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[DE]Helen

Open Call for Warframe Theme Ideas!

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I think that a frame based around, Coral, or the Coral Reefs, would be an interesting approach. I find the colors of coral to be quite revitalizing and their biology quite interesting. For example what's the first thing that most would think of when you say the word coral, probably a rock in the ocean that's colorful with holes and such. (Maybe? I have no clue what people actually would think but not many people care too much about it!) In reality, that's not the case, not only are corals alive, but they're alive and providing protection and shelter for other living organisms. To add to that not all corals are hard! Star Polyps (a coral I have previously owned) which can be comparable to a wavy green grass is actually a coral. There are even corals that eat other living organisms, such as jellyfish, and some that are even poisonous. I think there's a lot of potential for basing a warframe around coral. It would definitely be a very vibrant and unique frame too.

Although unrelated, I think that a frame based around coral reminds us about the wonders of the ocean and beauty of coral reefs (which are vanishing quickly).

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A snake bender frame focused on rapidly afflicting status effects on enemies could be interesting.

There could also be a combo/timing mecanic involved within his kit to increase the effectiveness of the snake's toxin/venom as well as its damage.

Thank you for giving us a chance!

Nagano Sempai (or Nagano_senpai on reddit)

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Posted (edited)

Navitas (Energy in Latin)

An One Armed Duelist - with the power of harvesting energy to disarm or even her plainfield.

Theme: Energy

Royalty, Honor, & a strong willed fighter.

Even with one arm, she will charge through the enemies and fulfill her mission.

 

""Inspired to by arena fighters and duelists, the Orokin designed this Warframe to be such honorable warriors on the battlefield.

Due to over-engineering, she releases a lot of heat and the power it posses often causes the right arm to fail and break during testing. Along side many problems, the Orokin higher ranks see this a potential threat when rebel against them. Therefore, they decided to remove the right arm completely.

However, with the energy manifested from the core, she managed to recreate her right arm with pure energy and continue to seek for opponents of equal levels.

This is Navitas - the One armed duelist.""

 

She has a heavy pauldron on her right shoulder and a small cape that covers her left arm. she wears a combat skirt like ancient Romans legionaries.

Her abilities are surrounding manipulating energy and to buff or debuff enemies/opponents, not directly killing them. CC and debuff should be the main focus of her kit, affected by strength, range and duration.

Game Mechanic: The more abilities she uses, the stronger it gets, but she will over heat and unable to cast abilities at certain limit, or else she will inflect self-damage. (it will also affect her visual appearance too, fuel cells [on her back and shoulder] will pop out to cool her off.)

 

(Appearance: During combat, her right arm will appear, hold and cast abilities. While off the battlefield, it will disappear.)

https://twitter.com/voliosnowong/status/1237875123740217349

 

ps.. yea, i kinda went ahead of myself and drew it, cuz' I want to show visually what i was going for. Hope you like it 🙂

ES3OzR4XgAEXdmp?format=jpg&name=4096x409

Edited by VoliOsnowong
Missing Key point of design. the description of her Energy powers n elements.
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Posted (edited)

a frame that is a rockstar that has a shawzin that shoots lightning bolts. This universe needs an rockstar; that puts the rock in the stars and make faces melt from just looking at them and when they strum their shawzin, angels fall from heaven and hearts explode from the flooded emotion of desire. they are truly sought after throughout the galaxy and rocking the radio waves with all their greatest hits, blasting their tones on every planet. They want noting but to play for their fans. no song writing here, its all about the jam.20200312_160455.jpg

 

 

