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Open Call for Warframe Theme Ideas!


[DE]Helen

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Theme: Fusion/Merging, a physical bastardisation of the fusion of transferance.

Basic History: The orokin created many warframes many lost to time this much is true. Some however were more experemental, harder to produce or seeming less valueable than other more standard designs and such is the story of this frame.

It is known that the war was going badly for the Orokin, many of they're great weapons resisted or endanger of being co-opted by their enemies with only the Warframes themselves seemingly resistant. So was asked the question: If a warframe can resist could not also a warframe also protect our weapons within itself?
Thus began the creation of one of the most strange and apparently unstable warframes ever designed. Unlike it's brother's and sisters it's powers were very limited by itself yet when protecting something it fused with it like a second skin, it's operator becoming the gestalt's guiding mind. As such it empowered it's protectee amplifying their abilities and using them as it's own.
More's the pity then that it was deemed a massive failure by the those on high when limits that could not easily be overcome, most notably size and bulk protectable without weakening the frame to uselessness or compromising the shielded creature or mechanism with uneven and unstable boosting, leaving it damaging or crippling itself to the point of destruction. Thus for it's intended purpose it was deemed a failure and resources moved to other potentially more promising projects as those in power jockeyed for their own pet theories and projects.

That said when fused with the weapons provided to the Tenno and a small drone or a smallish creature like a Kavat or Kubrow it was impressively lethal, augmenting their stature and physical parameters to the point the resulting quadrupedal hybrid they could maul and rend it's enemy's with tooth and claw augmenting them with the strengths of consumed melee weapons. Though weaker at range it still  while the consumed ranged weapons fired from cavities in it's maw and mounts that often developed along the spine and flanks.

Modern varients lack the designs that allowed such flexability and thus the modern frame is a permenant fusion between the frames systems and chassis and the underlying beast or drone and sharply more limited in what they can be built around..

Basic looks: (Described as I've the art skills of a blind gerbil) The modern iterations of the warframe looks like a slightly oversized armoured hybrid of a Kavat and Kubrow, with the Kubrow's bulk but retaining some of the sleekness and elongated and narrower legs like a Kavat. The frame sports a fanlike tail flanked by a single narrow lendral like tail on either side of it that act as a passive sensor system. The paws are bulky for slender long legs and sport visible large claws three at the front and a birdlike talon at the back for attacks and grip in climbing and wall running. The head his large like a kubrow but more narrow and elongated while being somewhat thin like a kavats.
The head has a number of small spines sticking out from the back of the jaw as does the upper flanks below the weapon mount to dissuade potential grapplers.
The upper sides of the head have a frill that runs from where a kavat or kubrow's ear's would be down along the eye ridge and turning down and stopping at the top of the muzzle. It's longest at the top and shortens to non-existance at the muzzle top.
Energy from within the frame is visible as lines akin to a biological circuitry faintly visible over the top of the head, back, tails and a single narrow trail down the front of each leg terminating at the central foreclaw on each foot.

Potential Build Mechanics: A Kubrow, Kavat or potentially a sentinal or moa is used it it's manufacture as modern varients aren't as flexable and thus interchangable as the Prototypes. Could possibly be a small bonus to base health, speed or armour depending on the consumed companion type. Base Colours could be set for the frame based on the consumed companion's base colours.

Attack Methods: Unique Melee stance overriding carried weapons using teeth, claws and tails to pierce, slash and whip using the profile of equipped melee weapons and mods in an energetic and mobile kavat-like style with lunges, twists and flips.

Ranged similar to normal with primary weapons firing overhead from a back mount and secondaries issuing from the maw of the frame.

Potential Idles:
 Noble: Sits proudly in a sphinx position occasionally casting it's head around while it's tails gently sway
 Agile: Tails fick and sway jauntily periodically chasing it's tails round in a circle briefly.

