Jump to content
[DE]Helen

Open Call for Warframe Theme Ideas!

Recommended Posts

My idea was sort of an Alchemist style warframe I like to call it. Was thinking of naming them Mercury.

Passive: Doesn't use energy he uses biomass which he picks up from slain enemies.

1st ability: Consumes his biomass to create potions that he can use in his other abilities. The more potions held the more armor you have. (Holds up to 8)

2nd ability: Can cycle through different potions and throw them on the ground for a persistent AOE buff or debuff.

3rd ability: Can consume a potion to start venting a gas substance around him, this gas procs enemies and lowers their armor. The more potions he consumes (by holding ability) the stronger it is.

4th ability: Pulls out a large sprayer type (sorta like the ignis?) weapon. While in ultimate he gains damage reduction (based on current amount of potions held) and can spray his sprayer while consuming biomass, hitting enemies damages them while possibly giving them a toxic proc and hitting allies heals them or gives them a damage buff something like that.

 

  • Like 1

Share this post


Link to post
Share on other sites

Warframes that have covered themes thus far, in themes:
Male frames: Weapons, strength/weight/anger, time/space, tactics, paranormal/undeath/resurrection, elements, hunting, assassin/ninja, family, food, speed, energy, stealth/trickery, spiritual, fatherhood/veterancy (Umbra).

Female frames: Weapons, strength/weight/anger, time/space, tactics, paranormal/vampirism, manipulation/control, elements, hunting, assassin/ninja, family, food, speed, energy, stealth/trickery, spiritual.

I would like to see a unique Warframe who's signature weapon is under the 2-h katana class, but is a colossal 2-handed greataxe of gothic design. It would also bare a sidearm which, when paired with the 2h weapon, makes it behave like a 1-handed melee.

Theme: psychological terror based on lore implications. Features these traits: Cold. Logical. Task-oriented. Tireless. Relentless.

In this Spoiler, I would go into more details. Also includes lore spoilers.

Spoiler

 

Visually, this Warframe would be androgynous and bare horrifying implications - a Chimera of Orokin and Sentient design, the body strewn together from pieces of an Eidolon, and dead Sentients around, it would have features markedly similar to Umbra, but almost lost to the adapting whim of the Sentient. It's style would be heavily based on Eornheit's existing Sentient works while, almost in a fleeting desperation, adhering to the 'Vitruvian' design of a Warframe.

Optional: Unlike any Warframe preceding it, it will be a Prime by default, and have no substitute, for it would be made just days before the New War as a counter to our Warframes.
Facing this 'Chimera' in battle would be different to typical Assassins. It would want to try and kill you four times, but is as easily able to be butchered in the same way whilst it tries to imitate you - equipping it's own Exalted weapon of whatever class you're using and modding itself to try and outperform you. Beating it would drop a part for this Warframe, and taking a maxed Chimera of your own to face it causes it to flee when it downs you, or when you down it, unable to bare fighting a mirror-image of itself dominated by Devil minds.

It's passive would be the ability to siphon shields, disable weapons, and subjugate technology under it's terrible, unholy rule.

It's first ability would be to mark enemies, identifying their weaknesses. It can be swapped to an ability that releases a barrage of homing munitions configured to exploit those weaknesses, so long as enemies are marked this would be free. If it can't find a weakness, it will make a weakness by firing flashbang rockets. This ability is duration based, and duration allows for more targets to be marked, and then attacked. 

It's second ability would be to glide effortlessly in the air, it's legs posed together. It would drain energy to stop projectiles, and it's Exalted weaponry is heavily discounted while this is active.

It's third ability emits a warcry, diverting all enemy attention to it while configuring it's shields to reflect damage, taking no damage at the cost of each shot received draining a fixed amount of energy. Afterwards, the shields will automatically drop due to needing to reboot them. This is a duration ability.

Its last power would be four different abilities - each of Sentient design. Each Exalted. Each a weapon. A heavy cannon, not unlike the Teralyst's. A three-mode rifle that could fire beams of high status, full-auto projectiles of high crit, or a burst mixing both - not unlike a Mimic's armguns, except merged to mimic a Soma's design. A pair of repeaters, not unlike a Battalyst's armguns, but smaller - still arm-mounted. And it's last weapon would be inspired by War, and Conculyst staves - but not be a staff or a sword, as both weapon classes can be found in Exalted form already.

