[DE]Rebecca Posted March 6, 2020 Share Posted March 6, 2020 March 11 Update: Hello Tenno! As of today we are working away on our next Hotfix + Update to iterate on changes and feedback. We will let you know when to expect the next deployment. We will have a detailed write-up for everyone later this week on what's coming - which will be covered in a Devstream (yes, with stats and more)! Stay tuned for the Devstream post + more! It should be live today announcing details. Cheers, DE ______________________ Hi all Tenno - we have just passed 24 hours post launch (only half of which are actual working hours, but all of which are playing hours ;)) and we have plans for a Hotfix today to address bugs and balance. You can expect that to land around 2 pm ET today on PC! What may not be included (time permitting) but we do plan to address and review after more playtime: - Launcher AOEAs indicated in the notes, we started conservative. We hope to have some tweaks in today’s Hotfix and will work toward that goal. - Damage Types / Status EffectsImpact and Gas are under the closest review right now, expect changes to Impact to come first! - Too easy vs. Too hard?If you find yourself having conversations about difficulty, please link them here or let us know your reactions to this topic - we have seen it discussed! - General Review + Double Affinity WeekendThere was so much in this Mainline that it’s hard to encapsulate the Hotfix plans post launch, but hop on this weekend and enjoy Double Affinity as a way to level your gear faster! We will have more notes on our plans next week - we are reviewing everything! Just because it is not on this list does not mean we are not reviewing. Thanks all - Red Text will appear today, and we’ll be working away toward Hotfixes near and far!Feedback Thread Reminder Links: Spoiler Bug Report Megathread:https://forums.warframe.com/topic/1171888-warframe-revised-bug-report-megathread-read-the-first-post/ General Megathreads: Shield Gating: https://forums.warframe.com/topic/1171898-warframe-revised-shield-gating-megathread/ Armor, Health & Shield Changes: https://forums.warframe.com/topic/1171894-warframe-revised-armor-health-shield-changes-megathread/ Arcane Changes: https://forums.warframe.com/topic/1171899-warframe-revised-arcane-changes-megathread/ 100x Restore Blueprint: https://forums.warframe.com/topic/1171907-warframe-revised-100x-restore-blueprint-megathread/ Railjack Onboarding Changes: https://forums.warframe.com/topic/1171890-warframe-revised-railjack-onboarding-changes-megathread/ Infested Damage: https://forums.warframe.com/topic/1171896-warframe-revised-infested-damage-megathread/ AI Aimbot Change: https://forums.warframe.com/topic/1171897-warframe-revised-ai-aimbot-change-megathread/ Warframe and Weapon Megathreads: Removing Self-Damage / Stagger: https://forums.warframe.com/topic/1171900-warframe-revised-removing-self-damage-stagger-megathread/ Titania Changes & Vauban Tweak: https://forums.warframe.com/topic/1171903-warframe-revised-titania-changes-vauban-tweak-megathread/ Sentinel Mod Sharing: https://forums.warframe.com/topic/1171909-warframe-revised-sentinel-mod-sharing-megathread/ >100% Status Chance / Shotgun: https://forums.warframe.com/topic/1171911-warframe-revised-100-status-chance-shotgun-megathread/ Status Chance Mod Buff: https://forums.warframe.com/topic/1171912-warframe-revised-status-chance-mod-buff-megathread/ Art / UI Megathreads: UI Quality of Life Changes: https://forums.warframe.com/topic/1171906-warframe-revised-ui-quality-of-life-changes-megathread/ Grenade Marker Changes: https://forums.warframe.com/topic/1171913-warframe-revised-grenade-marker-megathread/ HDR Visual: https://forums.warframe.com/topic/1171918-warframe-revised-hdr-visual-megathread/ Deferred Rendering: https://forums.warframe.com/topic/1171919-warframe-revised-deferred-rendering-megathread/ Mission Megathreads: Kuva Lich Murmur Change & Fix: https://forums.warframe.com/topic/1171916-warframe-revised-kuva-lich-murmur-change-fix-megathread/ Mission Reward Cleanup: https://forums.warframe.com/topic/1171905-warframe-revised-mission-reward-cleanup-megathread/ Excavation Scaling Changes: https://forums.warframe.com/topic/1171901-warframe-revised-excavation-scaling-megathread/ Link to comment Share on other sites More sharing options...
