(XBOX)CI shadow2397 Posted April 17, 2020 Share Posted April 17, 2020 Just now, (PS4)Viveeeh said: Designing the Broken Warframe's kit will be quite a challenge. The abilities will have to synergise with one another, while being completely different. I'm curious what people will come up with! Yeah i know to make on singular role wouldn’t really make sense because it’s supposed to be a jumble of different junk not large singular thing Link to comment Share on other sites More sharing options...
Netrialis Posted April 17, 2020 Share Posted April 17, 2020 I'm wondering... Is that a male or a female frame? Maybe both, hence scrapped parts? Link to comment Share on other sites More sharing options...
(XBOX)EonDaUmbreon Posted April 17, 2020 Share Posted April 17, 2020 Passive is called rageboost: abilities cost 50%less but have 50% less strength and duration when health is greater than or = to 50% max but when its less than 50% it doubles ita ability strength and duration at the cost of range 1st ability is one that takes away 1/6 of ur health and turns it into overshield 2nd is where he throws a old vauban tesla orb but its type is determined by emmesive and it can mix (ex toxin and electric is corrosive) 3rd is where he takes 10% of enemys max health and uses it as stored dmg, it then goes to the 2nd abilitys next cast does not stack and u need to use it within 10 seconds by default or else it goes away 4th gives inf ammo in clip at the cost of 35 energy per second drain, perfect for fast firing weapons Link to comment Share on other sites More sharing options...
SirCiop Posted April 17, 2020 Share Posted April 17, 2020 Passive idea #1: when downed, explode in pieces but doesn't die, consume X amount of energy (or something else as "sacrifice") to recompose. Like Inaros or Wukong Passive idea #2: when when the shield drop to 0 (if it ends with him having one) loses a piece of his body that can be found around him and picked up to reattach; due to less weight to move around it becomes X% faster or invulnerable (or both you think of it) to look for the lost body part. (i suggest to make an animation where those parts keeping him together grow and take the part and reattach it, would be awesome). Passive idea #3: same as #2 but uses enemies parts to compensate the lost ones(?) if there's enemies parts around him that have been slashed why not use them? Edit: copied in the ability post, i did not see it... Link to comment Share on other sites More sharing options...
(PSN)SWAGGYNATIONS Posted April 17, 2020 Share Posted April 17, 2020 what about a warframe that simbles jean the phoenix she would be a powerful fire type plus have telepathy so she would control all living and dead things that comes in her path Link to comment Share on other sites More sharing options...
(NSW)DeliciousMagalicious Posted April 17, 2020 Share Posted April 17, 2020 10 minutes ago, (XB1)shadowhedgehogk said: Wouldn’t borrowing abilities not work in a solo setup Why wouldn't it work? A chameleon changes from within. It wouldn't need any other warframes around. You could have preset wf's set to an ability. You could even have a backstory where it has to collect genetics from the other warframes to be built or something. The possibilities for a chameleon warframe and story are endless. It would be fine solo. Link to comment Share on other sites More sharing options...
(PSN)Xxking_treyvonxX Posted April 17, 2020 Share Posted April 17, 2020 I think u should have a Warframe that can conjure up zombies so ability one undead he can give team members the ability to not die for a limited amount of time ability two he can conjure up zombies to hold a group of enemies still ability three he can turn the enemies he kills into zombies to fight for him ability four he can summon zombies to pull them underground That’s my idea I hope it wins Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 17, 2020 Share Posted April 17, 2020 The concept is very .... disgusting , in a good way. I hope the tendrils slither and writhe and aren't just rubber blobs. The abilities will be interesting to see. And ALSO! since its a frame created after the old war .... that opens up some possibilities from both mechanical and lore standpoint. Frames were conisdered to be created from a single human base that is infested , so what happens here? (or are we going to have classic "consistency doesnt matter" results?) Will it have Multiple personalities? Will Equinox have more siblings to play with? will there be actually 3 (maybe 4? ) actual frames that you can switch through? Oh man ... the potential, is very solid. Hope it can match up. And then hope it isnt delayed too much. Link to comment Share on other sites More sharing options...
Czin Posted April 17, 2020 Share Posted April 17, 2020 These community frames really reflect how time has not been kind to the bubbly hopeful community that created Nova, a very good and unique frame in its own right, and now we are getting a Broken theme and if the abilities thread is any indication, this is not going to end well... Link to comment Share on other sites More sharing options...