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The concept of Vor becoming corrupted and the superior technological advancements that the Orokin have made have always sounded like a cool Warframe idea to me! Corrupted and perhaps able to utilize some of the traps or designs that places like the Orokin void tilesets use (lasers, sentries beams of light that Corrupted enemies spawn out of etc)

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7 hours ago, HadronVictorioso said:

Heavy weapons warframe! Frame all about things going blammo and kaboom!

Visually he'd look like a walking fortress. I'm talking big, beefy, and coated in weaponry.

Frankly speaking, Warframes are almost all about litheness and agility. Grendel has, thus far, been the only real exception to that rule. I'd like to see a second exception.

Is Rhino a joke to you? Nothing about Rhino is lithe or agile, or subtle

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As time marches on, so does our understanding of the world. Our comprehension of ourselves, this world, and the universe is more complete today than it was 7 years ago, and scientists, researchers, and engineers are tirelessly searching for more knowledge. Scientists like Einstein, Bohr, Heisenberg, Schrodinger, de Broglie, and others pushed the boundaries of our knowledge of physics by going deeper than any had gone before. The first to look at the world in a new light was Galileo Galilei. He introduced the idea of reference frames and showed how physical transformations are viewed from different perspectives. The others followed his lead.

I believe that we should have a frame that is built upon the foundation of modern physics named after its father; Galileo. His moveset and passives would include references to the principles of modern physics that are only observable in extreme circumstances or at the quantum scale. This would include relativity, where his speed would confuse the laws of time and space from the perspective of his enemies. Uncertainty, based off of the electron's property of only being able to have their location or momentum known at one time and the other quantity is fluid. The photoelectric effect, where the wave and particle properties of light are applied to a warframe; maybe allowing Galileo to toggle between wave and particle properties. Tying in reference frames would be a nice way to reference Galileo Galilei and ya know...warframes. Also, light speed could be referenced somewhere in his kit.

And black hole. Nothing escapes a black hole, and this could be a great way to expand content for the game while giving Galileo something that he had to do to cause him to disappear for all this time. In game, he could suck enemies, items, and maybe even allies into a miniature black hole that he opens for a limited time. To play on the other abilities, you could have people teleported afterwards to random places, heal allies, damage enemies, increase drop chance (nothing escapes), or other things. The idea that he had to sacrifice himself to take down a black hole threatening the origin system would be a compelling story. Or he could have just been put under house arrest for all this time. ¯\_(ツ)_/¯ Or Galileo Galilei could have made the warframe while under house arrest!

TL,DR

Galileo: Warframe based off of the principles of modern physics.

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I'll say screw it and put forward the dumb idea then.

I say a frame based off classic cartoons, Something lanky and a bit ridiculous proportion wise that just yanks stuff out of their nonexistant pockets, makes pitfall traps, and has a pretty malleable shape or something.

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Radiation Frame.
“Damage” yourself with Ability one: rad blast.

Stack up rads for other abilities, more rads more damage. However, more rads, lower the health cap. 
 

radiation acts like fallout rads. 0-1000 scale, rads decreases max health. At 1000, zero health = instant death.

Living on the edge of life and death.

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A artillery warframe, maybe a cannon for a head, mine launchers on his back. Pistols mounted on arms (or instead two large half shields on the forearms that combined to complete a shield. maybe gatling gun on the shoulder. A armored looking warframe. 

I know we arent talking abilities yet, but abilities would obviously be using these weapons. 

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9 minutes ago, (PS4)Xee99 said:

How about a void theme? 
 

A Warframe created by the man in the wall  trying to reach out more. Possibly be able to travel through walls. 

YES was about to post this exact thing. I want a Void-powered frame!!! 

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Might as well drop my whole idea here. Spoilered for size.

Fuze, Explosives frame. Grineer experimented frame similar to Valkyr. Has tacked on Grineer armor and prosthetics where "samples" were taken.

Spoiler

Warframe

Name: Fuze

Theme: Explosives

Gender: Male

Health-

  • Unranked: 140

  • Rank 30: 420

Armor: 250

Shields-

  • Unranked: 100

  • Rank 30: 300

Energy-

  • Unranked: 100

  • Rank 30: 150

Movement Speed: 0.9

Passive Effects: Immune to AoE delivered status conditions (IE Bombard knockdowns, Napalm fires, LN2 barrel explosion slows, self staggers, etc)

Polarities-

  • Aura: Madurai. Exilus.