Now, onto the weapons this Warframe would bring with it:
A pistol or sidearm of purely Sentient origin, with hints of Orokin influence. It would, bizarrely, resemble the humble Lato, except the weapon component extends out both sides of the grip, the barrels merge into a lotus-like pattern, changing from a cold and gold, gothic theme into a flower blossoming with blissful, accurate, overbearing love death.

Paired with this Warframe, the pistol would have an alt-fire where it would be able to equip the signature greataxe in a dual-wield mode - but it cannot use it's heavy attacks in this state as doing that would holster the axe.

A massive greataxe operating on 2h-katana stances and heavy blade stances. It's unique, heavy attack is a left and right swing, with a followup of a slam that would sunder armor and suspend enemies slightly off the ground. The weapon's design takes after the Sentient tileset, with the pommel resembling Lua to some extent, and the edge of the blade being a 1/3 circle curve, with the start, mid, and end of the blade being spiked.

Paired with this Warframe, it can forgo finisher animations and instantly gib them with heavy attacks, causing the slain thing to turn into energy due to sheer force and heal the Warframe.

The Warframe's design would take after actual Sentients - the Ropalolyst, Natah, Erra, and Hunhow - except it would be... corrupted by Ballas' meddling introducing the white-gold of the Orokin, and some semblance of a Warframe. Its powers would be an even more uncanny blur.

But wait, did I say Ballas? That his meddling includes a back door?

Your way in, Tenno. Your way, into becoming one of us.

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Well lets make nekros 2 but with not nerfed desecrate 😄

Share this post


Link to post
Share on other sites
6 hours ago, (NSW)R4NDOM said:

Revenant has always been a favorite of mine considering I have an strange obsession with sentients- but how about a full-out sentient themed frame? We have Nidus representing the Infestation. Time for the sentients to have a representing aswell!

 

(Oh and happy 7th to everyone stopping by!)

We should split Revenant for his "eidolon" side and a full on vampire russian mystic theme

 

Share this post


Link to post
Share on other sites

my description of a new warframe theme is a "giant ruthless and bully type warframe who doesn't play by the rules" 

as a "tanky" warframe instead of having an "iron skin" buff ability to keep him alive he will have a unique "grab" ability where he can grab most enemies and use them 

as a shield to block incoming attacks, reactivating this ability will cuz the warframe to aim and throw his enemy to do damage and knockdown multiple targets.

His passive ability will allow him to detonate a huge aoe blast after he's goes to a down state allowing for a safe revive from teammates.

This warframe can steal energy from his teammates and in return he gives them a boost in stat weather its health boost, shield, defense, or even invulnerability. 

This is a warframe who doesn't play nice, he is dirty and wreckless which makes him powerful and different. 

 

 

 

Share this post


Link to post
Share on other sites

A warframe that is based on geometric shapes. a few ideas based on the type, for if it were a tank choose hexagons for holding lots of weight and being very sturdy, speed/tactical triangles for being small and efficient , or rhombuses for dps because they are good for defense, but are a lot better for offense if using one of the points. maybe it could be a balanced frame consisting of multiple geometric shapes. This I think would be really good and fun frame if it were to be created, but that is probably just my love of shapes speaking. sorry for the essay DE.

Share this post


Link to post
Share on other sites

I was thinking if there wasn’t any yet, a ghost themed warframe. I know there are frames that can be viewed as ghosts, but I’m saying a proper ghost frame. Like it’s backstory could how it was a different warframe before it died in some sort of weird event like how it goes through a void gate but the keys are destroyed causing the warframe to be trapped in between dimensions but comes back somehow as a spectral form of its former self.