(XBOX)Komodo1919 Posted April 17, 2020 Share Posted April 17, 2020 maybe, going with the modular thing the one guy said and the recent status changes, their abilities could focus around deciding which status effects his abilities do, like chroma and his energy color, allowing them to apply and combo them into the combo statuses and then having some big combo attack with becomes more powerful with how many procs there are like condition overload Link to comment Share on other sites More sharing options...
(XBOX)CI shadow2397 Posted April 17, 2020 Share Posted April 17, 2020 16 minutes ago, (NSW)PattonFiend said: Why wouldn't it work? A chameleon changes from within. It wouldn't need any other warframes around. You could have preset wf's set to an ability. You could even have a backstory where it has to collect genetics from the other warframes to be built or something. The possibilities for a chameleon warframe and story are endless. It would be fine solo. I yeah when you put it like that it would be ok Link to comment Share on other sites More sharing options...
(XBOX)LurkyofAuir Posted April 17, 2020 Share Posted April 17, 2020 Is the frame male or female? Link to comment Share on other sites More sharing options...
(XBOX)Pyece Posted April 17, 2020 Share Posted April 17, 2020 Like Inaros when he dies he turns into broken pieces Ability 1 : Desimble- he breaks into pieces to collect energy unlike Garudas ability he gives away shield Ability 2 : Voidwhip- he uses void energy to knock enemies away Ability 3 : Puzzle- he Surrounds Teammates with broken warframe pieces that gives off damage or amor buff which should be random Ability 4 : Assemble- he uses void energy to bring alive broken warframe part and make an army unlike Nekros they stay till defeated you can hold to make more then one or press to make on and they have only Melee weapons That the user has equipped passive without a secondary he does 40% more damage with primary weapon Link to comment Share on other sites More sharing options...
KurtisPrime Posted April 17, 2020 Share Posted April 17, 2020 Passive: . When kill fall To pieces than reasemble. 60s CD. Gain 15% resistance to the damage that kill you. Stack to 50%. Kind of like Doomday harder to kill the second time. But frame have low health and average shield. 1st: Launch pieces of youself at enemies. The pieces bounce between enemies stagering them and cant move. Recharging your shield but reduce you health. the pieces returnd at the end of duration. 2nd: your void tentacle spread across the grond and wrap the enemies is a radius around you. Dissapear after duration end. Also root sentience to the ground. 3rd: A teleport where you pieces launch forward then you assemble on the other side. Enemies hit by the pieces grant overshield 4rt: your warframe leave behind the pieces transform into a angelic void ghost that shoot void beam from it hand, can be modded too! Alternate fire charge an Opticore like beam. In this form you have 0 hp and if your shield run out , the pieces returnd and your frame will deplete it shield. Void beam remove sentience resistance. Void damage ignore (or 70%) armor. Link to comment Share on other sites More sharing options...
DennyRed28 Posted April 17, 2020 Share Posted April 17, 2020 I there [DE] Helen. I have 2 possible ideas for the forth abillitie (ultimate). Could I instead of posting 1 kind of abillitie for each, post 2 of the 4 (not including passive) has the ultimate? Link to comment Share on other sites More sharing options...
HolySeraphin Posted April 17, 2020 Share Posted April 17, 2020 1 hour ago, [DE]Helen said: Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. This description is more gruesome the more you think about it. Even Nekros isn't as unsettling. Link to comment Share on other sites More sharing options...
1n5tanc3 Posted April 17, 2020 Share Posted April 17, 2020 The Risen. 1) possess - possess an enemy. All damage to frame absorbed by possessed, until death. 2) inflict - cast on an enemy - all dmg to enemy Inflicted on all enemies within a radius of the inflicted. 3) Sunder - rip an enemies soul out leaving a version of enthralled. Souls instantly heals and reshields frame. 4) rise - Cast on an area to have all enemies killed In the area to rise up and fight. Cast with 3 to heal , reshield squad. Link to comment Share on other sites More sharing options...
zippz Posted April 17, 2020 Share Posted April 17, 2020 It's probably a little silly, but if the warframe's over all design and theme has a broken feel to it, what if it's passive works like this: 1)It has a different passive depending on the other warframes in your squad or 2)It's passive functioned differently depending on what type of enemy you were facing in the mission It would be interesting to have that little shift to each circumstance, and it would lend itself to the idea of not being 'whole', as it feels almost like the warframe is both malfunctioning & adapting to each circumstance. I'm not great with ideas, but I just thought I'd toss this out there, because it seems like a really unique idea to have a warframe that adapts itself to the fight at hand. I apologize if it's stupid or too hard to implement. Link to comment Share on other sites More sharing options...