  • 1. 2. 3. 4.

  • 5. 6: Madurai. 7. 8.

 


Power 1-

  • Burst Punch

  • Punches forward while discharging [1/2/3/4] grenade/s in a horizontal fanned spread that airburst a short distance (5m) away or on contact with a surface/enemy for 300 Blast damage each.

  • Power Strength affects individual grenade damage.

  • Power Range affects spread, travel range, and blast radius. 100+% increases coverage, but reduces concentrated damage. 100-% concentrates the damage, but reduces coverage.

  • Costs 45 Energy

  • EOD Suit adds 50 Cold damage to each grenade, and procs slow.

Power 2-

  • Minefield

  • Shockwave slams the ground inflicting knockdown on enemies and spreading [1/2/3/4] rings of mines that have double the previous layer’s mines ([4/8/16/32]), but halve damage for every layer out. Center Ring mines deal 400 Blast damage, R2 mines deal 200, R3 mines deal 100, and R4 mines deal 50. Each ring increases the radius by 2.5m.

  • All mines will proc Blast and knockdown those hit.

  • Fuze can only deploy one Minefield at a time. Deploying a second will erase the first.

  • Power Strength increases mine damage.

  • Power Range does nothing.

  • Costs 75 Energy

  • Burst Punching a Minefield will detonate the whole field.

Power 3-

  • EOD Suit

  • Adds +100 Ferrite Armor and +50 ProtoShields for 60 seconds. Both are affected by [25/50/75/100]% of respective Warframe Mods (Steel Fiber, Redirection, etc).

  • Not affected by Power Range.

  • Power Duration affects how long the power lasts.

  • Costs 60 Energy

  • Casting EOD Suit in a Minefield will consume the field and double the armor/shield buffs for the duration of the suit. Every mine still in the field increases Duration. Largest mines add 1 second each, large add 0.5, small add 0.25, and smallest add 0.125. Simplified, each full ring adds 4 seconds to EOD Suit.

  • Augment Mod - Hazmat Suit. Slightly increases elemental resistance. Prevents associated Status Procs.

Power 4-

  • Meltdown

  • A charged radial explosion of Blast damage. A normal fully charged blast will take 5 seconds to charge, consume 100% of Fuze’s Energy, deal [10/16.75/23.5/30] Blast and Heat damage per unit of energy consumed (split 50/50 between the two damage types) with a [10/15/20/25]m radius, strip/destroy barriers (Nullifier bubbles, eximus Snow Globes), damage environmental objects (Blunts/Ramparts, grates), and initiate a 15 second cooldown on Meltdown.

  • Has a high likelihood of procing knockdown and fire status.

  • Enemies killed by Meltdown will not drop unscripted drops (resources, orbs, mods, BPs, etc). Meltdown kills will not leave a body.

  • Power Strength affects damage per energy.

  • Power Duration affects charging time and cooldown time. Positive Duration decreases charge time and increases cooldown, and negative does the opposite.

  • Power Range affects size of blast and Augment Radiation aura size.

  • Positive Power Efficiency refunds a portion of spent energy over 10 seconds. Negative causes an energy drain debuff for 10 seconds. The greater/lesser the efficiency the greater the effect.

  • Fuze cannot be interrupted while charging, but can be downed or killed. If downed or killed the ability will be canceled. Energy will not be restored. Power Cooldown will be initiated immediately upon downing.

  • Base energy cost is 50.

  • Base Damage is 250.

  • Base energy cost and damage is unaffected by mods.

  • Augment Mod - Containment Breach. While Charging or Cooling down from Meltdown Fuze has a 10m radius aura that may Proc Radiation on enemies.

 


Aesthetics-

  • Base-

    • A tactical explosives expert not dissimilar from Vauban that was experimented on by Grineer. Clad in prominent armor with many redundancies geared for shock and shrapnel.