Voltage Posted March 6, 2020 Share Posted March 6, 2020 Thank you for the announcement. Personally I have been feeling like the gameplay has gotten more dumbed down with this update. This is not the end of the world though. I just feel the Armor changes specifically created a situation in which the power difference between players and enemies is astronomically large. I'm aware of how this game is one in active development, but I do worry about re-applying Forma throughout my arsenal to change my elementals and fit other mods in when the things I am building for could likely be nerfed. Launchers do feel like they need that 50% falloff added instead of 90%. I am curious to see the plans for Gas. A reminder for others that this weekend Booster applies to Railjack Intrinsics farming. Link to comment Share on other sites More sharing options...
Gabbynaru Posted March 6, 2020 Share Posted March 6, 2020 Can you please give Tonkor back it's instant explosion rather than having to wait 3 years for the grenades to fly through the air and activate? Cause unlike in the past, you're still getting punished if you explode a grenade right in your face by flipping around and not being able to fire for a second or so (not to mention the reload that will come after that), but it might still be a risk worth taking if you're in a bad situation and need a GTFO button. Thank you! Link to comment Share on other sites More sharing options...
(PSN)TheThymeLord Posted March 6, 2020 Share Posted March 6, 2020 Shield gating definitely has the potential to make PVP more accessible/versatile, but there's a lack of consistency in it; a whole 1 second of invuln seems like too much as well. I greatly appreciate the changes so far, definitely looking forward to playing on console! Link to comment Share on other sites More sharing options...
Zelmen Posted March 6, 2020 Share Posted March 6, 2020 8 minutes ago, [DE]Rebecca said: enjoy Double Affinity Wish there was better information on when this was going to be. Was mentioned on Dev stream without date (as expected because... mainline), and then mentioned on prime time last night. Forum post only made this morning. Was going to try to get my hand on more weapons / frames or re-craft weapons due to changes. But, now the farm / craft time will take most of weekend unless I give into the pressure of getting plat to rush / buy from market. Link to comment Share on other sites More sharing options...
Senguash Posted March 6, 2020 Share Posted March 6, 2020 Thanks for a great update. I love the fact that we've gotten rid of self damage, it's a good change. But the removal of self damage along with the changes to scaling has lead to this. IMO, that's way too much damage considering it's AoE and just how many things I could do to increase it. I could use a buff frame, use an offensive arcane, debuff the enemies or use a good riven mod. I love the changes to status and enemy scaling, and the addition of shield gating because they create the potential for having challenging gameplay that doesn't feel frustrating or requires being trivialized entirely, but if we can melt lvl 170's with minimal effort, and the game only presents us with lvl 0-100 enemies we're not there yet. Link to comment Share on other sites More sharing options...
boo425 Posted March 6, 2020 Share Posted March 6, 2020 Much appreciated for the heads up that Impact and Gas are being tweaked further - the constant knockdowns can be a bit tedious when using sustained DPS weapons for consistent headshots. Is there any news on a fix for Archmelee targetting? Every Archmelee bar the Veritux series have been missing targetting since the release of melee 3.0 Link to comment Share on other sites More sharing options...
Lakyus Posted March 6, 2020 Share Posted March 6, 2020 Viral needs a rework or nerf. Don't forget it! Thanks for the hard work! Link to comment Share on other sites More sharing options...
TheArQu Posted March 6, 2020 Share Posted March 6, 2020 How bout switch for multi-mode weapons (like hind) so we can start mission on our faw mode? Link to comment Share on other sites More sharing options...
CityOfTrees Posted March 6, 2020 Share Posted March 6, 2020 I will simply repeat what I stated earlier. No falloff. 100% on cautious shot. Make cautious shot work on all weapons or give us new versions. From a balancing perspective, explosives were never stronger than, say, a polearm or a chaining beam gun. People like them because blowing things up is fun. Don't nerf based on that. Let us have the damn weapons already. Thanks. Link to comment Share on other sites More sharing options...
LupoDWolf Posted March 6, 2020 Share Posted March 6, 2020 shotguns status chance needs to be looked, most of then relied in it, as most have bad critical related status Link to comment Share on other sites More sharing options...