(PSN)sion4ever Posted April 17, 2020 Share Posted April 17, 2020 On 2020-03-06 at 4:09 PM, [DE]Helen said: Spoiler Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. Community artist, Eornheit has completed the official concept art based on the Broken Warframe theme submitted by eaterofstorms! With art to inspire us, we're ready to begin designing Abilities. Check out the Open Call for Warframe Ability Ideas! We look forward to seeing your ideas come to life in-game. My idea is a little outside the box perhaps. But since the theme of this warframe is that it's assambled from parts and held together by Void energy, this could work and make it really special. I'll only suggest one incomplete ability. 4th ability: Exoskeleton Mode Your operator uses the warframe "parts" held together by Void energy to create an exoskelton for herself/himself. Ability-wise it could perhaps use your amp (incl. amp arcane element settings) to scale stats or determine elements. The idea is to of course blend your individual operator with your warframe. Which would be unique, As far as gameplay mechanics this is open for interpretation. Here's a quik (and bad) doodle to show what I mean. Like this (but good and aesthetically pleasing!), Spoiler Link to comment Share on other sites More sharing options...
MasterArchdevil Posted April 17, 2020 Share Posted April 17, 2020 So being in the spirit of a broken warframe let's make it feel like its REALLY broken Passive:any buff being that of arcanes, pets, allies there's a chance of them either not activating or you discharging energy damaging all nearby enemies AND allies near you(you're a broken warframe you're a hazardous to EVERYTHING around you) also upon activating operator mode chance of you not being able to return back into your frame for 15 sec cause you know it's broken Ability 1: upon activation there will be an attempt on rebuilding a body part (inspiration from the artwork) legs=sprint speed and jump height, torso=health and armor, arms= weapon damage reload speed attack speed(reminder these are buffs so you could go haywire) Ability 2:upon activation (affected by duration and efficiency) you try to stabilize your systems lowering the chance of you going haywire Ability 3: upon activation an aoe blast comes out of you getting rid of any buffs(meaning ability, arcanes, adaptation you get the idea) damaging anything that is in the blast radius allies included (you're a broken warframe you're hazardous to everything around you) Ability 4: you become extremely unstable all your abilities are cranked up to 200% costing more energy and having less duration includes buffs from allies, arcanes(we know where this is going) but the longer the ability is left activated the higher the chances of you exploding causing an aoe explosion damaging enemies AND allies in a 25 meter range I went with this sort of thing cause its a broken warframe, a miracle that it's still able to generate shields. Either way hope someone enjoys this kind of thing Link to comment Share on other sites More sharing options...