Share this post


Link to post
Share on other sites

i am sorry my english is  not very good,I try my best to describe my thoughts

story:after Empyrean ,when player use  Wukong in Railjack,in Earth Proxima。Wukong feels someone calling him,three wreckage  in  Earth Proxima.after player Scan three signs,player get a mail about the new warframe .It is God Erlang二郎神.(in Journey to the West,They used to be opponents,but now in Warframe,after"the gods evening", they are good friends.)

some God Erlang  skills thoughts:

1,open his third eye On the forehead  ①enemies,Resource Cache  are displayed in  Mini Map.②perspective,View through nearby  wall or obstacle .③detect weak point                                                 all damages are regarded as Headshot  for some time  

 

2,the deified dog哮天犬,a kind of special Kubrow,like Venari of Khora.        three abilities:①bite,kill a ordinary  enemy  immediately  or  control a powerful enemy

                    ②pick   pick up all resources,Range mod can  increase picking region . the deified dog  runs so fast  because dogs love this kind of game ,enemy can't shoot it.

                    ③bark     the deified dog bark and nearby enemies feel vertigo,and enemies can be executed

          (special  interaction:when Wukong and God Erlang in one mission,Celestial Twin of wukong first skill  will hit God Erlang occasionally,no damage just a act  ;and  the deified dog will put Celestial Twin on the ground  occasionally)

3,picture of mountains and rivers 山河社稷图         open the picture  scroll,nearby  enemies are getting  sucked into the scroll .long press can release enemies

 

 

Melee Weapons:triple-pointed double-bladed long-hilt saber三尖两刃刀 

  c8d35ba75cc14dcbb97dec7141a9a9ec.jpeg

 

Primary Weapons:Gold bow silver bullet 金弓银弹 

b016918fa0ec08fac5ca6c6c55ee3d6d57fbdacc

  • Like 2

Share this post


Link to post
Share on other sites

A Viking theme.

A Warrior-Shaman, responsible for defending the fjords and tundra of the northern reaches of Earth and rumoured to have been active on Pluto and Lua as well.

A capable fighter, focusing on melee but with the ability to heal their allies. High armour, Med Health, Low Shields? 

Comes with a big Axe, 'cause personal preference.

Noble animation would be the frame gripping their weapon while the top rests on the ground(like Talos in the skyrim statues)

Agile would be the weapon leaned on their shoulder/across the back of their neck, depending on the weapon.

Share this post


Link to post
Share on other sites

A portal-based warframe - they can place portals which perform different tasks.

They could have portals for transporting enemies, to command the flow of the map; portals which damage, debuff or slow enemies;  portals that provide buffs/healing for allies; and an ability to 'supercharge' their portals, for a time (portals suck enemies in, deal more damage, heal more etc.).

Synergies would be funneling enemies into the damage portal and providing an escape route/safe area for teammates in high risk scenarios.

Share this post


Link to post
Share on other sites

Come child and head the warning of Ossein the Lord of Shadows, the One Who is Lost, Bone Eater of the Void!

What you will hear is all we have from fragments that have been found scattered across the bleak darkness of space, scratched into the hulls of ships found adrift, deciphered from the mad ramblings of those who claim to have heard or in some rare cases, seen the monster that haunts the darkness of space.

Long ago a trader vessel that was trying to escape some unknown pursuers in an act of desperation, tried to flee to the outer most charted area of space they knew of. This, this one act made in fear, drew its attention. It is said as soon as the trader’s vessel entered that unknown space, lost to the ages, darkness took the ship and the dying scream of a child filled the halls. Blinded by this spreading darkness, the ships crews took up arms and begin to search for the child they all heard.

Yet one by one in this darkness the crew was taken, until only the captain was left. He found bodies suspended in the darkness, he followed the trail until he came upon it feeding on the dead in some macabre ritual. The captain knew at once that this thing, empowered by the force of hunger itself and the need to always have a meal. The monster was invoking this rite to prepare and preserve the body of the victims, imbuing them with unnatural longevity and storing them for later consumption.

The captain at this sight screamed and yet heard nothing, dropped his weapon and ran, the monster gave chase. Rounding corners and leaping across platforms trying to find a place to hide. Feeling safe in a locked room, he began to hear the child’s cry again. As if appearing from the darkness itself, the monster walked behind the poor captain. Raising its hand, the fallen crew appeared before him, yet not just his, others so many more, summoned from the pits of the void itself.

