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Warframe Revised: Hotfix 27.2.2

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with so many things coming back recently (Plague Star, Acolytes and Primed Chamber) can we also get Raids back in the future? It has been over 2 years since their removal. They were listed at the Roadmap of 2019, but no real informations about them yet. It would make me happy if Raids could have a comeback in 2020. Some more challenging content that I could play at a daily basis.

I guess that's it. A lot changed with the recent Mainline and you will still adjust things as far as it looks like. But I will give the things about the recent changes to the thank you for the update people. I'm sure that they will appear here. ^__^

For now I will wait for the Scarlet Spear update. I will play this event with my friend. He is still at Intrinsics level 0000. But that doesn't matter, because I have gone though all the pain that Railjack was and still is in some cases, just to have a well geared ship, so I can support my friend in the event the best. I hope it will be fun. Isn't the power of friendship amazing? Time will tell if I will do squadlink or buglink with my friend. ^__^

Now that there is a double affinity weekend you should probably farm some Intrinsics Warframe gamers. That event booster stacks with the normal affinity booster, so it makes farming Intrinsics a bit less painful and you save a lot of time. Time that I basically lost for farming that stuff out. ^__^

Thank you for the 7th anniversary gift Rebecca. 

Edited by Afterburner_X
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- Titania's 2nd skill wrong color (if you are host or not):



- Titania's 1st skill if i use him on my party - wrong color (if you are host or not):



- Titania's 4 skill +containers, wrong vertical position on map:

 - Titania's 4 skill + textures = 😡

Garuda's Claws needs some rework!


...Ivara can use her Bow on these missions, Titania can too use her own weapon. Then, WHY???


В 10.01.2020 в 10:16, Fanzschnabs сказал:

Seems to be the place for it, so I'll leave this here :

How About... Adding the possibility to swap her melee to claws(& vice-versa) DURING the game ?

Hear me out :

Her 1 can be tapped for a jump or held for a "bloody hadoken" (side note : she could use some TCL on that tapped jump, so it chains a little more flawlessly, kind of like Rhino's charge, with a 1x/2x/4x effect but instead of cost reduction, add more of a damage buff on chained hits, because "Oh, look, this Heavy lvl 300 elite eximus special unit is taking 10% dmg per hit, that amount to Hundreds of thousands damage points ! Surely, she would be able to instantly rip apart anything under lvl 30 with that, right ?"...)

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Her 2 can be tapped on enemies to turn them to an altar, or tapped on an altar to release that particular one

Her 4 can be tapped or held depending on the desired range/angle on her "make-em-bleedy-twirly-claws-fingers-attack"


Yet, her 3 can only be tapped for a Health to Energy conversion.

So, How about adding a held command on this one, which would specifically Holster the melee weapon(s), and at the price of half your max HP, just like the hp-energy conversion, would allow her to pop out the claws ? (Do it again to go back to regular melee)

Why should it hurt ? Well, it empowers the claws for melee (literally, her passive, just from that, would grant her 50% more dmg)

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also Does it hurt

It would require minor tweaking of her arsenal screen, to show the claws at the same time as the regular melee, just like all the exalted weapon frames out there, and it would solve the "you need melee-conditions" problems quoted numerous times in this thread.

There it is, My 2 Ducats on this matter.

Edited by -EPECb-
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2 minutes ago, SortaRandom said:

DE, please fix Phantasma. Thank you.



^ 7.4% Status Chance (down from 37%) is not okay.

It is covered in the first item on 'Fixes':


  • Fixed the following weapons not having the new ‘Status’ calculations. They also have multiple fire iterations and are valid for large Status Chance like Shotguns received at their base to address the new Status logic:
  • Quanta 
  • Quanta Vandal
  • Convectrix
  • Phantasma
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Jordas Golem fixes when? 


- Stop boss weak points clipped into terrain making it effectively invulnerable until kited clear.

- Stop boss departing the arena through an invisible wall making mission completion impossible.

- Boss invisible for clients sometimes, but can still inflict damage because magic?!?

- Operator out of archwing bug on scene transition.


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First and foremost: Any word about player EHP/Armor/etc being affected (see this post)? The last response Rebecca made was it was "being worked on" 1 month ago, and this same issue has been brought up a few times recently so I do not think it's resolved. Please, could you give us an update?


Can heavy attacks please not consume the combo counter when you swing and DON'T hit anything? This feels even worse on smaller range weapons which can't really hit  adjacent enemies if the heavy attack misses the main target, unlike polearms/whips/etc.

Will the numerous visual bugs with zaw nikanas ever be fixed?

Can the team please reconsider having random stats on pets with the upcoming rework? RNG stats feel miserable (Liches, Railjack) and enough pets are already bred and dumped because of body type/energy color/head/tail

Edited by ldegroodt115
Added EHP/armor/whatever link
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5 minutes ago, [DE]Rebecca said:

Increased the base Status Chance of Exalted Blade and Desert Wind to 15%, while also changing the Chromatic Blade and Reactive Storm Augments to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximums: 

  • Chromatic Blade 50% to 300% Status Chance
  • Reactive Storm 35% to 250% Status Chance

OOF, that was fun having them go beyond 100% sc

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