      • Grineer experimentation has removed several section of armor and external systems. Cybernetics and Grineer armor serve to substitute.

      • Standard Helmet is covered in parts of a broken brace and wires dangling from partially exposed systems.

  • Alternate Cosmetics-

    • Manic Helmet

      •  Themed after a Manic Bombard’s mask and an Elite Lancer’s hood.

    • Carabus Helmet

      • Helmet made to resemble the G3’s Carabus Sentinels. Original designs were intended to subdue rebelling Tenno.

 


Construction-

  • Warframe: Requires Fuze Helmet, Fuze Chassis, Fuze Systems, and 30 Detonite Ampules.

  • Helmet: Requires 500 Alloy Plate, 1 Neural Sensors, 1000 Circuits.

  • Chassis: Requires 2000 Alloy Plate, 800 Ferrite, 15 Fieldron Samples, 450 Rubedo.

  • Systems: Requires 3 Control Modules, 1 Fieldron, 5 Detonite Injectors, 200 Cryotic.

Acquisition-

  • Clan Research

    • Warframe Bp, Chem Lab

      • Base Research Requirements: 650 Ferrite, 1 Detonite Injector, 2 Mutagen Mass, 1 Fieldron, 10000 Credits

    • Helmet Bp, Chem Lab

      • Base Research Requirements: 325 Ferrite, 1 Detonite Injector, 10 Mutagen Samples, 200 Circuits, 10000 Credits

    • Chassis Bp, Chem Lab

      • Base Research Requirements: 400 Ferrite, 1 Detonite Injector, 1 Mutagen Mass, 10 Fieldron Samples, 5000 Credits

    • Systems Bp, Chem Lab

      • Base Research Requirements: 1 Detonite Injector, 1 Fieldron, 1 Orokin Cell, 150 Cryotic, 15000 Credits

 

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ForgeMaster/Haephestos frame. abilities center around Forging and Tempering Weapons and armor. Molten Metal/furnace aesthetic.

for example the first ability could be a stacking damage buff that the longer you use it the more damage you recieve but also deal out,casting it again will Temper yourself causing you to receive a permanent armor buff until the ability is recast. (endless cycle of damage vs armor)

ultimate would be a materwork melee weapon that evolves based on what enemy you are facing, i was thinking they should be famous weapons from mythology like the muramasa sword vs infested, Mjolnir vs Corpus, Posidon's trident vs grineer etc. this ability comes at the cost of sacrificing a melee slot as the warframe will not touch a melee weapon not forged by its own hands.

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Warframe Name: Teslan

Warframe Role: Weapon Buffer, Summoner, Squad Information

Description:

Teslan is a slim Warframe that packs a hard punch. Like Chroma, his abilities revolve around his weapon kit. But uniquely, his late-model tech allows him to dock weapons in a variety of gadgetry to allow them to fire autonomously, among other uses. He appears cruel and sadistic, making taunting gestures to his enemies as he lies in wait for them to crash upon the deadly shores of his genius.

Appearance:

Teslan is very unassuming to look at. Slim in build and not very flashy. His colour pallette consists of stark whites and, pale blue and an intricate web of glowing lines across his body.

Base Stats:

Armour 70

Energy 250

Health 275

Shield 625

Sprint Speed 1.4

Passive: Technological Superiority

Teslan's advanced optics enable him to compensate better for recoil and atmospheric changes, letting him heat weak points on hostiles more effectively.

This leads to an additive 25% increase in weapon accuracy (up to 100%) and a 5% increase in weak point damage per hit to an enemies weak spot (up to 200%, excluding bosses).

Ability 1: (Toggle, 0 energy):   Haptic Overcharge

Teslan overcharges his suit haptics, damaging him rapidly, but giving him perfect knowledge of enemies around him, and providing limited target assist functionality.