Edited by xXkrentonXx

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Zanuka 2.0 
Zanuka Hunter is the weakest assassin enemy in the game right now, giving him a refresh would help with the entropy in the game that you are focusing on right now, bonus for the players he is very easy to implement as a frame in a way that isn't an island, you can add his drops to invasions giving vets a good reason to return to invasions. Zanuka the frame and Zanuka hunter the enemy would have the same set of abilities hopefully making zanuka hunter a compelling assassin (key note: the enemy version will be significantly tankier than the frame as he is an assassin and not tanky for the player but needs to be tanky as an enemy so as to be a compelling enemy).  when designing his kit I would base it on how the corpus and Alad V create a warframe to kill warframes, while invisibility would be an obvious choice i would advise you to keep an open mind for other methods for low detectability or instead would have a good CC for disabling grineer and infested, he will use Corpus to distract while he attacks from the shadows. he also would have means to debuff tenno slowing them down restricting their mobility so he can kill them. he could have abilities that increase his damage or cause specific targets to take additional damage, he would be high single target damage so as to kill tanky tenno. 

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No art sadly yet since biomechanical designs are a TAD beyond my skillset XD
I can try but no promises it'll be up to par.
Also, no numerical stats were added cause balancing isn't my strong suit either, so I shall leave those up to the experts.

Working name: Drosera
Theme: Carnivorous Plants
Female Frame

begset1.4a_x700.jpg?v=1522018818

Depicted, left to right: Venus Flytrap, Pitcher Plant & Sundew, the three types of carnivorous plants Drosera's abilities are based on.

Passive Ability: Hunger
Slow stacking buildup meter that enhances Drosera's active abilities.
Hunger stacks build up over time while slowly draining energy as well as health (bypassing shields).
Hunger buildup is dependant on power strength, with negative power strength making for a slower,more steady Hunger buildup, while high power strength causes a fast, violent but potentially risky buildup of Hunger stacks. Hunger buildup also benefits from the number of enemies affected by other abilties.
Hunger buildup halts when out of energy (failsafe to prevent lack of energy causing certain death).

Playing around with Hunger buildup management can make for some great high risk- high reward playstyles

Ability 1: Consume (Life steal/resource management)
Drosera launches mawed sproutlings ( venus flytrap type) in a forward cone/arc. The sproutlings will attach to enemies within range and eat at the target, doing x amount of damage instant and DoT for the duration, stealing x amount of health/shield (allows Overshield) and energy.
This ability slows down Hunger buildup to some degree, making it a key ability to keep Hunger in check while also feeding Drosera's health and energy pools.
The number of active Hunger stacks when casting Consume increases the ability's Power and Duration.

This ability scales with Power Strength and Duration

Augment: Tendrils
Instead of launching seperate sproutlings, these maws remain attached to Drosera's body by their vines, effectively binding the affected enemies onto Drosera.
While the damage of the ability decreases, affected enemies are dragged and ragdolled for it's duration.

-----
Ability 2: Nectar (crowd control)

A treacherous plant (Sundew type) blossoms at the targeted area, luring enemies closer and dazing them by its sweet scent when nearby for it's duration.
This ability synergies with Secretion, causing Nectar's area of effect to increase when Secretion is cast on the affected area.
This ability scales with Power Duration and Range.
The number of active Hunger stacks when casting this ability increases the range at which enemies become dazed.

Augment: Fragrant Spread

Enemies affected by Nectar spread it's effect within x amount of range for the remainder of it's active time. (similar to Baruuk & Equinox abilities spreading)
------
Ability 3: Secretion (crowd control)

The ground around the targeted area swells with a sticky secretion, slowing enemies within it down x amount of time. Enemies walking into the area or approaching those affected by the ability trigger the effect on themselves.
This ability has increased duration on enemies affected by Nectar.
This ability scales with Power Duration and Range.
The number of active Hunger stacks when casting this ability increases the range at which Secretion spreads between enemies.

The combination of Ability 2 & 3 are great for kiting targets together for Devouring Bloom.

Augment: Slippery Shield

Secretion no longer directly affects enemies, but instead offers x amount of damage protection for x duration to you and your allies. Enemies within melee range trigger the Secretion slow effect.
Scales with Power Strength, Range and Duration.

-----
Ability 4: Devouring Bloom (Area attack, Crowd control, Life Steal)

A forest of starving carnivorous plants sprout from the target area, descending and feasting upon those in the affected area. Sundews grasp for surrounding targets similar to Hydroid's tentacles, Venus flytraps bite down on them, and giant Pitcher plants swallow targets whole, slowly digesting them.