(PSN)zClo4ken Posted April 17, 2020 Share Posted April 17, 2020 Passive: Fractured- This frame's passive is that it unaffected by any healing abilities (Trinity's Blessing/ well of life, Harrow's renewal, etc.other than mods and it's own. For this frame's pain is eternal rather than physical. This frame will heal */second throughout the course of battle. As stated before mods such as Rejuvenation and/or Arcane Grace should effect this heal over time. Time is the only way to truly cope with trauma. 1st ability: Unstabled (couldnt think of a good name... please change it)- This abilities comes in 3 forms, adopting the idea of a scroll mechanic such as Vauben's Tesla Nervos. The first ability allows the frame to extend the tether's on its right arm to swipe enemies in a 180 degree angle. Enemies hit should be knocked airborne and float a little before falling down again. The second part of this ability allows the frame to stretch out one of his arms to grab onto an enemy or structure of the map. If it hits a surface area, the frame will be pulled to that location, If it connects with an enemy or team member, that entity will be pulled towards the frame. the third ability allows the frame to spin rapidly causing its arms, legs, and head to stretch out (still tethered to the torso of the frame) and attack enemies in a 360 degree angle. Enemies hit will be knocked back and rag-dolled. 2 ability: Tethered- The frame releases tethers powered by its void energy from its body except the head of the frame. If these tethers connect with an enemy(s) it will pull the enemy(s) in front of the frame stripping armor and stunning them for a period of time. 3. Hallowed Becon- The broken frame begins the process of mending its inner demons as a new path has been revealed. It longs to put itself together that it constanty attaches random enemy parts to it's body. The void energy it emits cloaks these pieces in the form of an ethereal armor. Once this ability is activated the frame gains an armor buff, health regen buff (passive), and strength buff that increases in stacks over a period of time. Reactivating the ability before it ends does not reset the current stacks of the ability. The buff is shown visually by random etheral parts 4. Poltergeist (could use a better name)- The frame explodes in an area dealing void damage momentarily destroying the tethers which held it together and going into an etheral form. This is a channeled ability. The arms and head begin to hover randomly, one of the legs begins a hoping motions as the frame moves, and the final leg sorta rolls all in the same direction the player is moving. the player is able to move around (jumping, dashing, and attack) just as frames such as valkyr can. if the user uses a melee weapon attack it will attack in the form of a combo fo 3 hits striking whatever is in front of it. If the player uses primary weapon attack then the frame will lash out at a range using the pieces of its body to attack enemies in long range in the form of 1 hit. It's head, arms, and legs fly towards a location at once causing a large aoe. each attack will drain energy but should do a decent amount of damage for the cost. The body parts will return instantly from the attack after the animation is completed. Link to comment Share on other sites More sharing options...
(PSN)Hallowed_Shrine Posted April 17, 2020 Share Posted April 17, 2020 Werewolf Warframe *Warframe Werewolf: Remus* Twin Brother to Romulus and Guardian over Lua’s Sleeping Children. On the open, barren lands of Lua. Their little bodies ripped to shreds by entering the void in such a manner. Would Mother be proud of what they had done? He and his brother as they held on to one another. Their tenno bodies struggling to survive, and Morgulis long dead. They did the only thing they knew how too. Hunt and Survive. Over time their mind & bodies, seemingly fused with their Warframes. It was as if they had never been human at all, and these Armors were where their spirits now rested. They ran over the barren stony hills searching for their lost brothers and sisters, until one day.. They witnessed something truly terrible.. Mother, The Lotus had betrayed us all… -Statistics- Armor:400 Health:100 Shields:100 Energy:200 Speed:1.00 -Abilities- Passive: Shield and Armor boost if in squad with Romulus 1st:Necros 3rd 2nd:Khora’s 2nd 3rd: 4th:Chroma’s 4th *Warframe Werewolf: Romulus* Twin Brother to Remus and Guardian over Lua’s Sleeping Children. On the open, barren lands of Lua. Their little bodies ripped to shreds by entering the void in such a manner. Would Mother be proud of what they had done? He and his brother as they held on to one another. Their tenno bodies struggling to survive, and Morgulis long dead. They did the only thing they knew how too. Hunt and Survive. Over time their mind & bodies, seemingly fused with their Warframes. It was as if they had never been human at all, and these Armors were where their spirits now rested. They ran over the barren stony hills searching for their lost brothers and sisters, until one day.. They witnessed something truly terrible.. Mother, The Lotus had betrayed us all… -Statistics- Armor:425 Health:100 Shields:100 Energy:200 Speed:1.25 -Abilities- Passive: Speed and health boost if in squad with Remus 1st: Excalibur’s 1st 2nd:Necros 4th 3rd: 4th:Chroma’s 4th *Here are just a few forum links* where these types of frames were talked about for more ideas. Thanks