Teslan takes 10 health damage per second (affected by duration). Teslan gains enemy radar of 10/14/18/25 metres (affected by range) and exilus units appear on his HUD. Teslan gains aim-lock in a 10 degree cone in front of him (similar to Mesa's ult) in which his weapons auto-lock onto targets (cone angle not affected by mods). Lock-on range is equal to the maximum range of the equipped weapon (up to 100m). Enemy radar from this ability is visible to allies.

Ability 2: (Channelled, 1 energy/second, 25 energy to cast)   Vitality Leech

Teslan engages his gravity drive, leeching health from hostiles with every weak point hit.

Teslan gains 1/2/2/3 health per weak point hit while using a ranged weapon (affected by ability strength).

Ability 3:   (Cast, 60 Energy)   Charged Rounds

Teslan energises his equipped weapon's magazine, making it deadlier.

Tesla's equipped weapon gains a 20/30/50/80% damage increase, and a 10/15/25/40% fire rate increase (affected by ability strength). The weapon does not consume ammo for 3/4/4/5 seconds (affected by duration). This ability lasts until the equipped weapon is reloaded, and can be recast while active (damage/fire rate buffs do not stack).

Ability 4   (Channeled, 5 Energy/second, 50 energy to cast)   Orbital Support

Teslan calls in a support package from orbit, consisting of an autonomous MOA "Hyperion" capable of wielding Teslan's weaponry to devastating effect. In order to control Hyperion, Teslan required full use of the Transference system.

Hyperion has 5 000/7 000/10 000/15 000 health, 2 000/3 500/4 000/5 000 shields (affected by ability strength, 15 armour and a move speed of 0.75. Teslan can give it his primary and secondary weapons (leaving him with just melee). Hyperion will fire at any target in front of it and in the effective range of it's weaponry. If there are none, it will search for other enemies to kill, while staying withing 30m of Teslan (not affected by range). While Orbital Support is active, Teslan cannot go into Spoiler Mode.

If Haptic Overcharge is active, Hyperion gains 360 degree firing capabilities, becomes a second source of enemy radar, and doubles the effective range of any weapons it has, but takes 200/300/400/500 health damage per second and will try and aim for weak spots.

If Vitality Leech is active, Hyperion gains 40/60/120/200 health per weak spot hit. Teslan gains 3 energy per 1 000 health damage Hyperion takes.

If Charged Rounds is active, Hyperion gains 10/15/25/40% damage increase, and a 10/15/25/40% fire rate increase (affected by ability strength), and will emit an electric field to hostiles within 5m, stunning them.

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What if we had a Warframe that's basically like the xenomorphs from the Alien series with it crawling on all fours and clingling to walls and ceilings and whatnot? It kinda vaguely fits in with the whole idea of ninjas if you don't think about it too hard XD

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An Alchemist-Themed Warframe!

Here's a quick brainstorm of what they might look like:

 

Lazarus, Alchemist Extraordinaire!

Passive: Chemical Reaction

Lazarus is able to turn the tide of battle by receiving a small buff for each negative status effect present on themselves

Magnetic: Increases primary and secondary accuracy

Corrosive: Increases warframe sprint speed

Radiation: Adds radiation damage to ranged weapons

Viral: Grants minor health regeneration

Toxin: Nearby enemies are affected by a stronger toxin application

Cold: Increases armor

Electricity: Parkour velocity and bullet jump distance increased

Heat: Adds heat damage to melee weapons

 

First Ability: Flask Array

Base Cost: 25 energy

Lazarus throws a flask that explodes in a small lingering AOE on impact, providing varying effects. Press the ability to cycle through them, hold to activate. Examples of this ability could include:

Nano Flask: Lazarus throws a flask that creates a healing zone of nanomachines. Allies that pass through this area gain health regeneration and overshields. Enemies that pass through the area are afflicted by viral/magnetic status applications every few seconds they stay in the area

Adrenal Flask: Lazarus throws a flask that creates a zone enhancing movement capabilities. Allies that pass through this area gain a boost to movement speed and bonus parkour velocity. Enemies passing through this zone are overloaded with adrenaline and have their ranged accuracy and damage decreased.