They tore at the captain; their final thought was that this was the end. Yet, the monster started the rite, as the child’s cry grew louder and louder until nothing was left.

This child is why we do not travel beyond our home, the monster lurks in the darkness, waiting for others to join it’s ranks.

Share this post


Link to post
Share on other sites
Posted (edited)

A genuine cosmic horror themed Warframe, cause harrows quest was scary but not his design, I was thinking of something that would come out of a "JoJo's bizarre adventure" world or a Lovecraftian/Eldritch horror theme, it could have arms appearing wrapped all around the body with a few sorrowful faces of it's dead enemies fused on to it's skin,maybe it has mixed parts of the body like one hand is a tentacle and the other is a corpus styled mechanical arm or maybe it's a puppet that's a slick but almost grotesque mash of grineer, corpus, sentient and infested corpses but it's possessed by a vengeful dead tenno ghost  ( just examples), just something that's absurd in terms of design, a creature of the unknown where the Warframe universe itself cannot comprehend it's existence, try tying it into the void's side of the story or maybe it could be a runaway experiment gone wrong type of deal, since we have infested and sentient themed Warframe, it also gives a challenge to Tennogen creators and we could see their wacky ideas when they make skins. Have the design leave players feeling disgusted/puzzled but thinking that it's cool at the same time.It doesn't have to be super horror as long as it's absurd.

Edited by xtinction02
Wrong facts and wording

Share this post


Link to post
Share on other sites
Posted (edited)

Bonemancer - Commander of bones.

Passive) Reanimation - Enemies that die around you have a chance to reanimate as a skeletal ally.

1) Marrow-rend (Channels Energy) - Channels stacks of Marrow out of enemies in a cone dealing damage

2) Bone Armor (Costs Marrow) - Consumes stacks of Marrow to gain armor and regain health.

3) Amalgam (Costs Energy) - Combines the swarm of skeletal allies into a big, slow moving Amalgam which will cleave enemies nearby for a duration. Skeletal allies will continue to combine with the amalgam nearby.

4) Bone Storm (Channels Marrow) - Channels Marrow to create a whirlwind of bones that deal damage around you and your skeletal allies/amalgam.

Edited by Tanotj

Share this post


Link to post
Share on other sites

I’ve loved what you’ve done with hyldrin and how her shields are absolutely incredible in a sea of health built frames

so I was thinking about a thorns based Warframe. One that wants enemies to hit him in order to deal reasonable damage. Give him tank like abilities (agro gain, increased defense etc.) and then give him a way to store all that damage within himself, to shoot it out in wide reaching, damaging crowd control abilities. This keeps him unique due to how a lot of thorns abilities don’t work at the moment, yet keeps his kit strong and fun to experiment with.

Share this post


Link to post
Share on other sites

Since the sacrifice we now know how frames were made, so if the orokin just threw away the failures into pit then from the cesspool of jumbled dna comes The Mimic

Share this post


Link to post
Share on other sites

How about an amalgam Warframe?
Grineer, Corpus, Infested and Sentient parts melded into a Warframe.

Possibly a deranged mess stitched together by Alad V?
He seems like the kind of guy who would stitch random parts together just to see what happens.

It could have 1 ability themed after each race.
This isn't the ability discussion so I won't go into numbers.
However since the abilities are heavily tied to the theme I'm dropping thematic ideas.

It could have grineer explosives or a flamethrower.
Corpus energy shields, energy weapons or even a nullifier field or a jetpack.
For Infested, perhaps an Ancient-style aura? Or multiple. Would make it distinct from Nidus.
Sentient-themed "ultimate" ability could be just about anything! Adaptation? Big laser? Lots of possibilities.

Could even have a passive themed after Sentient adaptation, or something that changes depending on which ability you used.
Use Grineer-themed ability and it switches you to a Grineer-themed passive.

I also feel like it'd be appropriate for an anniversary to give birth to a Warframe with a little bit of everything from the past.

  • Like 1

Share this post


Link to post
Share on other sites

I would like to see a modern/robotic Gladiator frame,a show-off design type with very rich armor aspects to show his glory and fearlessness.

Everyone probably knows,how gladiator armor looks like (full armor I mean),now take it and make it more future,bit cyberpunk,a robotic Warframe suit.