DE! I’d appreciate it. https://forums.warframe.com/topic/1127846-zeros-concept-compendium/https://forums.warframe.com/topic/1162919-what-if-a-zanuka-can-turn-into-a-warframe/?tab=comments#comment-11324736https://forums.warframe.com/topic/1160419-a-werewolf-or-beast-themed-warframe/?tab=comments#comment-11312276https://forums.warframe.com/topic/1159447-time-again-wolf-frame/?tab=comments#comment-11295095https://forums.warframe.com/topic/1160778-new-warframe-evolution-concept-beast-mode/?tab=comments#comment-11306407https://forums.warframe.com/topic/1154758-warframe-concept-fenrir-the-feral-the-ragnorokreup/?tab=comments#comment-11279399https://forums.warframe.com/topic/1159447-time-again-wolf-frame/?tab=comments#comment-11294635https://forums.warframe.com/topic/1156099-druid-frame-idea/?tab=comments#comment-11273504https://forums.warframe.com/topic/1157927-soo-are-we-like-god-killers/?tab=comments#comment-11282534https://forums.warframe.com/topic/1155712-transforming-frame-concepts/?tab=comments#comment-11267949https://forums.warframe.com/topic/1147006-warframe-concept-lunaris-the-lord-of-the-wolves/?tab=comments#comment-11211266https://forums.warframe.com/topic/1150759-new-warframe-ideas/?tab=comments#comment-11231018https://forums.warframe.com/topic/1149232-coming-soon-devstream-134-empyrean/page/14/?tab=comments#comment-11218569https://forums.warframe.com/topic/1146479-warframe-concept-the-gooabsorbing-warframe/?tab=comments#comment-11199726https://forums.warframe.com/topic/1144166-coming-soon-devstream-133/page/14/?tab=comments#comment-11180355https://forums.warframe.com/topic/1131822-coming-soon-devstream-131/page/11/?tab=comments#comment-11066652 Link to comment Share on other sites More sharing options...
xFallenKingsXx Posted April 17, 2020 Share Posted April 17, 2020 Here are my ideas please feel free to make me rethink these 🙂 Names are WIP Please comment Better name ideas. Ability 1. Burst Blaze. Punches the ground with the red fist to create a flame burst that is targeted forwards that would ignite the ground in a trail that does minimal damage but causes heat status effects. Ability 2. Energy Coil. Is a stomp that would cover the immediate area in the weird white tentacles that slowly generate energy for him and teammates. Ability 3. Caesar's Repulse. (Hope you get the reference) Creates a bubble shield around the warframe that follows and deflects enemy presence by non lethally pushing them back and knocking them down. Ability 4. Cloak of the Damned. Covers body with an aura of void energy that would drain health and cause health and energy regeneration. Passive. If there is no melee equipped he can enlarge the white tentacles into a whip that would do radiation damage. Link to comment Share on other sites More sharing options...
(NSW)Celidon Posted April 17, 2020 Share Posted April 17, 2020 definitely a franken frame, mabey haveing the abilitys of the frames used to build it? Link to comment Share on other sites More sharing options...
KinderHades Posted April 17, 2020 Share Posted April 17, 2020 Passive: taking damage to health and shields increases shield and heath maximum, and gives shield and health regen based on damage taken. based off stacks that increase other abilities. Ability 1: taunts all enemies in a x radius for a flat 15 seconds. for the duration the ability enemies can't target anything else, increases range based off stacks. Ability 2: channeled ability that damages enemies within a certain radius, taunted enemies take the damage regardless of this abilities range. damage dealt based off total damage absorbed while ability is active at the moment of damage pulse. kind of like Octavia's mallet except you are the mallet. Ability 3: a 60 second ability not affected by duration modifiers, that redirects a percentage of damage dealt to teammates to you. Stacks increase the amount up to 100%. Ability 4: consume stacks to double current max health and shield, increases outgoing damage of ability 2 by 4 times at base, adds damage reduction to you from redirected damage and lasts for 30 seconds affected by power duration. the buffs from this ability modified by current duration divided by max duration. for example 30s/3s or 10% duration would increase the affects by 10 times but only lasts for 3 seconds while this is inversely true increasing duration of this ability lowers the strength by the same function. example is 200% duration would be half the strength of the effects but last twice as long. Allows for skilled use of this ability to be very powerful but also laid back a approach that isn't as strong No maximum or loss of stacks over time stacks could accrue based off a percentage of maximum health. this provides an natural decrease in amount of stacks that can obtained rather than having a maximum The idea is to have the broken frame be broken because it is the meat shield and a bit broken at times with hundreds of thousands of health and shields for a short period of time needs to have little to no base armor. players have ways of adding armor if they want like with arcane guardian. these ideas don't really take power strength into account. allowing power strength to affect the 4th ability might have to be restricted but it is broken frame so why not i guess. I might edit this later if I think of names to the abilities. Link to comment Share on other sites More sharing options...
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