that they share the fate of the victim. Losers are demoralized (open to finishers?) and winners will have boosted morale (even if the Duelist is the loser?). edit: What if it could be used on bosses to change what they do and maybe additional flavorful dialogue? Or maybe just Vay-Hek screaming more about his air.

Edited by PieExplosion
Cool idea with Contend while sitting on toilet

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Oasis, a warframe based around what focus tree you choose (zenurik, naramon etc.). It's name is based around being a protector for the operator and it encoureges playing more as operator while the frame protects and helps you in combat as a sort of duo partner. It works similar to umbra (engages in combat while operator is out) but the player can use it's abilities while being out of warframe. The passive might be some kind of operator stat buff. The abilities change their effect based on chosen focus tree.

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It's been reported by many different traveler that have been along the edge of the system; an unnerving emptiness in the black void of space. The kind of unnerving feeling you get when you know something big, mean, and nasty is staring back at you but you don't know where it is. This Warframe is based around a eldritch/cosmic horror monsters. It could have tentacles that can change the Warframes appearance to cause varying psychological effects on the enemy. Making them attack one another or blinding them from fear. The Warframe also feeds off fear so consuming enemies could give the Warframe a stat boost.

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Galaxie themed frame

Name: Xingxi

1st Ability: Galactic whip, something like Khora but it looks like a galaxy arm and does area damage

2nd Ability: Blink, this would be the movement one, just blink a short distance to avoid damage.

3rd Ability: Asteroids armor, Similar to rhino Iron Skin but not that powerful and this one has a damaging area.

4th Ability: Blackhole, throw in a blackhole to attract enemies o the middle where they receive increased damage.

 

xingxi_by_sadtrooper_dds7ait-pre.jpg?tok

 

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I think it would be really cool to see a researcher based warframe. Able to hold it's own in combat but has abilities like AOE scans, turrets that catch fish for you or attempt to tranq small game when you lure them, scanner & tranq gun vision hands free for specified time, quick scans. A Tenno who's ultimate goal is to learn everything about the universe. 

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I'm so glad this has come up. 

I've been thinking of a warframe for a long, LONG Time.... 

 

Fenrir, the Raging Wolf Warframe.

 

Fenrir is a feral warrior, craving its next battle and a goal to sate its bloodlust. It will beset itself upon any target it sees with ravenous fury with claws and fangs. Beware its howl, for the hunt is on... and you are the Prey.

 

Pounce. A charged pounce-slash using your melee weapon stats. Able to target flying enemies as well, allowing you to essentially 'pinball' through numerous flying foes and ground foes alike.

Raging roar. A howl so powerful it blasts all enemies in range away in a cone, use this when you're backed into the corner,

Charge. Target an enemy, sprint at them then impale them with your claws, using them as a shield.

Full Moon. Take on a quadruped mode, gaining "Blood" with each kill that fuels abilities in said mode.

Main weapons are replaced with a melee setup using fangs and claws, draining blood with each successful kill. 

 

First Moon ability, infectious bite. Launch yourself at an enemy, biting them and make them wolf-thralls, attacking others in a feral frenzy.

Second moon ability, Whirlwind Blade. You become a whirling storm of claws and death, moving around like a top of blades to eviscerate any unfortunate foe that gets too close.

Third Moon ability, Pack Call summons spectral wolves that act as Kubrows to aid you.

Fourth moon ability, deathly howl. A howl towards the skies beckons the Hunter's Moon light to shine down, forming into tendrils of light that slaughter any targets within your area. 

Passive Ability: Wolf Scent, acts as an enemy radar allowing the Wolf to see outlines of enemies through walls. Only works when melee is out or in 2nd form.

 

Regretfully I am not an artist, however I am happy to say the Norse Wolf himself was an inspiration for this creation.

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I suggest creating a warframe based on the idea of stellar particles (gluons, photons, neutrons, Higgs bosons, etc.) with the ability to control these particles.

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The Unknown Soldier. "Built in honor of all those lost, and those yet to die."

For those not familiar in the real world concept, the dawn of industrialization lead to a new reality of warfare. Many soldiers who die would either not have their bodies recovered or not be identifiable (explosives don't leave much of the body intact). Things like dog tags were designed to aid identification but many soldiers still have no grave. In an effort to address this many countries would build a "Tomb of the Unknown Soldier" and bury an unidentified body as a memorial for all the families have no grave to mark their loss. Putting this in a Warframe context, the Old War represented a new reality in warfare. Faced with a foe that adapted to soldiers as fast as they were trained and war machines as fast as they were produced, the Orokin turned to a new kind of weapon. One that radically changed tactics with each design iteration. Many of these Warframes would never be recovered, reduced to atoms or dissected in a sentient lab. The end of the Old War would mark a time of reflection, considering the losses of the last war, and planing for the next war. Chaotic flights of fancy replaced with cold empirical analysis. A new soldier built upon the countless ones lost. Standardized, Generic, Faceless. An Unknown Soldier.

Real life interlude. I have always been fascinated by the the background character designs in mecha anime. The focus on the show is nearly always about a rag-tag group of weirdos turning the tide against overwhelming odds. Yet both the hero and villain faction have mass-produced staples that presumably make up the majority of actual combatants. In mecha games their is a certain appeal to beating someones Gundam with a humble Zaku. Using a weapon that is good enough to get the job done instead of a highly advanced prototype. Warframe doesn't really have an equivalent to that fantasy. Each frame is a unique work of art built to fight a foe characterized by their ability to rapidly adapt. Yet we know that warframes were built to fight more than Sentients. The Vauban blurb hints at war against the Corpus, Saryn at combating the Infestation. I think there is room for a frame that focuses on straight-forward design principals, designed to be good enough to fight the prevalent threats of the Origin System. A space rifleman to complement the current space ninjas. Built in honor of those lost, to win the next war before it starts.

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What about a frame that assimilates the enemy and changes the types the ability it has like a mix of equinox/grendel/(chroma?). Example of what I mean:

Spoiler

warframe_contest.png

 

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