Cicasajt Posted March 6, 2020 Share Posted March 6, 2020 now that physical and elemental dmg have the same chance to proc status maybe its time to bring their values closer? it would involve nerfing elemental mods. 90%->50% 60%->35%. this would also solve the problems with difficulty. we would have less damage so the difficulty would increase Link to comment Share on other sites More sharing options...
notNSANE Posted March 6, 2020 Share Posted March 6, 2020 just something from a mostly casual player: as long as Continous weapons have practically infinite ammo, this game won't ever be balanced for early/mid gameplay. They need massive nerfs (make Ammo a thing for them), along with Viral or anything that just effectively halves HP (or Armor, or Shields, or whatever), even if it's just temporally. Link to comment Share on other sites More sharing options...
Tachmag Posted March 6, 2020 Share Posted March 6, 2020 Shield Gating slipped into Conclave and is making Conclave terrible to play. On the other hand, Tenno Shield, Health and Armor is not present in Conclave, corpus Shields, Flesh and Ferrite Armor being used instead. Link to comment Share on other sites More sharing options...
Aadi880 Posted March 6, 2020 Share Posted March 6, 2020 22 minutes ago, [DE]Rebecca said: - Too easy vs. Too hard?If you find yourself having conversations about difficulty, please link them here or let us know your reactions to this topic - we have seen it discussed! Honestly, enemy needs some variation. Like, to effectively take down an enemy, you need to do something more than just shooting at them. The shield gating touches this, by encouraging headshots against corpus and coreshots on moas. Ghouls explosion braces I think needs to deal a bit more damage, and appear in regular missions. Link to comment Share on other sites More sharing options...
Aadi880 Posted March 6, 2020 Share Posted March 6, 2020 1 minute ago, Tachmag said: Shield Gating slipped into Conclave and is making Conclave terrible to play. I actually like this lol xD Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 6, 2020 Share Posted March 6, 2020 Those that have/had R3 arcanes needs be retroactively to R5 arcanes. That's it. Link to comment Share on other sites More sharing options...
Tammog Posted March 6, 2020 Share Posted March 6, 2020 Honestly grineer units need a damage nerf, they just destroy you now even on tankier builds (at least compared to before). Buff corpus damage, nerf grineer? Link to comment Share on other sites More sharing options...
xRufus7x Posted March 6, 2020 Share Posted March 6, 2020 Seems like we exchanged Corrosive for Viral as our primary element and a lot of the other elements are still going to get ignored. Obviously you mentioned Impact and Gas as points of immediate concern but are there other plans to bring other elements in line with viral through other changes? Link to comment Share on other sites More sharing options...
ShrewdyCrow Posted March 6, 2020 Share Posted March 6, 2020 Shield gating made conclave slow, ruining its flow. Some weapons got indirectly nerfed pretty badly (opticor, daikyu). It should be tweaked and balanced for such a fast paced mode. Many on the conclave server believe it should be removed completely, and in my opinions it's the best solutions since it's the easier one, instead of spending time balancing it. It may be reintroduced in the future tweaked so that it won't bet as punishing for not so good players, and it won't ruin the flow, but for the time being I suggest removing it. Link to comment Share on other sites More sharing options...
aspeedninja Posted March 6, 2020 Share Posted March 6, 2020 Yes when playing with blast the game feels so much more dull that before, the blast proc before was just more fun and made more sense and it was better CC cause u could just bombard a group of enemies with the proc and they would stop shooting at you there by helping you to survive plus you could then make ground finisher on them. I lave now less reason to use blast cause it does basically the same think as puncture does, lowers how much damage u take from enemies be lowering there accuracy, were as the old proc stopped u from taking damage completely Link to comment Share on other sites More sharing options...
Tammog Posted March 6, 2020 Share Posted March 6, 2020 Blast was trash, please keep it as it is now (hell, maybe buff its damage a little) and stop impact from knocking things down. Link to comment Share on other sites More sharing options...
Pentacake Posted March 6, 2020 Share Posted March 6, 2020 When can I get an orbiter with real-time shadows like the one shown in tennocon 2019? Link to comment Share on other sites More sharing options...
Levinter. Posted March 6, 2020 Share Posted March 6, 2020 PLS, just revert gas... pls Link to comment Share on other sites More sharing options...
aspeedninja Posted March 6, 2020 Share Posted March 6, 2020 I also feels for the same reason the impact rag doll would be more fun and more useful but only at the highest proc stack and have it be a ready small rag doll store they dont just say somewhere where you need to go and hunt them down Link to comment Share on other sites More sharing options...
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