 

What came to my mind,is from an old PS2 game,called "Ratched:Deadlocked" (:Gladiator in EU),I am showing this just as some base suit model (since it's not that rich like I want),I like the helmet tho.
 

Spoiler

123-1239307_gladiator-marauder-armor-rat

3097517-2907503437-4481-.jpg

 

Share this post


Link to post
Share on other sites
Posted (edited)

Money/Bounty Hunter (with an emphasis on the "bounty" part) based warframe. Gameplay is centred around credits as a secondary resource, which can be collected as pickups and/or generated from kills with an ability. Money gathered this way can then be invested into buffs or used to bet on small challenges or "bounties" in a similar vein to nightwave or riven challenges (e.g. kill x enemies in a certain order, kill a specific, powerful target or kill x enemies while performing x action) which will reward a larger money bonus and a more powerful buff upon successful completion.

Edit 1: Fixed some punctuation

Edited by CMD0bvious
punctuation

Share this post


Link to post
Share on other sites

We're missing out on a Mecha/Kaiju frame for full anime points. Classy missile spam, roars loud enough to bowl enemies over, chunky lasers, anything works as long as there's something size related in there too. Growth might be difficult on some tilesets, but keeping it non-permanent ought to be enough to stop head bonking.

Share this post


Link to post
Share on other sites

An orchid mantis would be an excellent idea.  Think of the possibilities!  We need a warframe that is legit themed specifically around bugs, people! Titania doesn't count, she's a fairy!

- Scavenger238

Share this post


Link to post
Share on other sites

Here's my contribution (spoilers ahead):

Proposed name: Kairos

Theme: Opportunities, Seasons, and the Cycle of Life

I envision the frame shifting between four "seasonal appearances", with each "season" boosting one of the four main Warframe stats (health/shields/armor/energy) and depicting a phase of the Cycle of Life.

I see him (yes, male frame) in Spring as a youthful and agile pre-teen, Summer as a proper adolescent filled with energy, Autumn as a mature adult with bulky armor, and Winter as this wisened and shield-clad elder. As with cycles and seasons, this repeats itself in a never-ending loop.

I see him taking up the rpg roles of a sly rogue in Spring, a shining caster in Summer, a sturdy tank in Autumn, and a glass cannon in Winter. I also see him shifting through the Seasons as time progresses (not just some simple toggles like Chroma or Equinox), opening up his builds to probably suit one Season and compensating for the rest.

I can see his passive as a cyclical shifting of the Seasons, ensuring more deeper strategies are employed at the opportune moments. I also see him having abilities the change by the Season (like Equinox) and also buffing his Cycles to support his survival.

Backstory, Lore, and the Leverian: A code Obsidian (super top secret level that only Ballas and the Emperors know of it) case file for a very high concept Warframe was found by Marroo in an Orokin vault on Neptune. She tried to sell it to Baro Ki'Teer but, knowing it's more useful to us, sold it to us instead, which we reluctantly purchased.

The record, requiring access to the Vitruvian, speak of an ungodly experiment where they further compress one Warframe squad of four into a single entity with the hopes of sending only one frame that can fill-in the role of four frames. Their test subjects were a Zariman survivor, a young Lorist, a Dax soldier, and an old, disgraced Archimedian. They all underwent the Process but was placed in such a way that they will combine into one through the power of the Void, with it being kind-yet-indifferent to the four unfortunate souls stranded with each other. The resulting frame was unstable, as they shift uncontrollably between each other. The experiment was deemed a failure, but as they try to terminate the subjects, they escaped, killing so many, and acting like family, until they arrived at a courtyard where Ballas was waiting for them. With a brief sigh, he offered them the opportunity of "salvation" presenting a Tenno for them to follow. They agreed, bowed their heads, as we transferred into them, bringing them into the present through unknown ways.

Share this post


Link to post
Share on other sites

Maybe a WF that goes with the Four Beasts of Chinese mythology, the Azure Dragon, Vermilion Bird, White Tiger, and Black Tortoise

I'm thinking a defense based support frame cause they are also known as the "Four Guardians"

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...