This ability consumes all active Hunger stacks.
Naturally, the higher the built up stacks, the more devastating the carnage, affecting the ability's duration, range and DoT.

Besides dealing large amounts of damage, this ability also steals health, shield (enables Overshield) and energy from it's victims.

Learning to balance the use of Hunger and Devouring Bloom, players can decide to play it safe with frequent but less powerful ability use, or opting for a more high risk-high reward playstyle, allowing Hunger to eat a healthy chunk out of their health for a bigger payout when casting Devouring Bloom. Building Drosera more tanky with a higher health pool also offers more leeway for Hunger buildup, while playing with the energy pool can offer a larger casting pool but also more energy for Hunger to eat away at you. These traits should offer some possibility for build variation depending on playstyle.

After feasting, Drosera's Hunger is 'satisfied', offering increased passive health regeneration for x amount of time. After this grace period, Hunger stacks will start to build up again.

This ability scales with Power Strength, Duration and Range.

Augment: Ravenous Garden
Casting Devouring Bloom only consumes x amount of Hunger stacks, rendering the ability's effects less powerful/wide, but allowing it to be recast at multiple locations.
This allows Drosera to lockdown multiple area's.

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Too many to read through so I doubt mine will be seen.

I know there's usually some kind of loose link to an existing mythology/story so here's my thought that covers some of what I've seen already. We already have a kavat (cat) companion warframe so let's get a kubrow (dog) companion warframe. It can be loosely based on "Arawn, king of Ännwn, is believed to set the Cŵn Annwn loose to hunt mundane creatures." This would then make the kubrow Cŵn Annwn, a spectral white hound with red ears.

I haven't fully worked out what the abilities could be but given that the stories deal with "The hunt" where they (Cŵn Annwn) drag souls to the otherworld. Perhaps something stealthy-ish (I keep seeing something similar to what you see when Frodo wears The One Ring but not fully invisable like Ivara and not fully invulnerable like Limbo. Perhaps a ghostly form similar to the way Nekros' Shadow's of the dead look that reduces the damage taken and reduces the perception range of enemies as a sustained ability. Maybe another that summons spectral versions of your Cŵn Annwn to "drag" enemies with their damage scaling off the modded stats of your companion as a 4th ability.

As a "just for fun" bonus he can have an exalted weapon that works like Garuda's Talons. A glaive weapon that is the default weapon if no other melee is equiped. When thrown at an enemy your companion will chase the glaive to "retrieve" it but really it just means that it will focus attacks on that enemy.

Arawn+%2528mitolog%25C3%25ADa%2529+%2528

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How about mirrors, it might be kind of similar to Mirage but this time with actual mirrors, i feel like it should be a female Warframe and possibly having her fourth ability to be that: she can temporarily be another Warframe that is currently in their squad and if their flying solo the ability allows them to become any random Warframe. Now i know it might sounds outrageous but think about it please change it up if you'd like it doesn't really matter since its your amazing game not mine.

Her passive could be while in some types of lights like sunlight, enemies around her take small amounts of damage.

The other abilities i don't really know what to think of but i'm positive you guys will be able to come up with something. 🙂🥳

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We should have a Viking Warframe. I know Frost doesn't count. I want a Warframe that large in stature, high in health & armor, and simple. For his design he could have an integrated fur pelt on his body around his neck and back, horns that meld in with the base of the helmet, something around his waist, and nothing around his chest to indicate bareness (cuz Warframes look like suits). Oh, and he'd be ripped. I feel that with all the (slightly) complicated 4-moves-in-one Warframe abilities, we should just have some that are simple and functional for newer players and anyone else to have fun with them.