Congealment Flask: Lazarus throws a flask of coagulant that enhances warframe defensive abilities. Allies that pass through this area gain increased armor and damage reduction from impact, puncture, and slash. Enemies that pass through this area are covered with the coagulant and are slowed significantly. Enemies that stay in the area long enough are frozen solid.

Elemental Flask: Creates a zone of elemental energy (dependent on energy color) that buffs allies and harms enemies. Allies passing through this zone gain additional weapon damage of the chosen element. Enemies passing through the zone take the equivalent damage every few seconds.

 

Second Ability: Char

Base Cost: 25 to activate/5 per second

Lazarus leaves a trail of fuel where they walk. All ground in a short radius around them is covered with an oil that ignites upon deactivation. Ignited oil burns for a duration, damaging enemies and setting them on fire. Any flask that intersects with ignited fuel has its duration refreshed and its area of effect spreads to all oil that it touches. Elemental flask combines with char for stronger heat damage, or with other elements to produce gas, radiation, and blast damage.

 

Third Ability: Status Purge

Base Cost: 50

Lazarus releases a cleansing wave of energy. Negative status effects are cleared from self and nearby allies. These status effects are amplified and transferred to each enemy within range. Enemies take corrosive damage with no status chance for each status effect given to them. Status Purge also refreshes the duration of all flask buffs on allies.

 

Fourth Ability: Vitriolic Burst

Base Cost: 100

Lazarus projects a large conical wave of volatile acid that travels forward and leaves a trail of caustic substance behind it. Enemies hit by this wave or standing in the affected area take a large amount of corrosive damage with a guaranteed status proc. When it reaches its maximum range, the wave crashes down, dealing more damage in a large area of effect. Any flask area of effect this interacts with has its area spread and its duration refreshed, as with char.

 

 

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A grineer-themed frame could be pretty cool. Like, not just how it looks but its abilities could be similar to how the grineer operate (i.e. brute force, surprising ingenuity, and robust features). Hell, it could even be a prototype frame created by the grineer themselves to try and rival the tenno (could be an interesting quest, especially since we don't really get to possess things aside from orokin-made frames and that one orokin creature from the main questline). It would look somewhat similar to liches; a lot of rough mechanical parts, kuva power sources, etc. The whole gimmick of it could be collecting different pickups (ammo, health/energy orbs, resources) to sustain and improve the frame an its abilities. It could also utilise some modified grineer technology to fight, such as rollers, rolling bombs, alert drones, shields, etc. The whole focus would be to have an insanely aggressive warframe that relies on killing and scavenging to power up and sustain themselves. Being able to choose between multiple exalted weapons would also add variety but i'd just be happy with a minigun please give us one. I'd continue further but this is kinda rambling so I'm gonna leave it here. 

tl;dr Grineer Warframe!

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I would love to see a pure take on wolf pack themed warframe.
The idea is similar to Khora with an extra pet but instead of having a kavat that does it's own thing and has only one active ability at a time, you would have a unique wild and wolflike looking kubrow that would be important for all your abilities.

Let's call this warframe Alpha and her pet Beta for now to make simple.
Alpha would be far from tanky, but she could debuff enemies by strategically positioning Beta with abilities, buff allies and pets closeby and then deal high DPS to those caught in the debuff area or focus an attack on one target with a grouping nuke of Alpha and Beta.

Her passive would obviously be an overall buff to all pets damage in the party and having Beta as an extra pet. Whenever Alpha would use an ability, Beta instantly actives a second effect of it or its power would be dependant on Betas performance/stats.

For example her second ability could be a AoE howl debuff that would lower enemies attack damage with a minor slow to movement and what Beta would do is jump to your cursor (but not further than your howl range) and repeat the howl with lesser range. This would allow you to aim the debuff further away from you while also applying the effect around you for safety.

Her first ability could be simple attack command for Beta that would take it's damage, making pet damage mods more important, and multiply it with Alphas strength. This ability can also revive Beta faster if it dies. Ability would also have an option to hold a button to quickly charge a leap attack for yourself costing more energy and dealing huge damage depending on long you were channeling, if the enemy is under the effect of your debuff and the attack damage of Beta since it would line up with you and leap at the same time dealing it's own damage just like on a tap version of this skill but buffed depending on the channeling time.

