Light_Up_Life Posted March 6, 2020 Share Posted March 6, 2020 When Baruuk USES Desert Wind and is thrown by Kuva Lich, Baruuk cannot use Desert Wind for subsequent attacks, and the visual effect shows that the Attack animation of Desert Wind disappears. In addition, this bug is more likely to occur when Baruuk USES Desert Wind for Heavy attacks Link to comment Share on other sites More sharing options...
Pan_Salam Posted March 6, 2020 Share Posted March 6, 2020 Red text.Thanks DE Link to comment Share on other sites More sharing options...
RoachyToasty Posted March 6, 2020 Share Posted March 6, 2020 Fix Zarr Cannon mode bomblet status calculation please Link to comment Share on other sites More sharing options...
Above Posted March 6, 2020 Share Posted March 6, 2020 1 minute ago, Alpacko said: what about trade post eula spam?? This so badly Link to comment Share on other sites More sharing options...
Yannik Posted March 6, 2020 Share Posted March 6, 2020 Amps should not have falloff still. Link to comment Share on other sites More sharing options...
Sylonus Posted March 6, 2020 Share Posted March 6, 2020 As things are, still not using a single AOE weapon at this point. Link to comment Share on other sites More sharing options...
Refertu Posted March 6, 2020 Share Posted March 6, 2020 pls Nerf Bramma T_T Link to comment Share on other sites More sharing options...
GPrime96 Posted March 6, 2020 Share Posted March 6, 2020 No fix for Seeking Talons, i guess i have to wait for Scarlet Spear to see if she would get fixed during that time. Link to comment Share on other sites More sharing options...
...huh Posted March 6, 2020 Share Posted March 6, 2020 I don't see a fix for the unintentional tigris nerf. Link to comment Share on other sites More sharing options...
Violette_Vandal Posted March 6, 2020 Share Posted March 6, 2020 So if Gaze, a beam kitgun, can use pistol skins, why can't other secondary beams (nukor, atomos, cycron, etc) use pistol skins too? Link to comment Share on other sites More sharing options...
CorruptedTDG Posted March 6, 2020 Share Posted March 6, 2020 Thanks DE Link to comment Share on other sites More sharing options...
ChozenBardoUmbra Posted March 6, 2020 Share Posted March 6, 2020 4 minutes ago, [DE]Rebecca said: It is covered in the first item on 'Fixes': Fixes: Fixed the following weapons not having the new ‘Status’ calculations. They also have multiple fire iterations and are valid for large Status Chance like Shotguns received at their base to address the new Status logic: Quanta Quanta Vandal Convectrix Phantasma Question: is the Mag Magnetize change (where enemies keep moving inside the bubble) an intended change or a bug? Link to comment Share on other sites More sharing options...
AeliosZero Posted March 6, 2020 Share Posted March 6, 2020 This isn't the greatest reply in the world, this is just a tribute. Link to comment Share on other sites More sharing options...
Oreades Posted March 6, 2020 Share Posted March 6, 2020 5 minutes ago, [DE]Rebecca said: Fixed Titania and Hildryn gaining 100% Damage reduction while in their airborne forms (Razorwing, Aegis Storm) when equipped with Aviator, Aerodynamic, and Agility Drift. OK buuut how? What interactions did you change, details are important. We need to know how the game mechanics work. Link to comment Share on other sites More sharing options...
Zedzee_true Posted March 6, 2020 Share Posted March 6, 2020 MIRAGE PRIME prime parts still not fixed Link to comment Share on other sites More sharing options...
Helmed Posted March 6, 2020 Share Posted March 6, 2020 Quote Kuva Ogris: 80% MORE MOOOOOOOOOREEEEEEEEE Link to comment Share on other sites More sharing options...
Nikikin Posted March 6, 2020 Share Posted March 6, 2020 Nice one, killed off almost all weapons with aoe damage. DE dose one step forward two steps back. Now all AoE weapons slow, weak and have no AoE. Good one. Link to comment Share on other sites More sharing options...
Xojira Posted March 6, 2020 Share Posted March 6, 2020 No Change to Impact's horrible "status", No Removing Self-stagger from weapons that didn't have self-damage. Try again DE. Link to comment Share on other sites More sharing options...
-Milmo- Posted March 6, 2020 Share Posted March 6, 2020 Please make throwing Glaives usable and not some super niche gimmick. Link to comment Share on other sites More sharing options...
Jeancly Posted March 6, 2020 Share Posted March 6, 2020 2 minutes ago, Refertu said: pls Nerf Bramma T_T why <.< with corinth it's the only weapon still at 90% falloff, and you want to nerf it mroe ? Link to comment Share on other sites More sharing options...
S0b3rt00th Posted March 6, 2020 Share Posted March 6, 2020 Kuva siphons still misbehaving. Link to comment Share on other sites More sharing options...
WarmongerExtraordinare Posted March 6, 2020 Share Posted March 6, 2020 more and more impossible to have fun with anything in warframe ffs monstrous nerfs Link to comment Share on other sites More sharing options...
fabi-fly Posted March 6, 2020 Share Posted March 6, 2020 11 minutes ago, SortaRandom said: DE, please fix Phantasma. Thank you. ^ 7.4% Status Chance (down from 37%) is not okay. I have 22.2% status chance for primary fire mode, and 37% for secondary fire mode... It's already fixed man Link to comment Share on other sites More sharing options...
Zeski_The_Friendly Posted March 6, 2020 Share Posted March 6, 2020 There's a Very large problem with the Cernos Series Bows, can't apply Orokin Catalysts to them Link to comment Share on other sites More sharing options...
Sdric Posted March 6, 2020 Share Posted March 6, 2020 Also: Unmentioned stealth fix for Napalm Grenades bug. Link to comment Share on other sites More sharing options...
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