Off the top of my head, ability 1 could be summoning an ax and either throwing it or doing a spinny. 2 could be dropping weapons, boosting speed, and bringing up a big shield (like a physical one) that you hold in front of you and can bash people with. 3 could be a quick energy-to-health self heal, and 4 would be summoning a BIG VIKING SHIP (maybe board-able by friends). I dunno how man, just make a grineer turret float or something but a vehicle-based ability would be pretty sick and that's what I want to see. It'd be a return to form to make us feel like a bad***.

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As ridiculous as it is, I would love to see a Warframe based around textile art! Stitching enemies feet to the ground for crowd control, weaving a shield for the team, cutting the thread of an enemy's life.😂

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Dullahan Warframe

No name for it but Dullahan might be a pretty cool name

Role: Tank/Support/Drive bys (I'll explain I promise)

First ability: Self Decapitate

Dullahan removes his head and tosses it on the ground to a location where it will radiate an aura with one of the following effects.

-Visage of Fear - enemies that enter the area succumb to terror and retreat in fear

-Visage of Dreams - Enemies that enter the zone of control become drowsy and will fall asleep after a short duration (maybe this effect will not alert enemies)

-Visage of Glory - Allies that enter the zone will get a buff to their weapons damage (Primary/Secondary/Melee)

-Visage of Protection - Allies that enter the zone will gain a damage reduction buff.

Second Ability: Reap the Wicked

Dullahan dons a Spectral weapon (I was thinking scythe or axe... or both? ...scythe axe???) and swings it horizontally eviscerating enemies in his path. If an enemy dies from this dullahan will harvest a soul from the corpse. (Alternatively enemies that die in an area around Dullahan will drop souls or drop them at a lower rate)

Third Ability: Soul Transmutation

When activated Dullahan will expend the souls he has collected and create a burst of energy that restores allies health, shields, and a portion of energy based on the number of souls he has expended. (This ability will NOT use energy)

Fourth Ability: Charge of the damned/Death Coach (DRIVE BYS FOUND HERE)

This ability is going to drive the entire coding team absolutely nuts and they may never wanna use it because its going to break the game a million different ways but i figured there's no harm in sending this in.

Tap or in tight quarters - Summon a spectral mount for Dullahan and nearby allies. Downed allies in range of this ability will be picked up and carried by their mount to Dullahan's side for revival

In wide open space or holding - Dullahan takes the reins of a Death Coach that allies can mount to use as a mobile fortress.

The spectral mounts will have health and armor that scales off Dullahan's own health and armor but the but the Death Coach will have health that scales on the teams total health and armor. While mounted on the Spectral Mounts both Dullahan and his teammates are restricted to Secondary and Melee weapons but Dullahan will use his Spectral weapon from his second ability but while on the Death Coach Primary weapons may be used by all except Dullahan. Colliding with enemies will cause damage and knockdown in both mount form and Death Coach.

I made sketches of him but when i showed it to a friend he said it looks more like it belongs in dark souls so I'm gonna leave those out.

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Just posting a more in-depth version of the idea I had:

Warframe: Carrion

Corrupted by sentient energies and overwhelmed by the hunger of the infestation, Carrion unleashes devastation through its endless swarms of minions.

Passive: Spawn an explosive maggot from enemies killed by your melee that will deal 50 damage to the first target it attacks.

1st Ability: Consume: Send a ravenous swarm at any target dealing damage overtime for 30 seconds, regain 25% of the damage dealt back as health.

2nd Ability: Chrysalis: Lunge at an enemy within 15 meters and wrap them in silk. The enemy will lose 1% of their health every 3 seconds spawning an explosive maggot until ability expiration or death.

3rd Ability: Swarm Armor: Summon a massive ravenous cloud around yourself getting double armor and dealing damage to all enemies within 10 meters of you.