The 3rd ability would be a buff for you, allies and pets buffing critical change and critical damage while doubling the effect for pets and melee weapons. (We all love harrow for similar ability but I would love to see an option focused on weapon type instead of headshots. This buff would be weaker overall and be capped as well.) The strength of the buff should be depended on the number of enemies debuffed by Beta and have an upper cap so it won't become too powerful.

For the last ability Alpha would significantly buff Beta and then summon it's ghostly clones that would seeks out debuffed enemies first and deal consistent damage to those targets as long as the ability remains active. Recasting it would refresh the duration. The damage and number of wolves scales, and they would spread out equally amongst all debuffed enemies and if none are present, then they would seek the nearest target to each of them. However then they would deal less damage since the target is not debuffed. This ability would not be available if Beta is not alive and Betas death would cancel it. This ability would also buff your first hold ability since now every single wolf would jump with you instead of just Beta.

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An energy based warframe ability 1 apply present energy to enemies and brun them 2nd ability do the opposite and get energy for doing so stopping at full 3rd ability apply a burning aura that sets enemies on fire and fourth you drain energy from yourself based on how long you cast effecting range but the ability drains over time

 

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I think a warfram based on a slasher movie would be cool, like a Jason Voorhees warfram, or leatherface. If it was based on Jason some of the ability's could be based on the game, for example, if low on health, the warfram could have an ability called inraged, were the warfram's damage rises, but it's energy is lowered by it. Another example, in the friday 13th game Jason has a stalker ability that causes him to be, invisible. I just thought it would be cool to have a warfram, based on something that a lot of people enjoy, mainly being me. I want to thank you for the opertunity to put my idea out there, and keep up the good work.

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Warframe v0

Lore: Prototype warframe 

Theme: customizability

The idea Is that this would have been the first warframe ever. Every thing from visual design to warframe  ability would be simple sleek and highly  customizable. (like a general purpose model)

This is what I see in my head. A warframe modeled more closely to the operator piloting it, so a lot of what the warframe is would be based on the operator. 

For instance the body type for the warframe (male/female) would be the body type  of the operator, status effects would Match the operators equipped focus, the  operators stats and equipped focus would also effect the warframes stats.

Out side of operator influence the base status would be pretty even with no real weak points, but also no real strong points.

Now getting into the weeds a bit..

the abilities would be somewhat generic but based around the equipped focus of  the operator and the energy color  for specialization(e.g. an aoe type of attak that’s  like a radial energy wave, and lets say your using madurai that would add fire  damage to the attack, and let’s say your energy color is blue this adds ice damage  to that attack) 

the main sale I have for this though was it’s a warframe with the ability to use all of  the exalted weapons in your arsenal (in theory you would cycle through to choose  like you do with ivaras arrows)

Due to its stand alone limitations this would be a warframe that pays off more for players that have invested in all aspects of the game  

It’s meant to be the idea of the warframe which is to protect and overall buff the operator, so abilities would be simple. 

I was thinking  in no particular order the exalted weapon ability, an aoe radial attack of some sort, a support skill(either healing or a group buff of some sort) and a shielding ability of some sort( similar to gara, frost ,or rhino) 

visually something simple that would work well with all the cosmetics available in game that doesn’t differ too much with the male or female variant 

 

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Genie Warframe: Djinn

This mysterious trickster was developed during the Old War to dazzle and confuse Sentients and support its allies. Once it was over, the being turned on it's creators, forcing the Orokin to seal its body in three seperate containers. It is said that once the fragments of the Warframe are put back together, it will serve the new master.

Playstyle: Based off of its namesake, Djinn will grant buffs to her allies, but they will come at a price, both to her and whoever she grants wishes to. An example of this is she can buff allies' attacks, but a fragment of their health will be reduced as payment.

Design: Taking homage to Arabian-themed fashion, she would resemble a harem dancer.

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