Vahenir Posted March 7, 2020 Share Posted March 7, 2020 From what ive seen during testing it doesn't seem to apply the number beams/multishot to the math and instead acts as if it has one beam no matter how much multishot it has. So rather than popping up to say 11 status effects per tick it can only do max 1. Link to comment Share on other sites More sharing options...
BNKER Posted March 7, 2020 Author Share Posted March 7, 2020 13 hours ago, SortaRandom said: I feel like there's been some confusion here. The Phantasma's beam weapon mechanics have NOT changed at all. At base, it's always had 5 beams (14 with Hell's Chamber) and 12.00 fire rate. But, no matter how many beams are touching an enemy, it will only tick once (and therefore proc up to once), with the damage from each beam simply being added up. This is still the case as of U27.2.1, and can be easily tested in the Simulacrum. Multishot does not affect Phantasma's proc rate. So, this is a summary of the unmodded Phantasma's changes: BEFORE: 37% SC per tick, times 12 ticks per second. (This is assuming all five beams hit. A single beam would only have 8.83% SC at base. Of course, this means that Phantasma gets a sharp improvement in performance once it hits 100% Status.) AFTER: 7.4% SC per tick, times 12 ticks per second. (This is if any number of beams hit. One beam, five beams, doesn't matter-- it produces a single tick of damage, with 7.4% SC.) For comparison, the Furis has 12.0% SC per tick, times 10 ticks per second. For comparison, the Viper has 11.0% SC per tick, times 14.38 ticks per second. For comparison, the Kraken has 13.0% SC per tick, times 4.42 ticks per second (during burst). All three of these weapons also have better Crit stats than the Phantasma. Let that sink in. ~~ tl;dr ~~ Phantasma has been destroyed. If DE corrects its Status Chance calculation and gives it the intended 22.2% SC per tick (because they literally just forgot to triple the number), it will be much better than it is now... but still barely half as good as before. And considering that it has always been capped at 1 tick per "fire rate" (unlike other shotguns), it really shouldn't have been nerfed at all. It has been hot fixed with the status chance correction but still way far worse than it used to be. Link to comment Share on other sites More sharing options...
(PSN)AstralKoda Posted March 11, 2020 Share Posted March 11, 2020 @[DE]Steve @[DE]Rebecca @[DE]Pablo @[DE]Megan Sorry to tag yall but plllssss fix the Phantasma the math is wrong on it and it's one of my favorite weapons!! I know ppl dont really use this weapon alot but some do! Pleaaaaaseee fix it! 1 Link to comment Share on other sites More sharing options...
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