4th Ability: Swarm: Become a massive swarm of tiny devouring insects and devour your enemies, you regain 80% of all damage you deal. (Channeled ability, losing 2.5 energy per second)

Stats: Armor 100-> 250 rank 30

Shields: 50-> 230 rank 30

Health: 120-> 300 rank 30

Speed: 1.05

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Posted (edited)

How about a warframe that's based around the forest. They actively work to provide support for their team through healing and cc by creating plants with different buffs/effects. Somewhat like Wisp or Vauban, but much more defense oriented and plant-ish. High armor and health, low shields. Imagine placing down something similar to motes that help your team, while at the same time adding to a growing forest that supports the team. One would create a good point for the squad to camp and defend if they are playing a survival or defense mission and help with survivability and provide crowd control at the same time. Aesthetically, the warframe might be made from wood or leaves, like Oberon's Feyarch skin. His abilities would create something similiar to Oberon's hallowed ground, but with much more variety and be more forest-like rather than some grass.

Edited by WarframePotatoMan
added ideas
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My idea is a frame that can switch its form from like a spiky rock to a oily liquid. In the rock form it could use its spikes like a hedgehog and shot them out to deal with crowds or aim at certain targets with a burst. In liquid form it should be able to create puddles that slow enemies and when shot it lights on fire. Its should have added armour in rock form and in water form have a chance to have bullets go through and you ignore the damage. In rock for a third ability should be that it hardens and get more spikes dealing more damage while taking less but losing speed, and in liquid form it should regenerate health to it and teammates but at a loss to it's own shield. Its four in rock form could be that like his prefourmetion one that he shoots out his spikes but like a minigun dealing immense damage but losing armour(5 per spike) and in water form have him shoot out a bunch of burning oil that stays in the area for 8 secs on base stats. Possible ways of regaining his spikes or lost mass is he could regain it over time or he could use natural resources and ammo to quickly pick it back up.

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"Anima is a warframe that understands the living energy of the life around him….and how to take it for his own.  His focus is to be a supportive control unit within the squad. He can give, balance and renew energy and keep enemies docile as well.  He is a good support unit for a good kill team or an endurance team."

My warframe theme comes from the design I did for a warframe concept idea called anima, the energy manipulation warframe.  The design was to be a crowd control/support/burst damage kit in which he controls ally energy in which he can give his own energy to allies and pool all ally total energy and distrobute it evenly to allies.  His crowd control will be having the ability to either mesmerize enemies nearby or stunning them.  His burst damage portion would deal with his first ability and his ultimate ability.  He makes sure everyone is topped off on energy and make it hard for allies to reach zero energy.  That is my pitch.

You guys have a good one.  I'm excited to see the results of this and I wish everyone good luck.

 

I did not have much lore stuff on anima so I have nothing for that department to share.

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I think it'd be rad to have a frame based around reconstruction, things like taking groups of enemies and rebuilding them into a single strong ally, or turning environmental objects into a tossable explosive. Turning the hostile or neutral into support and allies

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Posted (edited)

I call my warframe KAIJU a wolf like  warframe with a smaller humanoid warframe inside (think sif from darksouls just not as big mixed with a bit of crying wolf from MGS4) this would be a unique frame as it would have to have it's own set of animations the players weapons could be attached to the body while shooting with the melee weapon being held in the mouth when attacking with it I have made a few sketches and a full list of abilities also

Edited by (PS4)cHu_2DA

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Posted (edited)

Since there's so many ideas, I won't really be able to sift through them all... Here's hoping this one's at least mildly original.

Garand, the Marksman Warframe

Similar to (but not the same as) Mesa, Garand is a Warframe all about guns; particularly, bolt/lever-action rifles, and snipers. His modus operandi is facing opponents from afar, blasting them with his rifle, and then dealing with the up-close targets using his trusty bayonet, or with a well-placed 'scattershot'. His focus is on long-arms, but that's not to say he doesn't possess skill with side-arms or melee weaponry; he just prefers the rifle over any other weapon, and he prefers marksman/sniper rifles over any other rifle.

The battlefield is a dangerous place, and sometimes, single targets have to be prioritized over the group. Garand is a master of taking down single targets rapidly and efficiently, before moving on to the next, and the next, and the next.

Edited by BlueHatCipher
Justifying earlier edit. Fixed minor typo: "sing[sic] targets" to "single targets"

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I would like to see a Ferro Fluid type frame.

Could have spikes extend out it's body to hit nearby enemies, or cast fluid to hold enemies in place, maybe even a different type of movement or morph parts of it's body into a weapon.

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I've an Idea for a Laser themed Warframe, Inspired by the Lasers in the Void defense missions, first ability would be a laser sword  that they can throw and manipulate in the air, great for Jedi cosplay frames{Or Xemnas for the kingdom hearts fans}, a later abilities could fire a concentrated beam, which could be focused and strengthened by bouncing it off surfaces  or ability generated mirrors. Could possibly synergies with Gara to refract beams or create smaller area of effect beams, Wisp allowing her to redirect her Sol Gate, and Mirages Disco Ball orb, or as an way of enhancing her hall of mirrors copies. 

How I'd suggest the Abilities is:
1: Laser sword, like Excalibur's exalted blade but with no long range capabilities until ability 2 is unlocked

2:An ability to fire the laser sword with force and pull it back to the player when triggered again

3:A single place Shield Mirror, similar to Atlas' Tectonics wall but reflective

4:A high focus beam like Sol Gate that can be reflected off the Shield mirrors, Think Iron man firing off Captain america's Shield.

Understandably all this would be up to DE's digression, but honestly I just want another way to get more light-sabers into the game

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Posted (edited)

How bout' something ancient and dark. From a time when the Tenno/Warframe initiative was in it's ”infancy” a group of dark cultists got together and planned to create a warframe built for one thing. Absolute destruction. After a long and painful process, one cultist figured out how to bind the ancient demon of destruction, Abaddon, (another name may be used), to a warframe. They soon realized they're mistake, for none were strong enough to control the ancient and wild power of Abaddon. Tenno after Tenno fell victim to the demons' insatiable thirst for chaos and destruction. Finally the demon grew tired of potential ”suitors” and breathed life into the Warframe, taking complete control and twisting it into his likeness. After many years of rampaging on the Tenno home world, it was decided (after it was finally realized that he could not be destroyed), that the demon turned Warframe would be bound and sealed in a tomb in the most distant part of the origin system, awaiting the day the one Tenno strong enough to control him to come.......

Edited by (XB1)Pengu1nMerc67

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On 2020-03-10 at 3:01 PM, (XB1)Mr Sardini said:

This could be pretty cool. I wonder if there is a way to make him almost entirely a vapor (or nanobots), and instead of drooping he sort of dissipates, maybe everything but his helmet. he could have an ability that makes him look like a ghastly from Poke'mon or lost soul from Doom. 

That would a good idea for his second or third ability. I could see it being a similair ability to wukongs cloud walker. However in his case the vapor could do some minor damage as well as gas proc enemies that get too close. Would be a decent ability to get out of a bad spot or to just simply get around faster 

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4 hours ago, Sadhiah said:

Oasis, a warframe based around what focus tree you choose (zenurik, naramon etc.). It's name is based around being a protector for the operator and it encoureges playing more as operator while the frame protects and helps you in combat as a sort of duo partner. It works similar to umbra (engages in combat while operator is out) but the player can use it's abilities while being out of warframe. The passive might be some kind of operator stat buff. The abilities change their effect based on chosen focus tree.

Oh man the community DESTROYED my concept for something like that a while back. I hope the powers that be see it in a better light this time!

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On 2020-03-10 at 1:11 PM, JamesTwice said:

Given at the time of entry there are over 200 Pages of entries I do no know if this theme has been suggested before me.

 

The theme I came up with is a "Infested/Crystalline" frame. It would be composed of a combination of for example Argon and other crystals in game held together with a mess of infested biomass. A frame conflicting with its own nature, the purity of the crystal fighting against the might of the Infestation.

Hey, I had the exact same idea and am working on a Mirage Skin with that premise, I thought of the crystal since she is a light bender type frame.  https://imgur.com/gMxySZL  Let me know what you think 🙂gMxySZL.png?1

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